Reviews from

in the past


Muscle Mommy Kassandra
After 125 hours and completely 100%ing the game, I can say that the only good thing about this game is locations/atmosphere and Kassandra. Oh, also the never seen before Isu DLC. Poorly executed but still, it was interesting to experience it. It could have been WAAAAAY better but here we are. I don't even want to talk about animations and the effort put in this game.
It's not even an Assassin's Creed game, too. I just take this game at face value and subtract the "Assassin's Creed" from it and voila! it's a great game :D

Best part of the game: Muscle Mommy Kassandra :3

This review contains spoilers

Muito bom! finalizei a historia principal, mas ficou ainda algumas missões e as dlcs que vou fazer outra hora.

i'd give it 0 but i physically cannot

Jogo bem bonito, ótimas mecânicas, ambientação maravilhosa e dublagem colossal, padrão de qualidade Ubisoft, que sempre capricha nesses quesitos, mas quis caprichar tanto no bolo que acabou exagerando no recheio ao ponto de deixar bastante enjoativo. Este jogo é extremamente grande, com um mapa imenso e com muita coisa pra se fazer, mas muita coisa mesmo, e não é no bom sentido, sem contar o grinding que já dá sono só de ver que pra acessar certo canto do mapa você precisa estar pelo menos no nível 40, e isso inclui missões, que vão ficar lá na sua lista de objetivos até você as cumprir, e que vai levar um bom tempo pra você ter tal oportunidade, visto que algumas delas requerem uns 20 níveis acima do seu nível atual. Gostei do jogo, como dito, é ótimo em sua gameplay, design etc, o problema mesmo é o tamanho. Creio que continuarei o jogando gradativamente, e um dia termino.

A friend in college said this was better than God of War (2018). Yeah, okay buddy


o que esse jogo fez comigo faria Afrodite enrubescer-se

Coming off the formula-altering but pleasantly surprising Assassin’s Creed Origins, I expected Assassin’s Creed Odyssey to similarly wow me when I first played it in 2018. That year I was put off by its length, and gave it another try in 2020, finally finishing it but again falling short of completing the DLC. Now I’ve played it once more in 2023, and completed the entire story but lost motivation to 100% it. These failed attempts to experience everything the game has to offer gave me one of my most pertinent takeaways—more content doesn’t mean more fun. Odyssey is not a terrible game, but thinking about playing it gives me a headache, and that really says a lot.

Pros:

- The story isn’t god-tier level, but it's still a pretty solid tale of Kassandra (the female protagonist, who is canon in lore) trying to reunite her family, scattered across the Greek world. Her odyssey takes her through many scenic and interesting locations, and puts her on both sides of the somewhat fictionalized Peloponnesian War. It was always just short of being emotionally compelling, but is still interesting enough to enjoy, at least a little bit.

- The inclusion of choice-driven storytelling was a bit out of place in the Assassin’s Creed series, but looking at Odyssey in a vacuum, it's not all that bad. Without getting too specific, there are nine endings that differ in who’s at Kassandra’s side when her odyssey comes to a close. Most of the decisions that influence this ending are pretty noticeable when they come up, so you won’t be too blindsided once you’ve seen their effects. There are also a bunch of smaller decisions that can be made through the game that can make your life easier (or harder) in the moment that let you play Kassandra how you want…provided you’re okay with “helpful and rational” and “arrogant and boastful” being the main two shades of her personality.

- I personally don’t like many of the side quests, but I won’t lie that they are generally pretty distinct from each other, which is one major advantage this game has against its predecessor. If you pace yourself with them, they’re fairly enjoyable. One Really, Really Bad Day in Lokris was by far my favorite.

- Kassandra’s journey eventually pits her against the Cult of Kosmos; I won’t get into their relevance in the plot, but rather the system players use to hunt them down. Killing one cultist reveals clues towards the whereabouts of the others, which in turn encourages exploration and investigation at your own leisure. This game is at its best when the player isn’t constrained by specific objectives, so “hunt every cultist however you want” was very enjoyable.

- Gameplay wise, Odyssey differs from even its RPG predecessor Origins by including abilities that utilize one of three damage types: Assassin (stealth-based damage), Warrior (combat damage), and Hunter (ranged damage). Using these abilities to their fullest is imperative to having fun in this game, and with legendary gear that gives benefits to particular abilities, damage types, and playstyles, it is very easy to get insanely broken. And it is AWESOME. You can get basically every ability to one or two-shot enemies and turn Kassandra into a god. Super enjoyable experience.

- Two other game mechanics I had a lot of fun with were region allegiances and naval battles. Each region belongs to either the Delian (Athens) or Peloponnesian (Sparta) League, and by destroying supplies, killing soldiers, and assassinating leaders, you can flip allegiances at will (save for Athens and Sparta themselves, sadly). These flips are dictated by who wins a ground or naval assault, which are both a great time to fight in. Naval combat was my personal favorite, because ships are dope, and the Adrestia (Kassandra’s ship) can be upgraded to be the classical Greek equivalent of an aircraft carrier.

- One thing in Odyssey I will not tolerate criticism of is the design and attention to detail of Greece. Assassin’s Creed’s developers have always read their history, and while some things are changed for gameplay purposes, their environments are insanely good at approximating what life in the past would have been like. Strolling through Athens slowly, just taking in the atmosphere, climbing its landmarks…just amazing. The beaches on Aegean islands are honestly beautiful, and the ancient Minoan temples in Argolis and Thera have such good vibes. Though, I am a history major, so maybe I’m biased. Bonus points for including a Discovery Tour mode that feeds you actual information about classical Greek society and history.

- Of the two DLCs, The Fate of Atlantis is indisputably the better one, with three mythical locations to explore, a vastly more interesting story, sick new abilities, and a dump truck of Assassin’s Creed lore if that’s why you’re playing. The realms (Elysium, the underworld, and Atlantis) are amazingly designed and unlike many locations in the main game, have much more parkour-ability reminiscent of older titles. Unlike Legacy of the First Blade, I actually enjoyed playing through this one.

Cons:

- The dialogue and delivery for major characters is nothing to write home about, save for Kassandra’s voice actress herself who is pretty good—though I don’t think Alexios (the male protagonist) matches up. He sounds a little goofy. The dialogue writing and delivery for other NPCs is not terribly good. It’s serviceable at best and bland at worst. If you’re going for the 100% you’re going to hear the same voices (and sometimes the same models) over and over again.

- Facial expressions and animations are a little stiff and definitely repetitive, which isn’t helped by the fact that this game has a single-digit number of real cutscenes. By “real cutscenes”, I mean cutscenes that don’t just consist of two characters standing and speaking face-to-face in real time. I will concede that these types of cutscenes are more economical for such a massive game, but nevertheless they are pretty visually uninteresting.

- It's no question that the RPG-styled Assassin’s Creed games deviate from the traditional experience, with an open-world, abilities, simplified control scheme, and quest system. If you don’t think these mechanics belong in an Assassin's Creed game, then Odyssey probably isn’t for you. On this playthrough, I tried to embrace the “Greece RPG” side of this game more, but still found mechanics I didn’t think belonged. Hunter damage should not be split from stealth damage, since it makes bows hit with the force of a wet napkin if you don’t build for it. Some abilities also cheapen the stealth experience, including Death Veil (which straight up deletes corpses), Critical Assassinate (you have to HOLD a button to one-shot assassinate some enemies), and Leap of Faith (you don’t take any fall damage??? what’s the risk in jumping off buildings?). These three abilities were fun from a RPG standpoint, but not an Assassin’s Creed standpoint.

- The parkour animations in the RPG Assassin’s Creed games is not as artsy and satisfying as it has been in previous games since it's now tied to only one button instead of several, and almost all surfaces can be climbed regardless if they look like they’re missing holds. The simplification has phased out many cool moves like side jumps and back ejects, and while it’s easier to pull off, the parkour is occasionally unresponsive. Trying to freerun forward instead of up or down is virtually impossible. Jumping on beams and vertical poles was especially finicky in my experience.

- While I did praise how unique some of the side quests are, many of those (along with some parts of the main quest) essentially amount to “go here and do thing.” This is a mission structure I wouldn’t dislike so much if the map for this game wasn’t so big, with some many locations that play the exact same as every other one. This game is probably one of the most checklist-y Ubisoft games out there, with virtually every location having x amount of chests, war supplies, and captains to plunder, destroy, or maim. Combined with the main quest, the 100% for this game is at least 120 hours or more. Hard pass, though I got close.

- There are a bunch of tiny things that aren’t that bad on their own, but kept wearing down on me since I played this game for so long. You can’t ping Daughter of Artemis (a faction) after completing their questline, dead mercenaries still trick the unread indicator above their tab in the menu, some bushes have gaps that break stealth, enemies sometimes climb up ladders at wonky times (which can lead to the spotting you), the Adrestia takes WAY too long to upgrade fully (don’t do it. please), wild animals just attack you whenever you want and grab the attention of enemies, and oil vases randomly break when you ever so slightly bump into them. Those were the main things I noticed.

- To my utter despair, the Legacy of the First Blade DLC, despite showcasing one of the most significant characters in the Assassin’s Creed lore (at least in-universe), was super boring. The DLC runs on for way too long, doesn’t have very many compelling characters, and forces the protagonist into a straight romance with the blandest man/woman on the planet. Don’t buy it.

Objective rating: 3.5 stars
Subjective rating: 3 stars

É tudo, menos Assassin's Creed. Mas, da saga de RPG é um dos mais divertidos.

So, for the past couple weeks I've been playing Assassins Creed Odyssey on and off, I think I've put in about 40 hours in total. I've completed all the base game's main story-lines and I'm trying to finish the DLC expansions right now. I used WeMod to completely skip the leveling system and upgrading grind of the game as that's what really turned me off of it when I first tried to play it years ago.

I have absolutely no idea what is driving me to play-through this completely middling game, maybe I'm just a sucker for the ancient Greece setting, but being able to skip all the RPG bullshit and thus also skip the very boring side-quests leaves me to just do the story quests or whatever content I actually find interesting, and that's not so bad. I will definitely skip all the grind on Origins and Valhalla if I ever play those.

I originally gave Odyssey a 2/5 because of the leveling system making the game a grind fest, I'm unsure if it's fair to raise the score now considering I literally just cheated through the aspects of the game I disliked, but nonetheless I'm gonna be rating my second experience with this game. Know that I still think the original 2/5 stands, but with using WeMod and skipping all the bullshit grindy timewasters, I'd rate my experience a 3/5, and that is being VERY generous, maybe I'll change my mind later.

Despite the 3 out of 5 score, the combat is still floaty, the dialogue and cut-scenes are still pretty bizarre, ship combat is still basic, and stealth game-play still sucks, but as previously mentioned I've put around 40 hours in, so there's clearly something I'm enjoying. Maybe it's the beautiful and mostly authentic world that Ubisoft has crafted, maybe it's just the general sense of being on a great adventure that draws me in, maybe it's wanting to see how this story unfolds, if I'll get the good ending. I really don't know, but this game just captivates me as some open world games do. I just get sucked in and while recognizing all of the game's faults I play anyways, and I must admit I've generally enjoyed my time with it.

If you're anything like me and have a wanting to embark on an epic adventure set in the massive world of ancient Greece, but despise the boring and repetitive grind of Ubisoft's RPG system, use WeMod, skip the grind, and set sail on that adventure. Let it be known the side quests are mostly boring as fuck so stick to the main missions.

I'll likely make reviews for the DLC's sometime in the coming weeks, hell I might even go through the AC franchise.

If you wanna see my rankings as I go through the series, click here.

The worst Assassin's Creed game to date. Complete destroys the already damaged lore of the series. Forgettable characters, watered down story, dead open world. It's nice that they recreated Ancient Greece but put some life into it at least.

A worthy successor to Assassin's Creed: Origins, Assassin's Creed: Odyssey is HUGE. A little too big in some ways, but the gorgeous world of Greece makes up for it. Combining the ship sailing of Black Flag and the open-world RPG elements of Origins, makes for a large, long game bursting at the seams with content.

Genuinely the worst game I've ever played.
Like It's not even that it's not Assassin's Creed, the game is fundamentally bad.
Really shallow, bloated, and nonsensical, among other things.

I want my 70 hours back so I can do literally anything else with them.

One of my favorites in the series, no matter what other AC fans say, exploring the Greek world while killing cultists, defeating mythological creatures and sailing my ship through the sea is one of the best things in the series, I understand that there are many people who are not fan of RPG systems, but I'm personally a big fan of them in general, Kassandra is also one of my favorite protagonists, but the story is quite inconsistent, there are moments where it's a Greek drama worthy of a book, and others where it seems like a bad Marvel parody with forced jokes and strange dialogues, the presentation also suffers a little with its animations, but it is to be expected that a game with so many missions and decisions sacrifices this aspect (like most rpgs), and that is another thing that surprised me, there are actually consequences, obviously it does not reach the level of a New Vegas or a Baldur's Gate, but to be the first full RPG in the franchise, there are several decisions that affect the development of the story.

i love this game so much, its not an assassins creed game at all but still a very fun and good game.

It was a really cool expierence! I've never been a fan of ancient times, but this game was sooo interesting. However it's not Assassin's Creed. Still liked this game though

Esse talvez seja o jogo singleplayer com o maior registro de horas que eu tenha aqui no site: 206 horas

Para mim, Odyssey é como comer um Big Mac, você sabe que não tem nada de especial, que no fundo ele não é aquilo tudo e que você facilmente encontra coisas melhores, mas ainda sim é bom comer de vez quando.

A história, os conflitos e os jogos de interesse fizeram a perspectiva politica ser bem interessante no game, ainda mais aliado ao cenário que o jogo se passa. A gameplay é MUITO gostosa também e a parte RPG do game, fazendo parte da árvore de habilidades é legal (essa parte pode ser comparada com o molho do BigMac que pra mim é o melhor do lanche).

Agora as partes chatas são as váaaaarias quests forçadas e repetitivas. Tipo, invada um acampamento ou forte para recuperar uma coisa x ou para libertar fulano que está lá preso. Muitas vezes isso quebrou um pouco do pace geral. Além disso, a repetitividade dos conflitos esparta x atenas que pareceu ser bem legal no começo, mas chega um ponto que é totalmente opcional você lutar ou não e de fato a força dos territórios não é tão abalada quando você começa a ferrar com eles.

Agora, o chato mesmo são os mercenários que puta que pariu, muito chato. Eles funcionam como as estrelas do GTA, então delitos vão fazer você ser procurado, só que diferente do GTA onde você pode despistar a policia, aqui você basicamente fica com eles na sua cola o tempo todo e quanto mais delito, mais mercenários vem atrás de você e alguns são mt apelativos. Assim vc pode tirar eles da sua cola de duas formas: pagando e quanto mais notoriedade mais caro fica ou indo matar a pessoa que colocou a recompensa pela sua cabeça, mas advinha onde esses caras quase sempre ficam? Sim, em fortes ou acampamentos então as vezes fica um looping chato de ter que pagar ou ir matar o alvo que mandou te matar.

Todos esses pontos negativos (vou comparar com aquela folha de papel que o MCDonalds chama de carne do BigMac) que eu citei até que contribuíram para a minha jogatina ser tão grande assim, mas o que de fato fez isso foi a parte de exploração, são muitos cenários lindos e explorar e fazer algumas sidequests são realmente interessantes (por mais que elas também sejam quase sempre iguais e em um número absurdamente desnecessário). Eu tentei ser completacionista nesse game, fiz 87% de conquistas, mas eu confesso que cansei e vou decretar como finalizada a minha experiência com esse game que já dura bastante tempo. Tipo somente a história principal + DLCs (todas bem questionáveis em aspecto de história, mas fabulosas em beleza de cenário: Campos Elísios e Atlantis S2) levam em torno de umas 100 horas, o restante fica por conta da exploração e, se esse for o seu caso, tentativa de completacionismo.

No fim é isso, igual comer um BigMac. É bom, mas pelo preço e pelo tempo existem coisas muito melhores.

sou muito afeiçoado aos dias que passei curtindo a grécia com a Kassandra, desde as manhãs de sábado que fiquei pegando baús e limpando uns pontos de interrogações do mapa até os dias em que enfurnei em matar cultistas, ir atrás de criaturas mitológicas ou ficar enfrentando gente na arena, decidi que é o melhor AC porque foi o único que platinei e foi um deleite.

This review contains spoilers


tl;dr - 5/10, Average offline mmo, it may not play like one but it has all the bad traits of it. the only thing going for it is ancient greece tbh which i am a sucker for.
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It feels like once AC sales went down due to how repetitive the series was after 10 years of repeating itself, they tried to follow the same formula that Witcher 3 followed. It has the core ideas done alright, we ended up with a better combat in which you can sometimes feel the weight of the weapon opposite to Witcher where it's non-existant, if you play on the highest difficulty you can feel a decent sense of danger because enemies hit really hard so you have to at least slightly think about what fights you are getting into and what are your odds.


And all of it gets thrown out of the window due to how skills are made, once you max out any skill tree and learn the basics of combat, the only thing that can kill you is new enemy's gimmicks and that may even be avoidable since most of the skills remove any sense of danger.
- Archer's last skill lets you shoot through the walls.
- Warrior has 10 SECONDS immortality, damage increase and on top of it you get a ♥♥♥♥♥♥♥♥♥♥♥♥♥ spear of LEONIDAS as your main weapon which I suspect deals damage based on enemies maximum health on top of all your ♥♥♥♥♥♥♥♥ that you have.
- Assassins don't even need the last skill, they have dedicated one shot button in their skills.
Don't get me started on the mmo-like gameplay loop which consists of spamming ♥♥♥♥♥♥ gathering quests in order to get materials to keep your gear equal to your level.

The sea combat was just okay, I feel like it isn't something that needs to be talked about in detail since it's fairly simple. The only thing I didn't like about it is how grindy it was to get all the upgrades.


Odyssey also has below mediocre main story which is supported by a semi-good made open world which falls into common clique of being empty and bland inbetween important locations, pretty good dlcs and ancient Greece aesthetics since I am sucker for it.

The base game story which average aside from few very good moments, is ruined by one of the ♥♥♥♥♥♥♥♥♥ modern world sections we had in AC series since the beginning (their quality died with Desmond, don't @ me). They came on in the worst of moments, it was at times where I felt immersed which in that game was fairly rare and only led to frustrations due to its quality. What also hurts the story are very few choices that actually matter.

What I liked in the main story, side quests and side stories were the good part of the game since you interacted with all the greats you heard in your classes about ancient Greece which more or less helped me get into the world which is a bit lacking as I said before. DLC's were another which helped this game gain some quality in story department.

The first DLC - The game forces you to enter into a relationship you may not want, I would be lying if I didn't say I wasn't attached to characters by the end of the DLC but the fact you didn't have an option to opt-out of the relationship and forced perseverance of lineage is an example of how you lack the feeling of choice at times in Odyssey.

The second DLC (at least the first two parts) was really good. (I am yet to finish the third part of it due to burn out) Simply put, I enjoyed the mythological figures greatly, the story was okayish and the zones you were exploring were absolutely amazing in my opinion. Greek gods being an Isu is a nice touch and a good way to explain why and how are the Greek gods in the AC universe.


The last thing I wanna talk about is microtransactions which feel like a really unnecessary addition that I thought only creates controversy but it seems like they are making a profit from looking at how WD:Legion and Valhalla handled that matter, I personally find it to a terrible feature which doesn't belong in any single player games.

getting on backloggd and finding out people here like THIS even though this should be the very title they hate the most was a shock to me

This is my least favorite game that I have still bothered to finish anyways. It's a good setting trapped in the shittiest game ever.

Part I: Setting
The setting is the good part of this terrible game that kept me playing it for 2 fucking months. It's the ancient world. There are no games that take place in the ancient world except shitty RTS games that I don't like. Alcibiades is in the game and he's gay and hot.

Part II: Fake Ass RPG Mechanics
This game is an RPG where you're forced to play the role of an utterly insane man who wants everybody to hate him. It takes place during the Peloponessian War, and it heavily advertised that back in 2018. But you can't actually choose a side in the war. No, instead this game forces you to do something far more sinister, far more fucking stupid. Practically every other chain of quests in the main line has you switching sides, instead. You kill hordes of soldiers for both Sparta and Athens, but nobody cares. What I'm saying is that this is a game where you're forced to play as a radical centrist. It continues on into the faction conflicts within the DLC.
I'm going to guess what happened here is they originally made the game with a faction split, but the fucking AAA slop factory cowards that they are, they became afraid that players would miss content by picking a side, and it would only be 60 hours per playthrough, not 80. Since Ubisoft is run and staffed by the worst guys you know, they couldn't possibly allow this. So instead, they made a nonsensical story which they could advertise as ‘deep’ and ‘rich’ because it's just long.
Sure, RPGs aren't all about factions, but the lack of choice regarding the central tension of the game reflects its absence elsewhere. Additionally, every ‘romance’ and ‘companion’ in this game is weird as hell and hollow. You kinda just do some quests for them, maybe fuck, and they become a permanently bricked NPC on your ship with no lines of dialogue ever again. I'm not going to elaborate on side quests and shit, but just know that the game's final, true ending only gives you a single choice which is rushed and makes no sense, alongside some questions which clarify fucking nothing.

Part III: Gameplay
The combat in this game is like Dark Souls combat but really shitty. This is the first game in many years that I've decided to play on easy, because the difficulty settings don't matter if you want to make the game more skillful or interesting. They just change the health of enemies, and how the level scaling works.
And oh, the FUCKING level scaling, how I hope the fraud who worked on it breaks his hands so he never works on a game again. If an enemy is 4 levels above you, it’s fucking over. They're going to take ~20 stabs each, just for basic guys. Hard generally places enemies 2-4 levels above you, always. Medium has them 2 above or equal to you. Easy has them equal or 2 below. Sure. this fucks active melee combat, but at least stealth is fine?
No, of course not. The evil ass level scaling makes the otherwise fine stealth bad if you're not playing on easy, because you can't even stealth kill basic guys in one hit, leaving them to just go and alert everyone else.

In the assassin game, by the way.

i never thought i would need to complain about a game being "too big" but here we are. This game is good, but it feels like it has so much filler to make it longer than it should be. i had fun with it, but its not very memorable and kinda made me not wanna play more assassins creed games

Half baked ending, repetitive quests, tiresome and tedious levelling system, a terrible pc port and most of all hardly an AC game but I'd be lying if I say I didn't have any fun with it.

O melhor momento do meu ano de 2023 foi aqui.
Repetitivo como todo jogo da Ubisoft e eu amo isso pra caralho.

Kassandra é FODA

uma vida mais que notável para seu personagem principal, para a série da qual faz parte, para a Grécia e a História, e para a ideia de que a capitalização da arte não necessariamente corresponde à sua corrupção. um dos mais belos monumentos gregos existir em um simulacro atesta a importância de tudo o que foi pensado lá sobre o mundo das ideias, o cosmos, a geometria e a matemática.

Odyssey unlike Origins can get very repetitive. However, I did enjoy the interactions as well as the environments which Ubisoft always excels in.


Playing Nightmare for my first run made things very challenging. This is probably my second or third Assassins' Creed game but the first I ever finished. I was only able to get one of the two DLC out of the way, The Fate of Atlantis.

It had a very interesting twist but there were parts of the DLC that were rather underwhelming. One boss fight was just really disappointing.

Anyways you get the option to play as a buff woman.

Me surpreendeu, bem melhor do que eu esperava, acabou se tornando um dos meus jogos favoritos da franquia Assassin's Creed. É verdade que ele é gigantesco e pra alguns a duração pode ficar cansativa, mas raramente eu me sentia entediado ou cansado do jogo, foram 110 horas muito bem gastas.

Não gostei muito da primeira expansão (na verdade achei bem ruim), mas a segunda mais do que compensou, a Ubisoft nunca deixa de entregar cenários deslumbrantes e uma ambientação incrível.

Enfim, gostei demais, ansioso pra ver como (e se) a fórmula evoluiu no Valhalla.

Way to big in all aspects, ubisofts writing and game design cant handle a 80hr game. as a fan of the period its fun to explore the world.

Sorry to dissappoint y'all, but despite being into history and art, I'm not the Assassin's Creed type of girl, this was my first one, so it didn't feel like a letdown to me at all, I actually loved it, as I really like Greece.

I totally understand that some people might be tired of the formula cause this game was really similar to Origins, to the point that it could have been a DLC, and that some other people felt betrayed cause this isnt what Assassins Creed was/was meant to be and it was more like "The Witcher" instead, but honestly, it was quite a ride for me.

If we analyze this game as a standalone title, it's pretty solid, there arent many real cons, aside from the classic ubisoft problems that persist in every single piece of media they make.

What can I say, I personally enjoyed the story, the graphics, the setting, the soundtrack (ocasionally) and the whole adventure!