130 Reviews liked by DFW_Robbo


V sad about this game. I love the central mechanic. I love that it's not flight but it's falling in different directions. I think the main character is neat and the controls are cool. I just don't like much else. I don't like that it's an open world with brown, sludgey environments and very little to remember. I don't like the combat (or, honestly, the fact that there is combat). I don't like the story, I don't like the mission design. Sad.
If I were redesigning this, I'd first switch up the aesthetic, but that's personal taste. I'd remove the intricacies of combat because I'd rather have no combat than bad combat, and I'd probably focus on making the world and its landmarks feel distinct and react to gravity shifts in distinct ways. But that's just me idk if I'm making sense. Either way this game did not scratch the itch I had for a fluid 3D action game with exciting vertical movement.

I stopped about halfway through, and maybe it picks up after that but my backlog is too long for me to get stuck on a game I'm not enjoying frankly. I literally didn't want to turn on my PlayStation for weeks because this was what I had to play. Fun games don't make me dread playing them lol.

Capitalism brands itself as the end of history and its fall seems just as implausible as its collapse is inevitable.

In dark times, should the stars also go out?

Subsonic steps bound off of idyllic tiles, a steadfast one-two sprint. Clasped tightly in his hand, divine intervention is executed by the thunderclap of .500 magnum, a heavenly send-off alternating between the gentle coaxing of automatic fire and the definitive blade of retribution. Closing in, denizens of hell launch bioluminescent bombardments, lethal brimstone sending you down a path 10,000 feet under. As if born to die, the demons are dispatched as quickly as they rise, beings materialized, analyzed, and pulverized within nanoseconds. Speed and focus become one, repetitions on idealized concepts pointing towards sublimity. Your holy arms holstered, your sanctified sword sheathed, you cast your sight upon diamond excellence, an eternity encapsulated in the blink of an eye. Now, beyond the safety of three-round bursts and lead ripostes, you see her.

Her heliotrope hues leave psychoactive cigarette burns; if true angels drive one to madness, her presence in Heaven is well established. Like sewing needles piercing taut eardrums, her voice spikes out, an aural trepanation. More lethal than chambered rounds and heavy ordinance, she implants in your brain the same innate fear that courses through you as you enter convention halls, the same fight-or-flight micropanic as the first step within a college’s Japanese Culture Club, for she is the eidolon of modern otakudom. When you breach the seal on Neon White’s world, what resides underneath isn’t the long-forgotten Y2K Japanimation mecca, but a puréed distillation of the wretched refuse of anime fandom, the Anitwitter and r/animemes congregation speaking in post-post-ironic references, where every man is either a razor-edged twink or a hulking himbo, and every woman either an e-girl yandere or a wannabe mommy-dom that covets humanized mediocrity. Buried under the pretense of being “by freaks, for freaks”, the reality of Neon White puts you in the nightmarish scenario of living through the dreams of the most typical of indie weeb softboys.

Such is the loop of Neon White: for every moment of precise platforming bliss, an hour of Young Thotticus making your amygdala fire on all cylinders, a century of watching history’s straightest couple verbally hate-fuck, an eon of remembering Tumblr-Sexy-Man-ified Junkrat saying “you were my Sasuke!”, an eternity of knowing that the core message of the game is that you have a moral imperative to forgive those who abused you in life, lest you literally go to Hell. Both sides of the equation, fraught and unstable, struggle to maintain a semblance of balance.

When Ben Esposito, Enemy of the People, claimed this project as a game “for freaks”, it masks the reality of what Neon White stands for. Decked in the style of the forums of yesteryear, Online Signature UI and Neocities buttons intact, with a heart beating to the 200bpm pulse of breakcore, the aestheticism of pre-Web 2.0 culture is broken by the asphyxiating smog of The Modern Anime Fan. Sincerity and passion die at the cross of venomous disingenuity, nailed down by ironic detachment and love in the key of “Waifu of the Month”. The work of Angel Matrix, the latest in rebrands of Esposito's predictable shtick, axes even the most optimistic of readings: Neon White is the new face of pretension, wearing the oh-so-relatable mask of an adored time for the sake of drawing attention, not out of love, nostalgia, or passion. Soullessness masquerading as soulful.

and someone please tell the writers that run-on sentences don’t read as like, relatable or quirky. It just looks bad. It’s like, your job to Make Text Read Good. come on.

The creative experience is knowing, at any time, you have the potential to put a YIIK into the world. Harrowing.

Reflections at the end of time.
Boundless animosity,
pirouettes in the name of hate

Nameless strangers, fate's precipice
Single / Double / Triple Bound
Serotonin extremity

Void expanse, nu-brutality
Ricochet, neo-star cowboy
Unknown faces in bold colors

Airborne madness, insanity
Bouncing Anaglyph platforms
Collision: A Blunt End of Grace

Triple Rebound Shot! Direct Hit
Revenge: Decapitation
Vicious cycle of Ricochet

no you guys don't understand it's good actually

the smash bros of arena shooters, you don't know pure happiness until you get a quadruple rebound kill from spamming left click and then promptly die by colliding in the air with 3 different people at once

Closing out a decade of Dead Rising, the fourth and final entry in the series is a flickering candle, a sputtering flame compared to the galactic supernova that was its forefather. The wick burns dimly, a slow glow fading from an empty room; Dead Rising’s found-family, Capcom Vancouver, returned to ash with the ill-received launch of Dead Rising 4, leaving the neglected to quietly parish among the ruins. The black sheep rests, each prolonged second snuffing out the light, a foregone conclusion coming to fruition. From Frank, to Chuck, to Nick, all pawns in the dawn of the dead, we turn our sights to the final era of Frank West. It comes to this. The beginning and the end, Capcom’s Memento Mori of the Dead. The eternal end of Dead Rising.

Inside that decrepit tomb, sheltered from the wages of perpetuity, you lie. Tattered and ragged, the skin stretched thin over creaking bones, I’m struck with pangs of reminiscence. You’re Frank West, but not the one I know. You’re Willamette, but one from a different world. You’re "Dead Rising", but not one I recognize. Each moment with you is a recollection of better days, and for that, I have nothing but contempt for you. The mechanisms beneath have faltered, the smile has decayed, toothless and rotten, your very self torn away, stripped clean from the hollow skeleton I stare at.

But as much as I’ve been told to hate you, to despise this so-called resting place, I can’t force myself to do so. Engulfed in the soft glow of enmity, my experience with you was not moments of anger, misery, or malice. Locking eyes with the evanescent embers, my goal was clear: Acceptance, in the face of loathing. Embracing the light that was in my life, and not the shallow hollowness in front of me. And most of all, letting sleeping ghosts rest peacefully. Once, I would look upon you, a ray of cosmic brilliance piercing my retinas, a direct concentration of everything I loved and would come to love, a burning beam of sunlight. Now, the flame has died, smoke rising from an ashen stem. Surrounded by encroaching darkness, I can finally bury my memories of you, a peace deserved but long-delayed.

Minutes pass, hours, and now weeks. Every instance apart stings, a double-sided blade dividing my being; You killed the heart of a man I found myself endeared to, but would I have been endeared if not for you in the first place? You stole the essence of time from me, but would I have missed it without you showing the importance of the time I have? You gave me a universe of options and opportunity, but could I ever appreciate it after you taught me to thrive within limitations? Away from it all, I’ve come to accept that you, the creature known as Dead Rising, could never be what I need. Under the ocean sands, your body resides, a forbidden mistake upon the world's unforgiving gaze. But sitting on the shore, I will never bring myself to hate you, not as is so easily done by those near and dear to me. For your missteps, every half-cocked misfire that led me to this point, you showed me something that will stick with me until my dying breath. For that, I thank you. And with that, I need to move on.

Nostalgia’s high tide engulfs the rubble, the seafoam of loss eating into bygone shores. The waves have drowned the memories I made, but as I peer over the crystalline beaches, the deep washes over your grave. For as often as you are buried below the sand, an endless repetition of undying death, I still am drawn in by your ghost, pulled in by the beloved song of Dead Rising. But my love, desecrated as it is, can only fall victim to the same charms so many times.

You are beyond recall, buried in the abyssal plain… and for what it’s worth, I’m at peace.

No matter what coat of paint you put on it, it's hard to make a bad wrestling game in the old Smackdown engine

Arm: Wiggly
Titties: Out
Dino: Saur

Just another Thursday night on Backloggd

The “Dead Rising” I knew was dragged behind a shed and shot in the sweltering summer of 2010, its rotting shell sharing the same name but carrying the soul of an entirely different beast. Stumbling upon the shambling creature, I fell for its ruse, a 24-hour entanglement with a monster wearing a beloved veil. But for all of the carcass’ failings, I couldn’t bring myself to hate it. Glancing upon the decayed remnants of a lost friend, I still could see the remains of the dearly departed; in spite of the malicious current pulsating through its veins, I still saw the “Dead Rising” that I fell head-over-heels for, crumbling away but still recognizable all the same. Laid to rest and buried away, I said goodbye to not only “Dead Rising” itself, but the love I held for it, not out of new-found hatred, but out of acceptance for what it was becoming. In 2013, something bearing the name “Dead Rising” crawled out of that grave, festering and desecrated.

It’s… extreme, to put it in such intense terms, perhaps hyperbolic. However, as time passes and as I expose myself to more and more of the series, my individual story becomes one of watching something I adore be ripped limb from limb, it’s remains cobbled together in a discombobulated amalgam and presented as a new iteration on “Dead Rising”. The spirit of the original has long been excised, and the withered corpse walks, lacking the stylistic flourishes, the mechanical depth, the heart and soul that the name “Dead Rising” usually encompasses.

Yet despite my obvious grievances with the game, I have reached acceptance in my personal stages of grief. Beyond my preconceived notions of what is or isn't “Dead Rising”, of a minimalist structure maintained by the backbone of breakneck pacing and nerve-shredding time limits, something is under the shallow surface. Buried under the murky sands of mid-2010s design philosophies, emotionless browns and soul-sucking grays plastered under a user interface reminiscent of a thousand mobile games, the embrace of freedom over structure flawlessly encapsulated the mindset behind Dead Rising 3. Disregarding story, tonal consistency, and filing away mechanical grain, the city of Los Perdidos becomes a puerile playground, an endless wave of gory, grotesque, goofy ways to dispatch impressive waves of undead practice dummies.

I wish there was more to say, but Dead Rising 3 casts aside most of what I like about the prior entries, with the tone leading in the grimy direction pushed by its direct predecessor, the oversimplification of combo weapons and streamlining of the leveling system. I can’t fairly say it’s a game I disliked; playing online was still extremely fun, but that comes down to the fact that every game in the world can be fun with someone else, even irredeemable trash. As a game building off of one of my favorite series, it’s a massive let down.

So obviously expect a Dead Rising 4 review in a month or so, We Doin’ This

Nothing happened in the Lunar Capital on April 26th at 10:54 PM.

There are so many great writers on Backloggd. Well-crafted pieces by an incredible group of some of the most passionate people I’ve ever seen anywhere. They make amazing, thoughtful, and profound analysis for games I’ve never even heard of and give them the justice I didn’t know they needed. They are an inspiring group of people, and I feel privileged to interact with them on the Backloggd discord almost every day. I had a passion for writing once, I even went to college for it because it felt like one of the few things I was capable of doing. Since that moment in time though it feels like that passion and others have been wrung out of me. College made me hate writing and I dropped my major, after which I coasted through school like a lost balloon, no care for where the wind was taking me and just hoping that if I landed it would be somewhere safe that I could live from. I’ve been on solid ground again for some time now, but at this point in my life I’m in the middle of a job search that isn’t going so well and that’s giving me a lot of time to myself. Most of it I’ve used to think about passion, some that I’ve lost and some that I’ve been desperately clinging to.

This week I’ve been spending time with Soul Blade, the direct source of perhaps my one and only enduring passion. Soul Blade was my first fighting game, the one that means the most to me, and the reason why fighting games have outlasted anything that could have drained the joy out of the only thing in my life I’ve always loved besides my friends and my brother. I’ve been playing Soul Blade since before I was in school and despite not doing more than mashing buttons when properly playing, it never mattered. I was restarting my PS1 just to watch the intro over and over again, I was lucking my way through the arcade mode just to see the stages, hear the music, to see the characters and mimic their voices and moves because I thought it was all the coolest thing in the world. The adoration only deepened as I got older. I was getting better, I was using training mode, I was acting with intention, beating arcade modes, getting the endings, playing Edge Master mode and reading the journey of each character in it while unlocking all their weapons, all while excitedly showing it to anyone who would give me the time to do it.

Over time, since my love was so obvious for it, family was gifting me other fighting games on birthdays, Christmas, or just to see me smile at the mall. I was exposed to Tekken, King of Fighters, Street Fighter, Capcom vs SNK, Mortal Kombat, Virtua Fighter, Guilty Gear, and of course Soul Calibur. I was obsessed with them all, each had the elements of Soul Blade I loved in their own flavors. Friends often lived quite a bit of time away from each other where I grew up so outside of school most of my time was to myself. I loved plenty of games I played during that time but I always cherished the time I spent in fighting games the most of them all. There was a moment though where I sacrificed some of that time to be a part of the Call of Duty boom, fighting games just weren’t a thing people cared about around me and I was failing to use them as a way to build connections. I realized eventually that there was never any enthusiasm in me when I was playing, it was just the only means I could find to make friends with but I was a damn lucky kid because I underestimated my friends. One day I was tired of forcing myself to play multiplayer FPS games and sold every single one I had played in that three-year period for Persona 4 Arena, ready to face whatever I heard from my group when I gave them the story. Imagine the feelings I had when I realized not a single one of those lovable idiots was ever gonna abandon me and from that moment on they listened to me gush about these games that had made me into who I was.

Fighting games, Soul Blade, and my friends taught me about passion and gave me the tools I needed to use passion to mold me. Even if the world has beat me down, taken some of my joy on its way back, and left me with only what I could hold as tight as possible to my chest this genre specifically has always given me a tool I can use to prove I love something, to remind me I am capable of passion. I don’t know if my passion for writing is back yet, it feels like I might have to build it back up from zero but I know I have to thank Soul Blade again because it taught me another lesson all these years later. That my passions could return and that I’m still capable of what I was before.

Surprised by how little I hate this. On paper, it's pure gunk of a game, all about being a little seratonin plant that stimulates the brain with the fun chemicals by employing the most base level of visual power escalation. It's not just number go up, it's projectile go so Up you can barely see the field anymore. It's all pretty basic stuff, but that's the appeal - a game stripped down to bare essentials, the character arc of a fully-fledged Metroidvania condensed to maybe 30-minute intervals. A thin Roguelite affair with all the trappings that smacks of a Flash golden-era desktop toy. I'm happy to call this game shite, but it's like yelling at a cheap stress ball and I am well aware of the desperate things we do when we have to listen to a podcast. The veneer of Vampire Survivors is pretty hilarious, uses Castlevania's aesthetic right down to stealing monster designs and items and stuff, alongside this unashamed casino spin where you're pulling gatchas from chests and rolling for good pickups. The music and sound effects sound like a pub fruit machine constantly screaming for attention all the while I'm mowing down the devil's legions in gothic castles.

I see the appeal, I really do, but I'm one of those freaks that watches a movie without tearing my eyes off the screen to blink. Stripping down a game to the point where it is nothing but mechanical gratification isn't my thing, I just need the narrative thrust or linear hand-crafted oven-cooked pomp and care or else a game just loses me and I forget it the moment it exits my peripheral. If I was a kid that had to pretend to do work in IT class in the year of our lord 2022 this would probably be my go-to, but I was definitely better off doing the same with Warning Forever.