27 Reviews liked by CaptchaCop


1 cc'ed this in Shenmue. Life goal achieved

Its quality as a game is only rivaled by its usefulness as an IQ test

This review contains spoilers

Hi-Fi RUSH has a lot of charm to it. It has a very genuine feel to the writing and overall I think a lot of real love for various action and rhythm games, as well as other forms of media like cartoons, comics, anime and manga, as well as just other videogames in general (That Xenogears reference WTF??) went into this, with it's own twist to the mechanics you may expect from either kind of game. Played on hard with none of the accessibility features on as I'm relatively used to both action and rhythm games, expecting that to be the actual "normal" as is the case with a lot of modern AAA games but it was actually pretty challenging; I died about as much, maybe even more than I would have playing most DMC games on Normal/Devil Hunter for the first time. If you aren't already too familiar with either genre you may want to stick to normal or easy to get a grasp of the mechanics first, although there also seem to be lots of great accessibility options like an optional constant visual BPM indicator. Overall, this game rules and it's crazy that Tango Gameworks was just holding onto it for a shadow drop.

For people curious about playtime, it took me about 10 hours to beat the main story on Hard, although there is also post-game content including a Bloody Palace mode.

All Smiles, "woulda been all over this as a kid" tier

Please play with the hd project. Thank you.

Considering how similar they are, I'm just going to copy and paste my Bayonetta 1 review because pretty much all of my thoughts carry over:
For basically the first of its kind, this game does an absolutely great job. Sure, there's a lot I could complain about. Like the fixed camera angles giving away its origins as a Resident Evil title, or that the voice acting is really rough compared to modern games, or how Dante has a very limited set of weapons that he can't change on the fly. All of that, however, is small potatoes compared to what this game completely nails: atmosphere. Mallet Island is genuinely one of the most delightfully spooky locations in all of video games, and I don't say that lightly! It really reminds me of old Universal monster movies that I'm such a big fan of. And how could I forget Dante? Dante is the pitch perfect protagonist to explore this madhouse of wonders. Effectively an anime version of John Rambo, he doesn't flinch in the face of any of the game's innumerable crazy creatures. To top it all off, these disparate tones and ideas are wrapped up into a cohesive package, that tells a surprisingly heart-warming tale about redemption and what it means to be human.

I beat this without taking damage. If you want to have an opinion about this game around me, I expect you to have done the same.

Thank you Konami....thank you....

Considering how similar they are, I'm just going to copy and paste my Devil May Cry review because pretty much all of my thoughts carry over:

For basically the first of its kind, this game does an absolutely great job. Sure, there's a lot I could complain about. Like the fixed camera angles giving away its origins as a Resident Evil title, or that the voice acting is really rough compared to modern games, or how Dante has a very limited set of weapons that he can't change on the fly. All of that, however, is small potatoes compared to what this game completely nails: atmosphere. Mallet Island is genuinely one of the most delightfully spooky locations in all of video games, and I don't say that lightly! It really reminds me of old Universal monster movies that I'm such a big fan of. And how could I forget Dante? Dante is the pitch perfect protagonist to explore this madhouse of wonders. Effectively an anime version of John Rambo, he doesn't flinch in the face of any of the game's innumerable crazy creatures. To top it all off, these disparate tones and ideas are wrapped up into a cohesive package, that tells a surprisingly heart-warming tale about redemption and what it means to be human.

I love this game for what it is but I love it more for what would wind up inspiring. Every element is pretty good but the cinematic direction is probably my favorite element overall. Also very cool that Link gets cockblocked by destiny not once, not twice, but three whole times (arguably four)

I was pretty pleasantly surprised with what this game had in store for me. Though a lot of the content had been spoiled to me via natural means, there was still a lot of unique gameplay segments and gags to keep me smiling all the way through. The rating would definitely be higher, but the last couple of segments feel just a little uninspired gameplay wise, with the final boss and ending feeling a little random and abrupt. Still really good, worth your time, and great to get inspired by

The idea of creating your own vehicles and having them interact with the world with believable physics is pretty novel, and it's executed very well in Nuts and Bolts. The issue is the mission design wrapping this package up is so uninspired, cookie cutter and monotonous that it winds up being a slog to go through, even moreso for masochists like myself who try and go for full completion. There really winds up being no actual creativity in trying to complete these missions, besides thinking about how to jam every engine you have on for a race challenge, or load it up with 5 guns for a combat challenge. There are glimpses of fun and interesting design where you sometimes add parts to your vehicle as the mission goes on, or ones where you're forced to use a pre-made vehicle that very nicely compliment the mission, but they're way too far and few between.
Maybe the biggest issue with this game is being a Banjo-Kazooie game. I used to be of the opinion that, as a person who grew up with the franchise, it didn't piss me off that this bore the same name. I must not have noticed the sheer contempt the dialogue and writing in this game has for the former entries. So many written lines just trash the concept of collectathons, the sales figures of Kazooie and Tooie, and the overall concept of a set of mascot characters like the protagonists. It legitimately feels like the only people in the entire studio who were excited to be working on a Banjo game were the composers, with the vast majority of songs lovingly tying in melodies from the first two games. Regardless of how much slander I hear for this game, I won't hear any criticism of the OST; Kirkhope, Beanland and Clynick knocked it out of the park.
It's a shame this game comes out looking like it does, and fills me with a sense of loathing after playing it. The real smoking gun in this unfortunate game all condenses into one of the final lines spoken by the replacement antagonist, LOG, "...you may never get another game." Rare could have attempted to be a little less blunt, and told me to go fuck myself

-Edit: The DLC, L.O.G's Lost Challenges, did nothing to sway my opinion either positively or negatively. The last content that players will ever experience of this franchise officially is Klungo's fucking arcade game

An emotional Journey with one of the most powerful rivalries in gaming.

Play the English patched Japanese version the US version cuts all the dialogue