Br0dee
1991
2015
UPDATE: Thought I would add some more as my opinion has evolved. Overall, I feel more critical on my experience after just completing another musou game P5S. I think the fact of how limited the "fun" characters in the roster are is much more disappointing then I remember. And while I definitely like certain aspects about the gameplay even more than P5S, the story is also something I'm having a little more trouble excusing. Still a very fun time I don't regret experiencing and filled my itch for more of the universe but I'm also a bit disappointed on what it could be.
I think having an understanding perspective before you begin playing this game is the best way to garner its full enjoyment. It's narrative is decent at best, missions and maps can be repetitive, and much of the late-game characters are frankly not that fun to use - but the core gameplay loop with my favorite characters never bore me, and I found the story to be a nice pairing with the main course. Can't see myself ever really returning after getting a few dozen hours of it, but a worthwhile experience at best.
I think having an understanding perspective before you begin playing this game is the best way to garner its full enjoyment. It's narrative is decent at best, missions and maps can be repetitive, and much of the late-game characters are frankly not that fun to use - but the core gameplay loop with my favorite characters never bore me, and I found the story to be a nice pairing with the main course. Can't see myself ever really returning after getting a few dozen hours of it, but a worthwhile experience at best.
2015
2013
My favorite indie from the 3DS period - it feels a bit bland in retrospect now that 2 is out and far superior, but the western robot theme feels so fresh and creative, and the sense of progression and level design keeps the game interesting throughout its shorter campaign length. Insanely replayable though
Binding of Isaac for me is my perfect "pick up and play" game. I already sunk dozens of hours on the WIIU version, but already have close to 100 on Switch, with all of the non-greed mode endings complete. It's simple in look and borderline repulsive at times, yet those seemingly bizarre factors create such a wildly different and unforgettable experience every new run.
Also, having now just beat LoZ NES, I love how the dungeon format is almost exactly the same here as the dungeons in that original game were. You could really tell the devs were huge fans of the genre/style and polished it up to great lengths.
Also, having now just beat LoZ NES, I love how the dungeon format is almost exactly the same here as the dungeons in that original game were. You could really tell the devs were huge fans of the genre/style and polished it up to great lengths.
2014
1990
2008
Definition of comfort game. It was my first introduction to the series, and year after year I continually kept coming back to it up until New Horizons came out.
New Horizons adds a lot of QoL enhancements that makes the overall experience easier, but I hold so much more love for the structuring of New Leaf. The game never threw too much onto me like I feel New Horizons does - my town looked like shit, but I was happy and it felt like the game wanted to keep it that way.
The bond I grew with my villagers, the attachment I grew with growing my town and building my house up at my own pace - it's so cozy. In retrospect, it's almost sentimental - going back and thinking about the villager relationships I now don't have or specific tracks in the fantastic OST that I heard on repeat make me tear up.
It's one of my favorite games ever and its what made me fall in love with the series and formula. It's ok if the series continues down the road its on now with New Horizon, because as long as I'll still hold the memories from this game, then I'll be happy
New Horizons adds a lot of QoL enhancements that makes the overall experience easier, but I hold so much more love for the structuring of New Leaf. The game never threw too much onto me like I feel New Horizons does - my town looked like shit, but I was happy and it felt like the game wanted to keep it that way.
The bond I grew with my villagers, the attachment I grew with growing my town and building my house up at my own pace - it's so cozy. In retrospect, it's almost sentimental - going back and thinking about the villager relationships I now don't have or specific tracks in the fantastic OST that I heard on repeat make me tear up.
It's one of my favorite games ever and its what made me fall in love with the series and formula. It's ok if the series continues down the road its on now with New Horizon, because as long as I'll still hold the memories from this game, then I'll be happy
What a fantastic entry in the series. Smash just fits well on handheld, and playing it for the first time was such as surreal but happy experience. Just playing against CPUs over and over again satisfied my wants. The single player offerings are far greater compared to WIIU as well, ESPECIALLY Smash Run