I was surprised by how good this game was as I heard people call this the worst souls game (it's not). In some ways it is the most unique one out of all of them and a lot of them are welcome changes which make them game really fun. Stuff like the healing being slower made it so you have to play every encounter a bit more carefully, and the rolling being tied to attributes makes choosing what to level up an important decision. This was the first time a story in a souls game actually piqued my interest and the narrative coming together at the very end was really satisfying.
But there are some problems with the game, particularly a few of the later bosses and locations were a bit of a letdown and number of enemies in some areas makes fighting large groups of them quite frustrating. (However, the boss runbacks with them were challenging in a fun way)
Well, I usually mention a few bosses here that I really liked with these games so my favorites would probably be the pursuer and lost sinner from the main game. The later DLCs were cool as well with fume knight, sir alonne and burnt ivory king.

This game is so much fun to play through. The story is interesting, and the characters are so well written, and they really take their time to flesh out each character, so nothing feels forced and I felt encouraged to explore everything and talk to everyone. The ending was really satisfying and the voice actor for each character is just the best. While it didn't feel like there were many big choices in this game as compared to others, my investment in this world pushed me through this game and I'm glad I did play it.

This game does tell a good story, but it spends way too long trying to tell it. The pacing is bad and the way the game's structured makes the whole thing feel disjointed. I liked the dynamic between the two brothers as that aspect is really relatable to me, but that's probably the only thing I like about this game. It introduces cool characters but gives them too little screentime; and fills that time with trying to tackle political issues but doesn't delve deep enough into them to make it interesting which as a result makes them feel like an afterthought.

Not really much to say about this game that hasn't been said before. Exploring the map early game was fun but some later areas were boring the first time and frustrating afterwards. The copious number of bosses in this game were also not good, except a few like Gwyn or Ornstein and Smough.

I didn't think I would appreciate Dark Souls 3 as much before playing it. But I was having a great time even as early as the first proper area, where I had a ton of fun just exploring and finding items and shortcuts connecting an area in the most fun way. Some of the highlights of my playthrough was just finding a random path during a boss runback and accidentally finding a shorter path to that boss from a bonfire. And the bosses in this are some of the best I've ever fought in a game. I'll forever cherish fighting and eventually beating Abyss Watchers and the final boss of the base game.
I also played both the dlcs but didn't like them as much as the main game as they weren't that memorable.

This game just did not need to be made at all. So much was unnecessary, and it really harms the storytelling knowing it's a prequel and none of the choices you make really matter. The second half of the game had terrible writing and plot twists that fall flat. And at the end of the day, this just does nothing for the first game, nor does it try to do anything.
Also, these remasters suck, play the originals instead.

Never forget that IO decided to drop this banger and then never made a sequel

The best compliment I can give this game is that I finished this in one sitting.

Cinema.

An evil game made by an evil man with terrible balancing and incredibly fun boss fights. The exploration aspect of this was cool but so many areas were felt copy paste requiring menial effort to clear and rewards being not worth the time. (I respecced into a dexterity build and so many of the rewards were just spellcasting or related stuff that I just couldn't use.) Also being over leveled for bosses sucked. For these reasons I felt discouraged to explore areas since they were ultimately not worth it.
So many open world encounters were also less threatening because of the horse and if you don't use it then moving around is boring. They have some bosses that you can use the horse with, but it also feels like they forgot to make combat on it as engaging as on ground.
The camera movement and controls are some of the worst I've seen in a game. The lock-on was so janky and it doing things that I don't want it to got me killed numerous times. It feels terrible fighting a giant boss when you can't even see them attack in close range.
The bosses were all really cool though. (except Malenia and Elden beast) But still I don't think they should've had repeats of so many bosses because it takes away from the experience of fighting that one for the first time, since unique bosses were my favorite parts of the game. I wouldn't've rated it this high if not for Starscourge Radahn.

A really good game with a mediocre middle holding it back. The moment when you first arrive in the village is excellent in building up the game, but the castle and the bosses in that area were a disappointment as they could've done better. This all changes in House Beneviento and the Factory though, where the buildup and boss fight are super unique. I think that's where the game is at its best, when it stops trying to emulate something else or do what re4 did and instead do something completely different than the rest of the games. The story, albeit quite outlandish for this series, was really interesting and that mystery that kept me engaged in re7 did the same here. (I won't lie that ending got me emotional)

I absolutely adore this game, from the baker family and the mystery surrounding them, to the masterfully designed map which just oozes resident evil at every corner. The game uses the first person change perfectly in putting you in the place of the protagonist trying to figure out the story of what happened to your wife and this seemingly abandoned area in the middle of nowhere. It was so cool reading into the little details in dialogue and notes and piece by piece understanding the broader narrative. This game is genuinely terrifying at moments and is the best resident evil out of the ones I've played.

I didn't know what I was going to think of this game before playing it. I heard it was a departure from the horror aspect of the franchise which I admit, is true but I also admit this game is incredibly fun. The combat is super satisfying and clearing out hordes of enemies gives a power fantasy not found in previous resident evil games, except herein lies another problem, after hours and hours of shooting, parrying, kicking this process becomes dull and this is apparent near the end of the game where I was starting to look forward to the end instead of the enjoying the current area. Now I did enjoy the game but my biggest gripe with the game is that it's not scary; but the boss fights are fun, and the story and dialogue are great at serving the at times absurd gameplay.

I quite enjoyed this game albeit it was a bit short with less mechanical depth in gameplay from RE2 (but I love the inclusion of a dodge button). The star of this game was definitely nemesis and every encounter with him feels tense and that feeling when you barely get away is exhilarating. The story was alright for what it's trying to be but ultimately it's forgettable.

Decent survival horror game with a great atmosphere and even greater world. The RPD is so well designed and unsettling to get through, the feeling which is only amplified by the countless zombies and the tyrant. The story in this game though never really clicked with me and playing the B story just makes me confused even more.

the funniest game i've ever played. masterpiece