From a franchise I’ve always admired for having such a strong head in game design and video game goodness, a paper designed RPG would not be the direction I’d think I’d lean towards. Nonetheless, TTYD blends a unique yet entertaining battle system, a wonderful cast of characters in a varied and detailed world, and a well written and surprisingly in depth narrative experience that has become one of my favorite games ever

I'm a fan of the rouge-lite genre, and while this one didn't do it as much as I would have hoped, it's still quite a fun time returning to every once and a while, even with a seemingly sharp and sporadic difficulty curve. No Isaac but still pretty good.

While charming to see its origins, its poor aging made it impossible to play without constant help. A inspirational monument, and pretty much just that.

In retrospect, Wind Waker is such a widely different experience from the other select few Zelda games I’ve played. Yet it packs an equal amount of unique charm and cleverness to offer a satisfying experience through and through. I really dug the island/sea setting and it pairs very well with the narrative and gameplay mechanics. While bloated at times, it’s easily one of my favorite WIIU games to date

Very close to Star Wars Complete Saga for me. Nearly just as fun with just as much character and wit

Psychonauts is asking a lot from the player to be on board with its concept and goals. A level completely dedicated to a conspiracy mystery scavenger hunt on finding the "milkman" in a war between a group of girl scouts possessing cookie bombs and oddly item-specified detectives is enough evidence to back that sentiment up. And luckily for the most part, it works.

It does feel overbearing at times, which can translate into tedious or simply not fun gameplay with how deep it goes into a gimmick, and the overall structuring of events and mission set up is really odd, but Psychonauts takes a heavy risk and succeeds in providing a solid 3D platformer/collect-a-thon with a unique hook that stands it apart. Really invested now to see where Raz's journey goes next in Psychonauts 2.

The best game I have ever played. Perfectly masters the RPG genre and provides an experience filled with enough charm, heart, and style you’ll find no where else. A must play for everyone, even JRPG haters. Hard to articulate my love for it past that

An ingenious mashup of unique, tactical gameplay, with Nintendo's unique creative shine, packaged in the charming aesthetics of the early 2000s gaming era. The core concept of managing dozens of Pikmin across wildlife areas and effectively managing your limited time is so impressively fine-tuned for being the first in the series.

I played the third game a few years ago, which made me feel the loss of specific mechanics that added depth to the experience, especially the lack of multiple captains and more Pikmin types. The first rides a line of being too janky or unvaried, but the short length keep things in balance. This stands especially true with the ease in difficulty that 3's enhancements bring, where the first's deadline of 30 days add a constant threat of failure without feeling stressful (Even if I wish the game's deadline was shorter, as multiple critical slip-ups, especially in the Final Trial, resulted in little punishment).

The smaller scope allows for 1 to stand on it's own as a valuable and unique journey. I've never been one for replaying games, but I feel incredibly compelled to return to this eventually, knowing how many ridiculous mistakes could be easily avoided and bump up my performance drastically. Simply a joyful, uniquely Nintendo experience.

[Completed in 28/30 days. Surviving Pikmin: 62. Total Pikmin lost: 1228. Total Pikmin sprouted: 1303]


I greatly appreciate the RPG/exploration approach and some of the mechanics worked well. Its clunky controls, horrible enemy/level design, and bizarre cryptic progression though ruins a promising direction for Zelda

Drinkbox is such an incredibly underrated indie dev team. A very different type of game compared to the previous Guacamelee; this time, focusing more on dungeon crawling and first person touch screen combat. Like Guacamelee, it's a blast till the end, and the combat works so well with the 3DS. Narrative wise it is pretty uninteresting though

Super Mario Galaxy is the perfect pairing of the traditional 3D Mario fun, with an entirely new sense of direction and atmosphere; and it could not work better. Controls are as tight as ever, levels are as expressive and detailed as ever, etc - it even successfully attempts at creating an emotionally charged central narrative through its level design and literal story beats, something I never thought a Mario game could do before.

It's the definitive example of pure, Nintendo quality. Aside from the deep memories I've held with it from the entirety of my life, it's one of the best games I've ever played period.

Peak of what the Smash series has brought to the table. It will forever be the coolest thing to ever happen to gaming for me, and the hype it brings every single year after release is frankly amazing. I've sunk hundreds of hours already, from the core game play to grinding out every thing I could possibly do in the game. Honestly don't know how Nintendo will ever do better with the series from here.

Besides Smash, the best content of DLC Nintendo has ever put out. Intriguing narrative, witty writing, challenging content for veterans, and a masterpiece of a finale - such a creative and ambitious take for the series that payed off incredibly well.

My favorite indie to date, and one of my favorite games period. A master in visual and audio flair, wondrous design, and pin-point precision difficulty. A hallmark of its genre.