Yet another amazing game in the Metroid series. The combat changes are a welcome addition as they are extremely satisfying to use, and item upgrades are often obtained through fun and short puzzles. The main bosses are unique and fun to fight, but having to do all the metroid fights can get a little tedious. The backgrounds have a surprising amount of detail for a 3DS game, which really helps the world feel more alive. However, I do wish the music was more like Super Metroid's and had more of a melody instead of just being atmospheric. I also wish it wasn't quite as linear, but Mercury Steam did a great job of making the player want to return to old areas to get upgrades, especially with the addition of fast travel. I can't wait to see where the 2D Metroid series will go from here.

This is a nice side-game that has me looking forward to the future of 3D Mario games. I love how well 3D World's gameplay mixes with Odyssey's, and I am glad that this doesn't have any of the uninteresting objectives (such as simply groundpounding a hill) included in the latter. Each objective feels fun and engaging, and it's a wonderful idea to have areas change slightly if you leave and come back.

I did find the Fury Bowser mechanic to be extremely annoying, however. It's a cool idea at first, but it doesn't take long for it to become more bothersome than interesting as it interrupts whatever you were doing. Fury blocks are a smart way to make Fury Bowser helpful, but I didn't like that you had to wait for him to spawn instead of just being able to make him appear at any time.

I also wish each area felt a little more natural with obstacle courses built into them rather than obstacle courses with a theme added later, but it's not too big of an issue.

Overall I really enjoyed my time with this despite the few annoyances along the way and I hope a future 3D Mario game adopts a similar gameplay style to this.

I don't know how to review Minecraft because pretty much anything is possible in it, but it's one of the best games ever made.

A short but fun platformer with tons of charm. It may be relatively short, but everything it does is done excellently. Each level is varied in terms of theming with each one being great, and there are tons of secrets to find in each level, allowing for lots of replayability. There are a ton of mechanics and they are all used a good amount without overstaying their welcome.

A great expansion of Half-Life that uses lots of new assets and ideas without straying too far from what makes the original game so great. The new weapons are fun to use and the puzzles are well-crafted as well. The ending got pretty annoying however, as the same two enemies with tons of health are fought often without many healing items, which ended up being extremely frustrating. I definitely prefer this expansion over Blue Shift because of how much new stuff there is.

A very short but enjoyable fan-made mod for Portal 2. Changing the portal gun to a gel gun was a unique idea and resulted in some cool puzzles, but I feel like there could've been more done with it. I also found the dialog and voice acting to be rather awkward and forced.

This is pretty much just a few more hours of Half-LIfe 1, so I don't really have anything else to say about this that wasn't in my Half-Life review. This did seem to have a few more puzzles though, which was a nice change of pace.

I've been interested in seeing what this series has to offer for a while now, and the start of the series did not disappoint. It definitely shows its age at some points, but it holds up surprisingly well. If anything, the age often just adds more charm. The gunplay is great with tons of options so everyone is bound to find some favorites weapons. I also loved the level design and the various environments as each area felt like its structure fit its theming. Unfortunately, the game does get pretty hard at points with big difficulty spikes. It was frustrating when the game would create a checkpoint whenever I couldn't even survive one hit with no healing in sight. Luckily this can be avoided by manually saving often or just loading a previous save. Overall, I really enjoyed my time with this game and I can't wait to see where the series goes from here.

I first played FF7R at launch on PS4 and have been itching to replay it, but I ended up waiting until Intergrade, and I am really glad I did. The game already looked great on PS4, but it's absolutely gorgeous on PS5, with one of the biggest improvements being the lighting. It's probably one of the best looking games I've ever played, and it's incredible that it runs at 60 FPS without ever dropping. The game also sounds just as good as it looks, with a top-notch soundtrack that has a ton of variety from the remixes to the brand new music. The voice acting is also excellent and each character sounds perfect. And of course, the gameplay is great. It's fun to explore each area, especially when comparing them to the original FF7. The combat is extremely enjoyable and customizable, resulting in one of my favorite combat systems. I love the way new abilities are earned and how weapons are upgradeable so they never become useless. Story-wise, the game does a great job of expanding upon characters and conveying emotions. There is a bit of filler, but most of the time it didn't affect the pacing a whole lot and was still fun. The ending also has me really excited for future parts. In the end, this is one of my favorite games and the replay has done nothing but improve my thoughts on the game.

Super Metroid is a magical game that I wasn't expecting to like nearly as much as I did. The atmosphere is brilliant and the memorable music only adds to it. It still holds up great 25+ years later, aside from some minor things such as the map and some floaty controls. I often find myself wanting to replay this game every time I think about it, and luckily it only takes one or two sittings to finish. I love how it teaches you how to use items through the level design rather than text, and it tells its own story without using text as well. Super Metroid is the perfect game for a quick burst of classic fun with masterful game design.

A small side story that has content that even surpasses the original game. The slight additions to overworld exploration and traversal is fun and Yuffie is a joy to play as. Fort Condor was also a surprisingly fun distraction. The music was really nice as well and was a lot different than the music in the base game, which was a nice breath of fresh air. The story wasn't that interesting, but I enjoyed seeing more of Yuffie's character and the ending scenes were a nice surprise. I can't stop thinking about the final scene and it's implications for future parts of the remake.

ReMind was DLC that promised to answer some questions, which it did, but it also created twice as many as it answered. I don't mind though, as it seems like there could be some cool introductions to the series in the future. Gameplay-wise, I wouldn't really say this is worth the price for most people, even on sale. The main part of the DLC is mostly just the ending of 3 again, but with new playable characters and a few new scenes. The part that I really enjoyed, however, are all the optional bosses that come after. They're extremely challenging, but it's exactly what I was looking for considering how easy 3 was. Most of the content here really should've just been a part of the base game, but I still found it enjoyable regardless.

I love the charm of the game, but that's about it. I like the concept of controlling a hole that grows the more you collect, but I just don't like how linear the levels are. I also found some parts of the dialog to be fun and witty, but it also got annoying when characters kept saying "omg" and "lol" in actual speech. This is a short fun experience, but it could've been so much more.

I'm conflicted on this game because it's fun but I have some major issues with it. Of course, the main attraction, gravity shifting, is a really fun movement method and I liked using it to explore and find Precious Gems. The next big thing in the game is the combat, and sadly it just didn't click with me. I found it rather tedious and bland, and it doesn't help that the dodge move feels useless due to its short distance and other moves felt unresponsive. My favorite part, however, ended up being the challenges that allowed you to race the clock or get a high score. I liked them so much that I actually ended up getting the platinum on this game as the other requirements weren't too tough. Only downside of the challenges is that the same song plays in all of them (and even other parts of the game) so it became extremely annoying by the end. Finally, the story, which disappointingly ended up being extremely underwhelming. I was interested at one point because it was setting up some cool stuff, but it doesn't really do anything with it. It has some plot twists, but the game just treats them like nothing at all when it should be a big reveal. This just results in a story that feels empty and actually left me confused and questioning what even happened. I did end up enjoying most of my time with the game, but sadly there were too many issues riddled throughout that prevented me from liking it even more. I hope the sequel is able to fix those issues.

A small expansion that stands up to Marvel's Spider-Man is nearly every way besides story and length. Swinging around New York is still as fun as ever, and the combat has even more options, resulting in one of the best combat systems in any game I've ever played. I also love the difference in atmosphere between this and the first game as it helps give different personalities to Peter and Miles, even through the music. In general this game just irons out the first game to get an short expansion that has nothing but improvements gameplay-wise. This has made me even more excited to see what the sequel will do.