Reviews from

in the past


A pretty decent platformer, nothing amazing, but it was fun when I was a kid.

Muitíssimo divertido e cativante, e um pouco frustrante também.

As a kid Magical Quest was probably the first game on SNES that actually made me go "wow this looks really nice", and to this day it still looks pretty to look at with a very very good soundtrack. Capcom seemed to always know how to get the best out of hardware.

The highlight I would say is probably Fire Grotto where you get the Fire Fighter suit, I think you could easily make an entire game out of that moveset and do a lot of things with it. Here they still managed to do that with only four(more like three and a half imo) stages to work with like snuffing out fires, pushing blocks, making platforms in the ice stage, etc. The "Bionic Commando Who Can Jump" moveset with the mountain climbing gear in Pete's Peak is also really cool once you get the hang of it.

Also, massive props for actually making the difficulties switch up the stages a bit instead of just artificially making the game harder by making the enemies do more damage or cutting your lifebar down.

The game unfortunately feels rushed near the end, as Pete's Peak and Snowy Valley both lack sub-bosses and feel like they end really quickly in general. Snowy Valley in particular seems to end before its music gets to loop more than once.

The boss of Snowy Valley is also fucking terrible, one of those classic examples of boss design that I love so much that's just a giant hitbox that goes all over the stage that's a guaranteed trip to the continue screen on your first run since you don't know where he's going. Real shame too, cause I think the bosses in this game are good for the most part.

One of Capcom's better Disney games for sure, would even argue it's an underrated banger for the system.

Platformer bem “padrão”, mas bonitão.

Jogo padrão de plataforma, mas, ótimo e divertido, com fases criativas, uma dificuldade aceitável, no nível de qualidade Capcom/Disney nos anos 1990.


I've been saying it for years, the quest is too damn magical

a surprisingly good platformer with some cool mechanics, you can get different powers by changing your outfit. I found it difficult as a kid but this would probably be a breeze for older gamers. lots of hidden stuff on each stage. cool classic Disney design.

A game that looks better watching it than playing it. It could have been amazing but it's so slow and not very interesting. The older you get the worse this one seems to become sadly. Still a mildly enjoyable playthrough.

My experience with Magical Quest Starring Mickey Mouse prior to completing it in 2021 was a single weekend in the early 90s, when my mom rented it (and an SNES to play it on) along with an insane anti-drug cartoon crossover PSA. Slimer and the Bugs Bunny taught me weed is bad, but wanton media consumption? Well, how could that be harmful to a developing mind?

In all honesty, I find it a bit hard to tell if my nostalgia for Magical Quest has anything to do with the game itself, or if it's because of what I watched alongside it. You have to understand, Cartoon All-Stars was the 90s equivalent of End Game, I might only remember the opening level of Magical Quest because I also watched Michaelangelo and Kermit the Frog guide a troubled youth through a drug-fueled nightmare. I was the sort of kid who unironically liked the third TMNT movie, and I'm the kind of adult who will tear up and hold his hat over his heart when the Muppets sing Kokomo, I am without hope and my mind is poisoned. As I built my Retro Bucket List, I added Magical Quest with the theory that I may only remember it for that reason, and not because it - as a singular piece of media - was worth committing to memory.

Compared to its sequel - which I accidentally played first, speaking of my memory problems - I think Magical Quest comes out on top. This is mostly due to the fact that Magical Quest is designed around being a single-player game. Sure, there is multiplayer, but it's the kind that requires you to hand off the controller, so its impact on the game's overall design is negligible. The main gimmick here, much like Circus Mystery, are the various costumes you pick up, which modify how Mickey attacks, moves, and interacts with levels. Some of these suits could form the mechanical backbone of their own games, but I think both Magical Quest and its sequel fail to fully capitalize on them. Despite this, they're still fun to play around with, and though the game is a total breeze, Mickey is responsive, and the platforming feels satisfying from start to finish.

Like other Disney games of this era, it's got a kind of vibe to it. As I write this, it's a cold, gloomy, wet Wednesday afternoon, and though I have plenty of other games to get to, I kinda want to just throw a warm blanket over myself and play Magical Quest again. It perhaps doesn't reach the same "video game comfort food" heights that Castle and World of Illusion do, but its different flavor is one worth savoring once in a while in lieu of those. That said, I think my theory holds true. We all have a game (or a few) from our childhoods that we remember for very stupid reasons, and sometimes it's because of factors other than the game itself. I'd probably ask myself if I even played this thing were it not for that one specific memory of doing so. Hell, even now I'm finding it difficult to come up with anything meaningful to say about Magical Quest as a game because I'm too preoccupied thinking about how I'm one bad trip away from meeting ALF. I'm a mess.

An absolutely enchanting game, with beautiful graphics, lovely music, and a simple but great concept : Mickey can switch costumes which will give him different abilities. Only downside is that the game is very, very easy.

It doesn’t seem like much changes between this one and Great Circus Mystery. This is surprisingly the much more visually striking of the two, so it gets some bonus points there. Otherwise, not really much to say, same song and dance as its sequel. I'm a bit more partial to this one, though.

Would been way more epic if you had to save the girl instead of fucking Pluto.

Divertido, pra quem já jogou o 3° percebe como o uso dos equipamentos conseguiu evoluir bastante, mas é interessante como aqui nesse jogo eles ainda parecem estar num processo de desenvolvimento.
História bem simples, coisa de época mesmo, o charme fica em torno da trilha sonora e da gameplay, que apesar de simples, às vezes há a necessidade de cuidado pra não morrer atoa.

Throughout the late 80’s and early to mid 90’s, Capcom had a pretty good relationship going with Disney. For many years, they would be the primary developer for a lot of licensed games based on both Disney characters are popular movies and shows at the time, leading to what many consider to be some of the best licensed games of the NES-SNES eras, such as with DuckTales, Goof Troop, and the SNES version of Aladdin. Sure, not all of Disney’s games back in the day were made exclusively by them, but when it came to sorting out the good from the mediocre-bad games, you would just need to see if it was made by Capcom, and you could just go from there… even if their logo didn’t always guarantee a worthwhile product. Looking at you, Adventures in the Magic Kingdom. But either way, when it came to the Disney properties they tackled, they also had a fair amount of shots at giving the big mouse himself his own lineup of titles, including a successful attempt with The Magical Quest Starring Mickey Mouse.

At this point, Mickey Mouse was no stranger when it came to video games, not only getting a few standalone titles at this point like Mickey Mousecapade, but also a set of successful Sega games known as Castle of Illusion. However, some of those earlier titles like Mickey Mousecapade were of the usual quality that you would expect from a licensed game, with the exception of the Castle of Illusion series, which I have yet to play, so I can’t give it my clearly 100% accurate gaming critique yet. So, it was pleasant to find that this first Mickey Mouse title for the SNES was actually a pretty good game. It is pretty standard for what it is, and it isn’t one of the best platformers on the SNES, but for being the first SNES game for Mickey Mouse, it is a great start all around.

The story is pretty simple, about Mickey needing to rescue Pluto from the Big Bad Pete, which is enough to get you going on your way, because you don’t wanna see anything bad happen to Pluto, the graphics are really good, being very bright, colorful, and charming for a Mickey Mouse game, and speaking of which, Mickey himself and all of the other characters and enemies look pretty good, and accurate to the designs we all know and love, the music is very enjoyable, giving off that distinct Capcom vibe, and there are plenty of good tracks to listen to throughout, with my favorite being the one in Stage 3, the control is mostly pretty solid, feeling very smooth most of the time, but some of the actions can be kinda finicky, such as with grabbing objects and using some powerups, and the gameplay is typical of the genre, but it does introduce some features that gives that extra boost of quality that makes it fun.

The game is your typical 2D platformer, where you take control of Mickey Mouse, take on a set of six stages across many different fantastical settings, stomp on many different enemies you will encounter along the way, as well as using plenty of different items to throw at enemies to get an advantage over them, gather plenty of coins, hearts, and powerups to help you out along the way, and take on plenty of appropriately cartoony bosses that will actually provide a good amount of challenge if you aren’t careful. As a platformer on its own, it isn’t anything too special, all things considered, but when it comes to being a Mickey Mouse game, it is pretty well done. The game is challenging enough to where you need to keep on your toes, while also providing plenty of assistance when needed, and any skilled player would be able to have a pleasant enough time with.

One of the things that make this game stand out from other Mickey Mouse games is the use of the various outfits in the game. Upon entering a new stage, Mickey will sometimes gain a brand new outfit that he can swap in and out of anytime, with these items being very useful, which consist of the magician outfit, which lets him shoot out magic projectiles, the firefighter outfit, which lets him shoot water at enemies and other objects, and the mountain-climber outfit, which gives you grappling hook to use to your advantage. What makes these outfits pretty useful aside from the additional firepower was that they also are essential to making progress in the game, such as in instances where you have to put out fires with the firefighter outfit, you have to activate magic carpets with the magician outfit, and you could use the grappling hooks to get over plenty of dangerous gaps and grapple onto plenty of platforms. While the outfits themselves aren’t that exciting, they are extremely helpful in many different instances, and I did like swapping between all of them to my advantage throughout the journey.

Aside from all that though, the game itself doesn’t have that much else going for it. It is still a very typical SNES era platformer, one that does have a good amount to do, but it doesn’t really bring anything new to the genre. That’s not necessarily a bad thing, seeing as it is just a Mickey Mouse game, but it isn’t really doing that much different from other similar games, or even similar licensed games of that time. And of course, since I can never be pleased, there has to be something that bothers me, and for this game, that would be the boss rush in the last stage. Granted, this is one of the least offensive boss rushes I have seen so far, as there are only a few bosses rehashed, and you can pretty much just ignore them and head straight to the final boss, but of course, for first time players, you aren’t going to know which door is a recycled boss and which one isn’t, so have fun with that.

Overall, despite a lack of originality and repeated bosses here and there, this is still one of the better Mickey Mouse games that you can find, and one of the better licensed games to come from Disney and from the SNES era. I would definitely recommend it for those of you who are big fans of Mickey Mouse, as well as those who were a fan of Capcom’s other Disney games, but for everyone else, there are arguably better Disney licensed games out there, and better Mickey Mouse games even. Also, quick little spoiler for the end of the game, but at the end of it all, it turns out that Mickey Mouse was just dreaming the entire time, and Pluto never really got kidnapped. Never thought I would get Mario 2’d by Micheal Fucking Rat, but I guess there is a first time for everything.

Game #383

The Magical Quest Starring Mickey Mouse, es un juego desarrollado por Capcom para la SNES en 1992.

El juego nos presenta a Mickey Mouse que deberá de adentrarse en un mundo mágico para rescatar a su perro Pluto. Al poco de avanzar un poco en este juego de plataformas, nos dan un traje de mago. Una de las mecánicas características de este juego es poder ir cambiándonos de trajes, los cuales nos darán diferentes habilidades. Con el traje de mago podremos generar una burbuja de aire para respirar bajo el agua y lanzar rayos para abatir enemigos. Con el traje de bombero podremos lanzar chorros de agua para apagar fuego, aturdir enemigos o incluso mover bloques. Con el traje de alpinista (o Peter Pan), podremos lanzar un gancho para subir a plataformas o columpiarnos en ciertas zonas. Por último, cundo Mickey no tenga ningún traje podrá pisar enemigos para luego cogerlos y lanzarlos, al estilo de Mario con los Koopas.

Estas mecánicas, aunque no lo parezca acaban dando bastante juego para crear un buen diseño de niveles. Algunos más simples y otros más desafiantes en los que tendremos que cambiar constantemente de trajes.

El apartado sonoro no está mal encaja bien con un juego de Mickey, por otro lado, gráficamente el juego luce muy bien, con sprites y fondos bastante bien definidos y sobre todo animaciones muy cuidadas sobre todo en los enemigos.

A pesar de que el jefe final me ha parecido un poco repetitivo, el resto de jefes presentan mecánicas distintas y muchos de ellos hacen uso del Modo 7 de la SNES. Colocan el jefe como un fondo y de esta manera la SNES es capaz de redimensionarlo o rotarlo a su antojo, lo que resulta en batallas bastante vistosas.

The Magical Quest Starring Mickey Mouse es un juego bastante equilibrado apto para todos, con el que te entretendrás casi seguro.

Fantastic platformer with a lot of charm.

Als Kind gespielt aber nie weiter als zum Boss der ersten Welt gekommen. Schön aussehender Plattformer, der allerdings viel zu schwierig beginnt.

I've always been a sucker for Mickey games that take him out of his element and into more Wonderland inspired worlds, and this is no exception, though I think it's kinda undermined by it's own ambition. It's an obvious attempt at ribbing Castle of Illusion's themes, but with more involved gameplay systems and stage gimmicks. It works, but it's a weird mix of 'underdeveloped' and 'overdesigned'.

Magical Quest sets itself apart from Illusion by extending the game's brand of fantasy closer to fairytale than Illusion's glassy dreaminess, with worlds that convey a sense of adventure akin to Ghouls n Ghosts and such. It's mostly standard castles and beanstalks, but then there's some really fucked up places like the tree with living intestines and a fire world that is really just a hybrid of GnG's 2nd and 3rd stages. Good stuff. The enemy design is where it feels least polished, though: The bosses for the first two worlds are all clearly Pete-inspired, but that tapers off as you get into worlds 3-5, with regular-ass hawks and shit. And then world 5's boss is just, Pete in snowboarding gear?? It's funny as fuck, but like, so confusing. How many of these enemies are just regular dudes under Pete's control? How many are just Pete himself? I don't get it. I'm a little more partial to Illusion, where the enemies are their own thing but sometimes copy designs from random movies, like Alice in Wonderland, Pete's Dragon, Pinocchio, etc

Can't say I felt for the music very much - fine compositions, but Capcom's soundfont is very raspy and farty to the ears. Just kinda stock SNES vibes to me, perfectly fine but not very resonant.

Much of the difficulty curve can feel haphazard, as can the quality of the level design. 3 hits before death never feels like enough of a safeguard, and when that's not screwing you over, it's the plethora of Capcom-certified bottomless pits. Bosses were the part of the game I liked the least, honestly: They all have way too much health, weird collisions, and cumbersome arenas. Ironically, the one boss I really liked was the final Emperor Pete fight.

It's solid and very high-concept for a '92 licensed game, but also kind of a mess of ideas that make for a more frustrating time than expected.

A game that still holds up decently despite being based on a franchise, capcom was just very competent at the time.

Pros:
Fantastic looking graphics
Co Op
Fun little platforming

Cons:
just a notch or two too difficult to be a fun playthrough again
some of the bosses go too long, especially the final boss needs its health cut in about half

7/10

el primer juego de snes que me pase :) es un plataformero buenardo y mickey tiene trajes que le cambia las habilidades, capcom hizo altos juegardos de disney en esa epoca, kingdom hearts comeme un huevo

I don't think it's as fun as either version of Castle of Illusion, but this was still a fun ride. The costume gimmick was a neat idea, and done relatively fine.

Hard platformer. Fun level variety and forgiving checkpoints help it a lot.


Fun little platformer. Mechanics are nothing to write home about and it's pretty easy for genre familiars. But it has a certain charm to it due to it being very very disney.

Simples e bonitinho. Mudar de roupa faz toda a diferença. Sem isso seria um jogo de plataforma bem tradicional.

Tenho uns pequenos problemas em relação a jogabilidade, especialmente as roupas que dão poderes especiais são difíceis de manusear com muita precisão, levando a mortes inesperadas por meio de erro. Até os pulos as vezes são difíceis de controlar.

Fora a jogabilidade, a única pena é que é um jogo relativamente curto depois que se acostuma com a dificuldade, mas não é difícil encontrar formas rápidas de derrotar os chefes, exceto o chefe final que é um teste de paciência e resistência.