62 reviews liked by CrimsonMercuria


This review was written before the game released

The true litmus test to see if you have the refined palate for kino or if you will get filtered

Ringo Ishikawa does not deserve any friends

maybe the strongest example of an indie developer missing the entire point of contemporary gameplay trends

remember when the internet tried to convince itself this game was bad actually. lmao

Holy fuck this game is fucking awful outside of its ending. I have never seen characters and writing as stupid as this game. I don't even know why i am giving it 3 stars but the good stuff in here almost make up for how miserable everything else is

People cry blockuza 3 but claim this is the best game in the series, lol.

I sure love all the padded busy work to justify the $50 price tag which devolves into kiryu being an mmo errand boy getting people their specific toe nail clipper from the other side of town or give them a magic condom or some shit.

The game has some great moments SPOILERS AHEAD:
-orphanage helper substory
-the arena
-the line about ryuji goda after the fight in chapter 2
-the video on the ipad
-the final boss fight
But these moments being good doesn't magically negate all the other bad shit in this game

Infinite Weath made me believe this game is a complete waste of time. Nothing in this game matters at all. A good final boss and ending does not make up for everything else this game does.

the tribal stuff is awful and the sense of humour stinks like greasy 90s posturing and rank self-congratulation. bombards you with unbearably unfunny pop culture references, plays sexual assault for laughs, and couches all its insipid beerbong edgelord shit in THATS THE WASTELAND BRO because it has no conviction or insight whatsoever that wasn't set up in advance by cain and boyarsky

avellone + friends' worst work by miles and miles. the only thing I like here is My Chrysalis Highwayman which mark morgan probably plagiarized like (allegedly) half the music. everything bad bethesda did to the series' integrity (and worse) started here. this is ground zero and the common (delusional) notion that FO3 was a bolt from the blue tells me the classic fanbase doesn't know shit. Bro??? it's all right here. it's been here since 1998, inside this gross, smelly software that you (allegedly) played. imagine clutching your pearls about a fridge ghoul when FO2 canonized talking deathclaws and tom cruise — even pete hines unwittingly had you boneheads pegged. who the fuck cares about the world building in the knowyourmeme ass family guy rpg?

"this is worse than the time I got beaten at chess by a freaking radscorpion"

lower gen x into the ground already

Like the Bible if it was good

Finished today.... I think I should stay away from mainline titles from now on. Because surely their badly paced jrpg nature is not for me.

Gameplay wise it's a huge improvement. Now you have combo attacks, you can move, you can use environmental objects and there is grapple required enemies now. So they solved almost every problem of mine from 7.

For example If you stay in the right position and attack from right point you can send enemy with knockback attack(the ones with arrow pointing where the enemy gonna fly back) at places and if you can knock them to other partners you initiate a combo move and it's mad fun(when the physics doesn't screw up that is). I can even go as far as to say when it works it's the best jrpg gameplay I had played currently. You can get so creative with knocking that it's INSANE.

For example knock an enemy like a bowling ball to other enemies or bounce them like a ball between party members or punch them to walls again and again to stun them to hell. Gameplay choices are almost endless.

Also substories comes back and this time they are not just spam dialogue buttons anymore, some of them include minigames or a bit more interactive now! That's an awesome upgrade. Not just that, fan service inside of them is simply insane and impossible to make you dissappointed.

Also we have new major minigames that is dondoko island and sujimon fights. I haven't played dondoko because I don't care that much about town simulation games but played sujimon hell of a lot and I recommend you because it makes good amount of money when you arrive to it's last point(also you will hecking need lots of money in this game). So, It was fun.

And that's where my praise ends.

I don't want to talk about story nor the boring villains nor the awful... AWFUL PACING. But I will with talk about it briefly as possible. First things first is I can say story itself actually made me miss 7's Arakawa storyline. Because I couldn't care about Kasuga's mom storyline and so all the emotional baggage went to garbage. That means the whole main campaign.

There is nice suprises I am gonna give you that, for example that Yamai dark clothed guy from the trailers was pretty interesting, or new party members really had interesting stories about them. But spending with side characters isn't the main point right?

What is the main emotional core of this story? It's mom I guess... I mean it's suppossed to be I assume? But then why the heck she have just 15-25 minutes in the whole 70 hour GODDAMN MAIN STORY AND I AM EXPECTED TO EMOTIONALLY CONNECT TO HER? I don't know.

Maybe it's Kiryu's story huh?... No. Kiryu is only here to help Kasuga to finish his adventure and support him from the sides with making his own search. He doesn't have emotional connection to anything going on and he is like, I don't care I am deathly cancer anyway, so... I WILL FINISH THIS FOR KASUGA and act pissed of like always. He makes damn good fanservice moments there is no lie for that. Especially last chapters gonna give you a lot with familiar faces. But funny enough, fanservice is still mostly in substories and their time just 5 minutes or close to that, so try to engage as much as you can with the old characters you love in that 5 minutes because it's just that. A substory. Nothing more.

Kiryu have only one objective and that is just helping Kasuga. So he just does that. (Also both of their finale bosses sucks ass and they straight go to my own most boring top 10 yakuza villains list, they are that boring. Maybe they could even rival with y4 villains when it comes to cliche B movie forgettable types who knows)

Also remember I said gameplay is fun? Yeah they mess this as well. With grind of course. What I mean is just like 7, finale part suddenly boosts enemy levels up to ROOF. AND OF COURSE I AM PISSED OFF.

Surely, it looks like like A dragon soft reboot titles isn't for me nor their pacing with spending 3 times longer on side characters and stuff rather than the main story. But it looks like new type of fans having a lot of fun. I see 5/5 everywhere. What can I say, have fun. I am not here to take that. But maybe it's best for me to stop here for like a dragon other than maybe spin off titles.

Anyway that's all I will say. Bon voyage or whatever.

The old Resident Evil is dying, and a new Resident Evil struggles to be born; now is the time of zombies.

I don't think that this exists in the space that it wants to. It's too linear and not strict enough to play like Resident Evil 2; it's not fun and frenetic enough to play like Resident Evil 4. It exists in this in-between area of not really living up to what came before, and it fails to sufficiently set the stage for what's to come. Between the linearity, the immense amount of resources you're constantly being given, and the frequent scripted sequences that consist of little more than holding forward and the run button, Resident Evil 3 Remake more closely resembles Resident Evil 6 than it does any other game in the series. I hope you haven't gotten sick of the words Resident Evil yet.

This is a game with zero restraint. Jill walks into the sewers with a full stack of shotgun shells to pump into the faces of the hunter gammas with their instant kill attacks. Carlos starts his side of the story with an assault rifle(!) that holds 30 rounds in a magazine(!!) and a reserve 200 rounds(!!!) in his pouches. Both characters rely on a counter mechanic that's both completely broken and often useless in equal measure; either there's a swarm of zombies in front of you and dodging one will throw you directly into the next one, or there's just a single zombie and there's no reason not to fish for the perfect dodge so that you can auto-aim onto their heads for easy crits. Just about everything that isn't a standard zombie or Nemesis — yes, Nemesis is only about as dangerous as a standard zombie — has an attack that instantly kills you, but typewriters are fucking everywhere. Often the most optimal play is to walk through an area, fish for as many dodges as you can get, and then save for free once you clear a couple of rooms. Sure, you'll probably fuck your dodge up and die, but dying will never actually cost you more than a couple of minutes. Nothing is threatening, mechanically or narratively.

I've seen a lot of complaints that the remake ruins Jill's character, and I'm not entirely sure that's true, because Jill Valentine is a different character in every single game that she's been in. I'm not convinced that Capcom has ever had any idea what they want her to be. The deepest characterization she's ever gotten was in the original Resident Evil, where she was a sort-of parallel to Chris; she was smart, and a skilled pianist, and vaguely nice. From there, though, I don't think she's ever had anything consistent enough that you could call a "character": Resident Evil 5 turns her into a brainwashed babe in a bodysuit; Revelations makes her into something akin to Batman from the Arkham games, complete with Detective Mode; Death Island ends with Chris remarking that he's glad to have "the old Jill back", but which Jill he's talking about is left as an exercise for the viewer. And, in keeping with this pattern, she's a different character in Resident Evil 3 Remake as well. I've given you a lot of preamble to lead into the fact that I don't really care for the way she's written here. There's just something about the glib quipping that constantly undercuts the severity of the situation everyone is in. Nemesis stumbles out of a burning alleyway into a river and Jill practically looks to camera like Office Jim and says "bitch can't even swim". She doesn't really seem to give a fuck about Nemesis at all. I mean, I get it, considering how you can lob one grenade at his feet to instantly down him, or just walk away at a brisk pace to lose him completely, but I'm hardly sold on the idea that I should be afraid of him when our protagonist is rolling her eyes whenever he's on-screen. People say that she swears too much, or that she's too rude to Carlos when she finds out he's Umbrella, but I don't think those are at all the problem. It's no surprise that everyone seems to have universally attached themselves to Carlos, largely because he's always ready to throw himself back into the fray, he can crack a joke, he's a stone-cold professional — all things that I imagine Jill isn't in this solely because they didn't want to have two characters with the same personalities, and not because they thought it made sense in-universe.

In a series that already isn't renowned for being well-written, the writing in this is poor. There are just so many bad lines in this. The aforementioned quip about bitches who need to be taught how to swim is one, but it stands shoulder-to-shoulder with other complete misfires like "get off my train, shitbird!" and "I'm goddamn Nathaniel Bard!". Bard himself is easily the worst part of the game; it's not enough that his rant to the nurse is written like a PSA about workplace harassment, but his voice actor is fucking terrible. The lines he's given are trash, but he is giving by-far one of the worst performances I've heard in a AAA game in a long while. It's no coincidence that Mikhail is also doing a really bad, forced Slavic accent, because it's the same fucking guy doing both voices. I don't know how he made it through casting for two different characters. It probably shouldn't be a surprise that this is a Bang Zoom! production, because this is dubbed exactly like a bad seasonal anime, all the way down to the lip flaps regularly not even matching up. Half of the in-engine cutscenes look like Kung-Pow.

The game as a whole isn't terrible, but I would have been nervous if I had played this after the Resident Evil 2 Remake and before Resident Evil 4 Remake. It's clear that the team who worked on this didn't really understand why Resident Evil 2 worked. It wasn't just because the hallways were tight and the inventory was restrictive; it was how it kept making safe areas unsafe, how Mr. X was practically invincible and constantly pursuing you so that you couldn't afford to take it slow, how one zombie represented a drain on your limited resources even if you played it optimally. The irony that the game that introduced Nemesis does Nemesis worse than its predecessor.

It's not really worth recommending to people who liked Resident Evil 2, and it's not worth recommending to people who liked Resident Evil 4. It's a game that doesn't know what it should be, and some very obvious budget and time restrictions make this feel more like a bad piece of DLC rather than a standalone sequel to one of the best releases of the past decade.

I'll have to check out Resident Evil 3: Nemesis now, because I'm curious just how much was lost in remaking it.