2and32
2019
I feel like this Battle Royale brought enough quality of life improvements to the genre along with not-entirely-bland characters, good gunplay and fun mobility. QoL stuff that a seasoned FPS dev would know like pointing at things and saying "let's go there". Honestly kind of insane nobody had thought of that shit before.
2017
A good game that can't get out of it's own way. I was a big fan of the original Hot Shot Golf games especially 3 and finally picked this up. The easy to grasp, hard to master simple golf mechanics are still there and the natural golfian drama of watching your putt sail slowly towards the hole, is all still there...
But the game is a fuckin' grind. You don't unlock characters and you gotta grind your ass off to unlock courses. I've put a good 5 or 6 hours into the game and have 2 courses. Each are also only 9 holes. So really... I have one course still. The aesthetic is also hub world based and micro transation heavy so hard to recommend this game even tho it's pretty fun (especially online with friends).
But the game is a fuckin' grind. You don't unlock characters and you gotta grind your ass off to unlock courses. I've put a good 5 or 6 hours into the game and have 2 courses. Each are also only 9 holes. So really... I have one course still. The aesthetic is also hub world based and micro transation heavy so hard to recommend this game even tho it's pretty fun (especially online with friends).
2017
2005
2010
1981
My personal favorite of the Arcade Founding Era. It's got the perfect cocktail of complexity and simplicity with just a few things to keep in mind while you zip around the map in your spaceship.
The game feel and weight of your ship and crunch of your blaster are amazingly well developed for the time. There is a real sense of speed and inertia to navigating in this game which makes catching a human right as they're about to hit the ground all the more satisfying.
A certified stone cold classic.
The game feel and weight of your ship and crunch of your blaster are amazingly well developed for the time. There is a real sense of speed and inertia to navigating in this game which makes catching a human right as they're about to hit the ground all the more satisfying.
A certified stone cold classic.
1998
Between this and the (superior) Xenogears there was a bit of time where JRPGs and Fighting games almost came together. The ability to put in Street Fighter style combos one input at a time helped elevate the combat in this game to a point where it helped make up for the pretty abysmmal story. Something about evil fog and good trees or some shit. Cute polygons tho.
1999
1998