From the very first moments, Final Fantasy XVI captivated me with its intense tone clearly inspired from western fantasy media such as Game of Thrones. The game transcended boundaries, showcasing a darkness and level of violence that is on the level of or surpasses any previous instalment of the Final Fantasy franchise. It wasn't limited to the gory spectacles of battles or the crushing clashes of godlike figures; instead, it fearlessly wove explicit narratives of persecution and enslavement. The repercussions of political strife and supernatural conflicts were laid bare, exposing a world ravaged by death and destruction. The victims' suffering was depicted with unflinching brutality, at times pushing the boundaries of embellishment to evoke a profound emotional response. Yet, amidst this unyielding harshness, Final Fantasy XVI found thematic coherence, seamlessly merging the struggles of ordinary individuals with the fantastical elements that shaped their destinies. Within this realm, suffused with magic and ethereal enchantment, a captivating tale unfolded—a story of characters clinging to their humanity, propelled by unbreakable bonds and willing to go to extraordinary lengths to usher in a better world. This narrative was uniquely Final Fantasy, a testament to the franchise's ability to craft immersive and impactful experiences.

The Final Fantasy series has always embodied the spirit of reinvention, and FFXVI emerges as a testament to its unparalleled evolution. Embarking on a journey far removed from its predecessors, the combat system strides closer to the realm of Devil May Cry, illuminating the boundless possibilities of an action-RPG. Initially appearing as explosive set-pieces, the battles against Eikons gradually unfurl into immersive and narratively profound moments, where the spectacle intertwines seamlessly with the game's overarching storyline. As I delved into the game's breathtaking conflicts and emotionally charged cinematic sequences, I found myself questioning in astonishment, "Can this game truly achieve such extraordinary feats?" The resplendent melodies of the soundtrack became etched in my mind. However, amidst these exhilarating peaks, I encountered remnants of design choices that felt antiquated, momentarily disrupting the immersive experience during my extensive 50-plus hours with the game. Nevertheless, it is the indelible memories of FFXVI's remarkable and awe-inspiring moments that cement its place as one of the franchise's most distinguished entries.

FFXVI fearlessly embarks on audacious leaps, leaving a profound impact with every stride. Its narrative intricately intertwines threads that safeguard the very essence defining the extraordinary nature of the Final Fantasy franchise. Although its elements converge gradually and encounter a few familiar tropes along the way, the culmination it achieves remains an unmatched experience. FFXVI's power emanates through the electrifying surge of action, the unfiltered depths of emotions, and the seamless fusion of both, etching an indelible mark resonating within the depths of my soul.

One captivating aspect that enthralled me in FFXVI was its combat system, seamlessly interwoven with the core fabric of the game's identity. Assuming control of Clive throughout the enthralling journey, I witnessed the gradual expansion of his repertoire of Eikon abilities, synchronizing with the progression of the narrative. The masterful framing of his most monumental battles artfully highlights his finesse as an agile and skilled swordsman, wielding an array of awe-inspiring powers that can be unleashed and skillfully intertwined at any fleeting moment.

The boss battles in FFXVI showcase an exceptional level of design, fully exploiting the potential of the stylish-action combat system. Rather than adhering to predictable patterns, these encounters demand a thoughtful and strategic approach. Skillful management of the stagger meter is crucial, as depleting it opens up opportunities to unleash a relentless barrage of devastating attacks, taking advantage of the damage multiplier when the enemy is vulnerable. However, these battles transcend mere offensive prowess; they also serve as tests of agility, precise positioning, and the ability to anticipate and swiftly counter incoming assaults. As an avid player with extensive experience in Final Fantasy XIV's challenging savage raids, I can unmistakably recognize the clear influence of MMORPG boss mechanics on the design of FFXVI. This incorporation of design philosophies from a different genre elevates the overall experience, and I wholeheartedly embrace this seamless fusion.

FFXVI offers a balanced level of difficulty, occasionally featuring DPS checks and powerful enemy attacks that can be mitigated with potions. The Arcade Mode and New Game+ Ultimania difficulty provide additional challenges for leaderboard rankings and hardcore players. Optional accessories can assist players struggling with combat mechanics, offering features like auto-combos and lenient dodge timing. Regardless of playstyle, the satisfaction of triumphing over formidable foes using Eikon abilities is unmatched.

FFXVI follows a straightforward structure, centered around The Hideaway as a home base and gradually expanding hub areas. Sidequests and optional boss fights can be found within these regions, rewarding players with XP and materials. The main quest unfolds through combat-focused scenarios, combining thrilling boss fights with captivating story moments and cinematic sequences, creating a seamless and enjoyable gameplay experience.

In the realm of FFXVI, true marvel lies in the clashes between Eikons themselves: pivotal junctures where fully transformed Dominants push their limits and unleash their might in an all-out war. Though these encounters are scarce, those encountered from the midpoint onwards deliver mind-boggling spectacles, surpassing the boundaries of what we've witnessed in the realm of gaming. As the game progresses, fresh abilities tailored for these battles gradually unfold, ensuring an experience that goes beyond mere quick-time events or mindless button presses. Even in instances where quick-time events come into play, the sheer exhibition of strength rivals that of Asura's Wrath, leaving an indelible mark. As someone not easily swayed by flashy visuals or cutting-edge graphics, FFXVI stands as a rare exception where its technical prowess enhances the immense scale of these jaw-dropping and truly astonishing moments.

In conclusion, FFXVI delivers an unforgettable gaming experience with its captivating story and breathtaking moments that evoke both awe and emotion. The well-crafted dialogue and exceptional voice performances bring the characters to life, turning them into memorable legends. The action combat system is thrilling and immersive, especially during epic boss battles that showcase its true brilliance. Accompanying the gameplay is a remarkable soundtrack that captures the essence of each moment, whether it's the excitement, weight, or emotional depth. While the game occasionally shows its age in certain quest structures and has some minor narrative flaws that may overshadow its intended message, FFXVI remains a fresh and original addition to the beloved Final Fantasy series. With its strengths and immersive world, FFXVI is a must-play for both longtime fans and newcomers seeking an extraordinary gaming experience.

Hey all,

check out my video review here > https://youtu.be/0WUXS4fK7-Q

Text review:

Marvel's Spider-Man 2: Swinging into Excellence

Welcome to my review of Marvel’s Spider-Man 2! I’m Andrew, Let’s Begin!

Marvel's Spider-Man 2 swings effortlessly into the gaming scene, boldly embracing the legacy of its predecessors while soaring to new heights. Insomniac Games, known for their impeccable storytelling and immersive gameplay, once again delivers a masterpiece that encapsulates the essence of being Spider-Man. Building on the solid foundation laid by Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales, this sequel takes the franchise to exhilarating new territories.

From the first swing, Marvel's Spider-Man 2 captures the heart and soul of its titular hero. The combat, while familiar, feels more fluid and engaging than ever before. The sheer power and agility of Spider-Man are expertly translated into gameplay, allowing players to effortlessly juggle enemies in the air or slam objects into them with satisfying precision. Unlike its predecessors, there is a welcome reduction in stealth emphasis, making room for a more action-oriented experience.

Spider-Man 2 introduces a plethora of new enemies, each with unique abilities and weapons. The game encourages players to adapt their combat strategies, whether facing off against solo adversaries or tackling groups. The variety of enemies, from flamethrower-wielding foes to those armed with laser grids, adds depth to the gameplay. Players must strategically choose their abilities, enhancing the overall tactical aspect of battles.

The narrative is a standout feature, exploring the intricate balance between superhero duties and personal lives. Both Peter Parker and Miles Morales are portrayed with depth and vulnerability. Their relationships, struggles, and growth are delicately woven into the storyline, creating an emotionally charged experience. The return of MJ adds a layer of complexity, even though her sections still primarily revolve around stealth.

Traversal remains a highlight, with the addition of spins, flips, and web acrobatics enhancing the already brilliant system. The ability to glide and soar, reminiscent of the mechanics in the Batman Arkham games, allows for swift and exhilarating travel across the expansive map. Despite the larger size, New York never feels daunting, thanks to the seamless integration of these new mechanics.

The game's presentation is impeccable, from character themes to the immersive soundtrack that accompanies the bustling city. Marvel's Spider-Man 2 boasts near-instant load times, ensuring players remain engrossed in the world without interruption. The attention to detail immerses players in a truly cinematic experience, blurring the lines between gameplay and storytelling.

Spider-Man 2 stands as a stellar sequel, featuring larger battles, enhanced ray tracing, expanded storylines, more dynamic combat, the introduction of dual characters, and visually stunning, fast-paced city exploration. While the game delivers a remarkable "wow" factor, it's inevitably compared to Insomniac's prior successes, including the remasters of the original and Miles Morales for PS5.

Transitioning from the original PS4 or even PS4 Pro Spider-Man games to this sequel is akin to night and day, with seamless loading, advanced ray tracing, intricate AI muscle deformation, significant performance boosts, and visuals that push the PS5's capabilities to the limit. Despite smaller leaps in the PlayStation 5 updates, the game remains impressive. In fidelity mode, the game is capped at 30fps and dynamic resolution scaling, which often comes close to 4k. The performance mode now has a ceiling of 2560x1440p and delivers 60fps. Neither mode diminishes the game's excellence, but the extent of its amazement depends on your ability to find the settings that work for you and immerse yourself in the incredibly well-crafted world and story that Insomniac has created.

Marvel's Spider-Man 2 does more than deliver a game; it encapsulates the essence of being Spider-Man. While the formula doesn't radically depart from its predecessors regarding collectibles and side activities, these elements are mere drops in the ocean of this expertly crafted adventure. Exploring New York, battling foes, and experiencing the rich narrative are profoundly rewarding. Insomniac Games has not just raised the bar; they've swung over it with finesse.

In summary, Marvel's Spider-Man 2 is a triumphant continuation of the web-slinger's saga. It's not just a game; it's an experience that will leave players with a smile on their faces from the very first swing to the final showdown. Insomniac Games has once again proven that when it comes to portraying Spider-Man's world, they are unparalleled. So, don your web-shooters and dive into this spectacular adventure; you won't be disappointed.

Video Review available here > https://youtu.be/wPu0KIWCyT0

Word Count: 839

Unearthing Darkness: A Deep Dive into Alan Wake Remastered
Welcome to my personal odyssey through the haunting realm of Alan Wake Remastered; I'm Andrew, and together, let's brave the shadows of Bright Falls!

Stepping back into the eerie depths of Bright Falls, where reality intertwines with nightmare, I found Alan Wake Remastered to be a profound resurrection of a survival horror masterpiece. My return to this enigmatic tale transformed into an immersive plunge, a journey into psychological terror that unearthed layers of both nostalgia and modern eeriness. Alan Wake is not a perfect experience, but I found enough things to enjoy that make this game a “must-play.”

At first glance, the visual transformation left me in awe. Bright Falls, once obscured in mystery, now unveiled itself in vibrant 4K brilliance. Jagged edges, once harsh and undefined, were now meticulously smoothed. Textures, previously lacking in detail, were now defined with unparalleled precision. Neon signs that once flickered now pulsed with vibrant life, transforming every corner of the town into a mesmerizing work of art. The interplay of light and shadow became a spectacle, immersing me in an atmosphere that was as visually stunning as it was psychologically daunting. Accompanied by a haunting soundtrack and impeccable voice acting, the auditory landscape mirrored the game's psychological depth, resonating deep within me.

Alan Wake Remastered, above all, stands as a testament to exceptional storytelling. A video game to me without an immersive story is a game not worth playing. Alan Wake's journey, now enhanced with polished dialogues and cutscenes, retained its enigmatic and engaging allure. The fusion of Wake's words materializing into reality added layers of complexity to an already intricate plot. Bright Falls, with its deeply flawed inhabitants, emerged as a character in its own right. The narrative, akin to a pulpy Stephen King thriller intertwined with David Lynch's surrealism, drew me further into madness with each page turned in the in-game manuscript, questioning the very fabric of reality.

In the realm of gameplay, Alan Wake Remastered treads a delicate balance between homage and antiquation. The survival-horror shooting mechanics, streamlined for accessibility, reflected a design ethos of the past, which can either be a good or a bad thing and for me fell somewhere in the middle. Each encounter, whether with the unsettling Taken or the town's sinister forces, demanded resourcefulness and strategic thinking. The absence of convoluted inventory management, while accessible, did sacrifice depth. As my arsenal remained static, encounters did grow repetitive, blurring the line between tension and monotony and, to be honest, eventually became frustrating at times. The lack of substantial upgrades, seen in later Remedy titles, underscored the game's dated combat dynamics, reminding me of the evolution gaming has undergone since its initial release.

Though the core mechanics remained unaltered, minor interface enhancements could have alleviated these occasional frustrations for me. An on-screen stamina indicator and clearer cues for incoming attacks would have enriched my gameplay experience, bridging accessibility and challenge, deepening my engagement.

The inclusion of bonus episodes, The Signal and The Writer, expanded the lore, which I, personally, as a “story” guy, loved. They introduced a captivating mechanic of turning words into objects. These visually polished episodes, shrouded in intentional ambiguity, left me both bewildered and intrigued. The removal of product placements elevated the game's artistic integrity, allowing the narrative's dark undertones to unfold without commercial interruptions, intensifying the immersive experience.

However, it's crucial to acknowledge the game's initial flaws. Visual issues plagued certain platforms, notably PlayStation 5 and PC, where the frame-rate during sections of the game would dip drastically or, for example, in cutscenes, stuttered. Lighting effects occasionally faltered as well. I personally experienced drops in FPS, but they didn't hinder my enjoyment of the game as I find myself more forgiving than most when it comes to technical issues if the story has me immersed and engaged. Yet, I commend the developers for diligently addressing these concerns through patches, ensuring a smoother experience for players across platforms. Nonetheless, it's essential to recognize the concerns of fellow players still grappling with technical issues, particularly on PC, where performance can be a hit or miss based on individual system specs.

In summary, Alan Wake Remastered stands as a compelling testament to the enduring potency of psychological horror. Its visually striking presentation, captivating sound design, and immersive atmosphere, coupled with resolved performance issues for the most part, and enhanced resolution options, enveloped me in a world where the battle between light and darkness unfolded in a chilling symphony. Despite its aging gameplay mechanics, the narrative depth elevated this remastered edition for me and made it an experience well worth playing and buying, especially for those new to Alan Wake's intricately woven narrative. As I stepped out of the eerie realm of Bright Falls, I was left awestruck by the game's ability to instill fear, serving as a poignant reminder that the true essence of horror often lies in the unseen. This, my fellow gamers, is an essential addition to any collection. Happy gaming!

Hey everyone, here is my YouTube script/review for Lies of P. If you'd rather watch my video click this link > https://youtu.be/2aXQQty1RBc

Lies of P: Unveiling the Dark Symphony of Puppetry and Truth"

Hello, everyone! I'm Andrew, your host, and today we're immersing ourselves in the enchanting world of Lies of P on Playstation 5, a realm inspired by fairy tales and the timeless Pinocchio story. Whether you're a dedicated fan returning or joining us for the first time, I'm excited to have you here with us. Let's kick things off by delving into a comprehensive plot summary before we shift gears into a detailed game review. And, hey, if you're looking to avoid spoilers, feel free to skip ahead to chapter 2 of this video!

In an eerie awakening, Pinocchio emerges within the desolation of an abandoned train, finding himself stranded in the puppet-dominated city of Krat. The once-harmonious existence between humans and puppets has crumbled, with the puppet population rebelling against the Grand Covenant, resulting in a brutal massacre of most humans. The narrative takes a gripping turn as Pinocchio's journey unfolds.

The puppet protagonist navigates the haunting streets of Krat, encountering the remnants of human survivors sheltered in Hotel Krat. Among them is the enigmatic Sophia, who becomes a pivotal figure in Pinocchio's quest. Tasked with a mission of utmost importance, Pinocchio learns from Sophia that his creator, Geppetto, holds the key to quelling the puppet uprising. To aid him in this perilous journey, Sophia entrusts Pinocchio with a lantern containing Gemini, a cricket guide.

As Pinocchio ventures through the beleaguered city, he confronts not only the rebel puppets but also a faction known as the Stalkers—animal-masked humans driven mad by the chaos. The Red Fox and Black Cat, members of this ominous group, closely watch Pinocchio's every move.

Alongside battling mutated citizens transformed into monstrous beings by the Petrification Disease, Pinocchio gradually unravels the mystery behind the puppet rebellion.
Upon finally locating Geppetto, the puppet maker reveals a dark truth—the Puppet King, manipulated by an entity known as Ergo, is orchestrating the puppet madness. Pinocchio sets out to confront and destroy the Puppet King, severing the puppet rebellion's leadership. Geppetto then directs Pinocchio to seek out the Alchemists, who claim to have a cure for the Petrification Disease.

However, the quest takes a sinister turn when Pinocchio is ambushed by mutated humans turned cyborgs, led by Simon Manus, the Alchemists' cunning leader. Simon unveils a shocking revelation—Ergo is formed from humans and embodies their memories and life force, a force harnessed for malevolent purposes.

Returning to Hotel Krat, Pinocchio faces a heartbreaking scene—the Black Rabbit Brotherhood, led by Simon, has attacked, and Geppetto is kidnapped. To rescue his creator, Pinocchio commandeers a submarine to reach the Isle of Alchemists. The ensuing battles lead him to Simon's castle, where he discovers the truth about Sophia's existence and the twisted experiments conducted by the Alchemists.

In a poignant choice, Pinocchio decides Sophia's fate, leading to two potential endings. If he chose mercy, Geppetto's heartbreaking demise follows; if not, a tearful farewell transpires as Pinocchio, armed with newfound humanity, faces the consequences of his decisions.

Post-credits, a mysterious figure named Philippus Paracelsus, operating under the guise of Giangio, reports the "Krat experiment" findings, hinting at the pursuit of eternal life. Meanwhile, in Krat, a girl in red shoes, reminiscent of Dorothy, clicks her heels—a subtle yet foreboding nod to an untold chapter in this intricate tale.

Now that we've delved into the gripping narrative that unfolds within the game, let's shift our focus to the gameplay mechanics and overall gaming experience. How well does the story integrate with the gameplay, and does the game manage to deliver on its promises? Let's dive into the mechanics and explore what truly makes this title stand out in the gaming landscape.

In the saturated realm of soulslike games, "Lies of P" emerges as a gripping tale, drawing inspiration from the acclaimed Bloodborne while carving its own niche. Within its intricately designed universe, often compared to From Software's creations, Lies of P delivers a captivating narrative, engaging combat, and meticulously crafted boss encounters. While some critics label it as overly reminiscent of Bloodborne, to enthusiasts of the genre like myself, it represents a long-awaited manifestation of the haunting world I've craved. From the fluid combat mechanics to the eerie city of Krat, every aspect of Lies of P is steeped in the essence of a twisted Pinocchio reimagining.

Navigating Lies of P, one quickly recognizes the familiarity of its mechanics: the precise parrying, the strategic timing, the relentless onslaught of formidable foes. Yet, it's precisely these elements that make it a triumph. Each victory is hard-earned, every encounter a thrill, and the exhilaration of deciphering a boss's pattern becomes an addictive pursuit. The game's unique twist lies in the choice between truth and lies, a thematic homage to Pinocchio. This mechanic adds layers to the story, offering players the agency to shape their journey.

The strength of Lies of P lies not only in its challenging combat but also in its rich narrative. The game weaves a haunting tale that explores the desire for truth and the consequences of deception. As a player who values storytelling, Lies of P's approachable yet profound narrative resonated deeply. The game masterfully balances exploration, combat, and storytelling, creating an immersive experience that kept me engaged for over 30 hours.

Visually, the city of Krat is a dystopian marvel, intricately designed and hauntingly beautiful. Exploring its alleys and witnessing Gepetto's presence in this dark world left a lasting impression. While the game's linearity might deter some, it didn't diminish my enjoyment. The absence of major optional areas didn't detract from the immersive experience, as I willingly backtracked for side quests and upgrades, immersing myself further into Lies of P's intricate tapestry.

The boss fights stand as a testament to the game's brilliance. From an evil puppet law enforcement officer to a Bane-inspired brute, each encounter is a test of skill and strategy. The shock of a second phase, catching me off-guard, added to the adrenaline-fueled experience. While some found the difficulty spikes frustrating, for me, they intensified the thrill, turning each victory into a triumphant conquest.

The combat mechanics, reminiscent of Bloodborne, satisfied my long-standing desire for a sequel to the acclaimed game. Learning the art of balance between aggression and defense, utilizing the versatile melee and utility weapons, felt like a dance of survival. The skill tree, allowing customization of my character's abilities, added depth to my gameplay, making each decision impactful.

One notable departure from traditional soulslike games was Lies of P's approach to death. Unlike its counterparts, the game spared players from losing their "Ergo," a mechanic I found surprisingly refreshing. This allowed me to focus on the immersive world rather than the fear of loss, enhancing my overall experience.

Technically, Lies of P impressed with its stability. While minor bugs affected some players, my playthrough remained smooth, highlighting the game's emphasis on quality control. The consistent frame rate, a rarity in the genre, contributed to an uninterrupted gaming experience.

A standout feature of Lies of P was its captivating music, enhancing the atmosphere and adding depth to pivotal moments, especially during boss battles. The collectible vinyl records, a delightful addition, offered moments of respite as I immersed myself in the game's haunting melodies.

For multiplayer enthusiasts, it's worth noting that Lies of P lacks multiplayer modes. However, as a solitary player, this absence didn't diminish my enjoyment.

In conclusion, Lies of P might not reinvent the soulslike genre, but its exceptional design, enthralling storyline, impeccable art, and sensational music make it a standout entry. Despite occasional balancing issues, the game's strengths far outweigh its flaws. To fellow soulslike enthusiasts, I wholeheartedly recommend Lies of P. Dive into its dark symphony of puppetry and truth; you might find yourself as enraptured as I was. Give it a chance—it might just become your next gaming obsession.

Thank you for joining me for this in-depth review of Lies of P. If you enjoyed this video, don’t forget to like, comment, and subscribe for more content. Stay tuned for more reviews and discussions on your favorite games, tv shows and movies. Until next time, I’m Andrew, signing off. Catch you in the next one!

Hey everyone here is my review for Armored Core 6. It's my YouTube script so bare with me.

If you'd rather watch the video click this link > https://youtu.be/Y_59Y4NEzUA

Armored Core 6: Fires of Rubicon Spoiler Review | Unveiling the Mech Warfare Saga!

"Hey, mech enthusiasts! I'm Andrew, your host, and today, we're delving into the action-packed world of Armored Core 6: Fires of Rubicon. Whether you're a seasoned pilot or just strapping into the cockpit for the first time, I'm thrilled to have you with us. To kick things off, we'll start by summarizing the story so far, giving you a glimpse into the narrative landscape.

After that, we'll throttle into a detailed review, breaking down the game's highs and lows. If you're steering clear of spoilers, no worries—just skip ahead to chapter 2. So, let's power up those mechs and get ready for an adventure in the Armored Core 6: Fires of Rubicon!

In 2023, FromSoftware and Bandai Namco Entertainment brought us Armored Core VI: Fires of Rubicon, a thrilling mecha-based vehicular combat game. This installment marks a reboot for the franchise, breaking the silence since the release of Armored Core: Verdict Day in 2013.

Available on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, the game has received widespread acclaim for its revitalization of the series.

Armored Core VI has not only garnered favorable reviews but has also achieved remarkable commercial success, with 1.3 million copies sold on the Windows platform alone. In September of 2016, Hidetaka Miyazaki, the president of FromSoftware, hinted at the early stages of development for a new installment in the Armored Core series. Fast forward to January 2022, and the development of a potential new Armored Core series entry came to light, thanks to details leaked during a focus test.

The official announcement of the game took center stage at The Game Awards 2022 in December, revealing Armored Core VI to the eager gaming community.

Heading the project as director for his debut in this role was Masaru Yamamura, previously a lead game designer on Sekiro: Shadows Die Twice. Yamamura assumed the directorial mantle from Miyazaki, who initially spearheaded the development. The role of the game's producer fell to Yasunori Ogura, overseeing the intricate details of bringing Armored Core VI to life. Despite the collective eagerness of many FromSoftware staff members to embark on a new Armored Core venture, resource allocation considerations prompted a delay in the project's initiation. Finally, in 2018, the game transitioned into the prototyping phase, with Yamamura stepping into the directorial position once the gameplay foundations were firmly established.

Taking charge of the game's auditory landscape was Kota Hoshino, serving as the lead composer. Throughout the development process, Yamamura provided Hoshino with keywords to shape the game's atmosphere, aiming to evoke a distinct "sense of loneliness and nostalgia." Hoshino enjoyed creative freedom in composing tracks, adapting them to align seamlessly with the game's evolving narrative flow. Complementing Hoshino's contributions, additional music for Armored Core VI was crafted by Takashi Onodera and Shoi Miyazawa.

Armored Core VI unfolds in a distant future where humanity has expanded its reach into the cosmos. The stage is set on the frontier planet of Rubicon 3, where the remarkable substance known as Coral has been unearthed. This versatile material serves dual purposes, acting both as a potent energy source and a conduit for data transmission. Initially celebrated as the catalyst for technological progress, Coral takes an unforeseen turn, triggering the catastrophic Fires of Ibis. This calamity engulfs Rubicon 3 and its neighboring star system in relentless flames, leaving behind a perilous contaminant.

In the aftermath, Coral, presumed to be entirely consumed by the disaster, reemerges on Rubicon 3 half a century later. The renewed presence of Coral sparks a frenzied rush among corporations eager to exploit its potential, regardless of the consequences for the planet and its inhabitants. Mercenaries, drawn by the promise of lucrative opportunities in the ensuing conflict, descend upon Rubicon 3. At the center of this tumultuous narrative is the player, an augmented human bearing the designation "C4-621." Bound in servitude to the enigmatic handler Walter, the player operates as an Armored Core pilot, undertaking mercenary assignments with the hope of securing a new life.

The journey kicks off with C4-621's illicit landing on Rubicon 3, a bold move that sets the stage for the character's identity shift. In a daring act, C4-621 appropriates the license of a deceased mercenary, adopting the call sign "Raven." This pivotal decision thrusts the player into a complex web of corporate greed, conflict, and personal evolution against the backdrop of a planet scarred by the devastating legacy of Coral.

The core focus of gameplay in Armored Core VI centers around immersive mecha-based vehicular combat. Players step into the shoes of skilled pilots, commanding formidable mechs known as Armored Cores. The game's standout feature lies in the extensive customization options, allowing players to fine-tune and augment their mechs using a diverse array of parts, thereby refining their capabilities.

A notable element of the game is the freedom granted to players in arming their mechs. With slots available on each arm and two on the mech's back, players can equip a variety of weaponry, offering strategic flexibility during combat engagements. The vast arsenal at players' disposal adds depth to the gameplay experience.

Continuing the tradition of its predecessors, Armored Core VI retains the arena concept through a "combat aptitude evaluation program." This mode enables players to showcase their skills, competing against others and earning "OS Tuning" chips, unlocking specific abilities and upgrades.

The in-game currency, credits, is a reward for successful mission completion. The amount earned is influenced by achieving mission objectives, with potential deductions for unmet goals.

A departure from earlier games in the series, Armored Core VI discards the debt system. Unlike its predecessors, where failed tasks resulted in monetary losses, players now have the freedom to attempt missions repeatedly without the fear of losing currency. This change adds a refreshing layer of flexibility to the overall gaming experience.

In Armored Core 6, The augmented mercenary, known by the callsign C4-621, infiltrates the war-torn landscape of Rubicon with the guidance of Handler Walter, a broker, assuming the identity of the deceased mercenary "Raven." Amidst the conflict involving megacorporations Balam Industries and Arquebus Corp, the anti-corporation Rubicon Liberation Front (RLF), and the Planetary Closure Administration (PCA), all vying for control of the mysterious Coral, Raven befriends elite AC pilot V.IV Rusty and RaD leader "Cinder" Carla. During battles, Raven makes contact with an entity named Ayre, establishing a direct mental link.

Following a Coral surge detected by Walter, Raven investigates the Central Ice Field, drawing Balam and Arquebus into the fray. The PCA, alarmed by the convergence of Coral, deploys military forces and superweapons to suppress the corporations. In response to the PCA threat, Balam and Arquebus form an alliance, tasking Raven with weakening the PCA. After dismantling the PCA's Ice Worm, Ayre reveals the sentience of Coral, divulging her own identity as a Coral-based entity.

As the PCA withdraws, the alliance between Balam and Arquebus shatters, reigniting the three-way war. Walter directs Raven to explore Institute City, unearthing the Coral deposit and the Vascular Plant designed to extract and send Coral into space. Captured by Arquebus forces, Raven escapes with Carla's help, discovering their shared affiliation with Overseer, a group determined to eradicate Coral. Carla plans to use the Xylem, a colony ship, to destroy the Vascular Plant, while Ayre opposes the destruction.

If Raven sides with Carla, Ayre severs ties, and a series of confrontations ensue. Raven battles Rusty, confronts Ayre, and ultimately faces the apocalyptic outcome of the Fires of Raven. In the aftermath, Rubicon is left barren, and Raven's fate is uncertain.

Choosing to side with Ayre, Raven eliminates Carla, triggers the failsafe on the Xylem, and collaborates with the RLF to overthrow Arquebus. A confrontation with Walter ensues, leading to Raven's escape and the prevention of a catastrophic collision. Ayre expresses gratitude for protecting Coral and Rubicon, envisioning a coexistent future for Coral and humanity.

In a New Game Plus, Raven embarks on RLF missions and battles AI-controlled ACs. In a subsequent New Game Plus campaign, Ayre discovers classified data while ALLMIND recruits Raven into the Coral Release Project. Assignments from ALLMIND progress the Release Project, culminating in a mission aboard the Xylem to seize control. Raven and Ayre thwart ALLMIND, initiating the Coral Release, spreading Coral across the universe, and ushering in a new era.

Transitioning from the intricate plot of Armored Core 6 to the realm of gameplay evaluation, the game's narrative complexity intertwines with its interactive facets. As Raven embarks on New Game Plus scenarios, the gameplay evolves, presenting fresh challenges and opportunities for exploration. Now, let's shift gears from the engrossing storyline to dissecting the gameplay intricacies of Armored Core 6, exploring how its narrative choices impact the player's experience in this high-stakes world of mechanized warfare.

In the wake of FromSoftware's illustrious journey from Souls to Sekiro and Elden Ring, Armored Core 6 marks a triumphant resurgence, proving that the decade-long hiatus was indeed well worth the wait. This latest installment is a "we're back on our bullshit" slam dunk, showcasing a bold departure from the expansive open worlds dominating the gaming landscape in 2023.

Amidst the sea of sprawling 100-hour RPGs and the unprecedented success of Elden Ring, Armored Core 6 stands as a stark contrast. Eschewing the vast, open environments, the game beckons players to select missions from a menu, delivering concise briefings before deploying their mechs into intense, fast-paced battles. Whether hurling players into frenzied encounters or punctuating larger environments with snack-sized combat encounters, each mission culminates in thrilling 1v1 showdowns against other ACs or colossal bosses. The post-mission return to the menu, allowing for mech tinkering and part acquisition, provides a well-deserved moment of respite.

The simplicity in construction and the sheer thrill in action evoke childhood fantasies of orchestrating epic clashes with favorite action figures. Armored Core 6 transforms these dreams into reality, enabling players to assemble their ultimate mechs and materialize vibrant, neon-hued death machines that rain lasers and hellfire, capturing the essence of pure coolness.

In a nod to anime enthusiasts raised on Mobile Suit Gundam, Armored Core 6 is likened to Top Gun: Maverick, with meticulous attention to detail in mech articulation. The subtle thruster movements, the play of flames turning to steam, and the vibrant bloom of a plasma blade slicing through mechs or battleships contribute to the game's joyous experience.
The emphasis on sound effects, such as the impactful DUN-DUN of the Songbirds shoulder-mounted cannon, becomes a pivotal element, delivering explosive impact and staggering opponents.

Noteworthy is Armored Core 6's distinction as FromSoftware's first PC game supporting frame rates over 60 fps. While lacking some modern PC gaming features, the game performs splendidly, even on the Steam Deck with lowered settings, maintaining playability while sacrificing some image quality.

A standout design choice is the deliberate accentuation of the killing blow in every mission with a slow-motion explosion, stretching that instant into 10 seconds of glory. This decision plays a crucial role in the overall game design, underlining the meticulous craftsmanship that defines Armored Core 6.

Narratively, the game offers more explicit storytelling than FromSoftware's RPGs, exploring a corporate dystopia with leaders of Rubicon's mercenary squads providing voice messages after each sortie. The branching narrative, influenced by mission choices and character eliminations, adds depth and encourages replayability, revealing new narrative paths with each playthrough.

While praising the game's ruthlessly maintained tone and the absence of lives outside mechs, the review acknowledges minor disappointments. The environments, though stunning snapshots of a crumbling techno dystopia, lack interactivity beyond hidden chests and lore-laden wrecked mechs. Despite this, AC6's lean and focused nature is celebrated as a strength, providing an immersive experience.

In summary, Armored Core 6 emerges as a rare gem in 2023, embracing its identity with audacity and delivering an action-packed experience that captivates players with its fast-paced missions, empowering arsenal, and nostalgic mech fantasies. After a decade-long hiatus, FromSoftware's return to the world of mechs showcases a triumphant resurgence in their distinctive style, reaffirming the timeless appeal of Armored Core.

Thank you for joining me for this in-depth review of Armored Core 6: Fires of Rubicon. If you enjoyed this video, don’t forget to like, comment, and subscribe for more content. Stay tuned for more reviews and discussions on your favorite games, tv shows and movies. Until next time, I’m Andrew, signing off. Catch you in the next one!

Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Developed/Published by: @SquareEnix

Clocking in at over 160 hours played I thoroughly enjoyed my time playing Dragon Quest XI: Echoes of an Elusive Age- Definitive Edition. DQXI has a fantastic cast of characters, and unlike a lot of games DQ takes the time to develop them without taking away from the overall story. JRPG fans for years have been singing this games praises and I can see why now. It’s a game that encourages the player to explore with an interesting but traditional open world design and has a simple but effective JRPG combat system. While not revolutionary in any way, DQXI nails what it’s trying to accomplish. The player during DQXi will travel between towns and dungeons via country sides, snowy mountains, a vast ocean and more. They will encounter a wide range of monsters, allies and enemies on their journey and unless the player is a completionist the game will never feel repetitive or stale through its different biomes and dungeon design. Dragon Quest XI is a game that fans of RPGs should play. Containing over a hundred hours of content to get lost in, an incredible world that’s well fleshed out, and written DQXI is a joy to play. I played DQXI on Xbox Series X via Xbox GamePass.


Pros:
Characters (companions etc)
Story
Battle system and combat
Soundtrack

Cons:
Menus
Grinding for completionist requirements. The RNG.


Played on: Xbox Series X via Xbox Game Pass
Review score: 4.5/5

Dragon Age 2
Developed by: Bioware
Published by: Electronic Arts

Dragon Age 2. What’s there to say about this game? It definitely doesn’t live up to Dragon Age: Origins at all. While Dragon Age 2 had a cool idea for a story, and while I think I enjoyed it overall I can’t help but feel like Dragon Age 2 was poorly executed. It feels like a rushed product. Dragon Age 2 shines in its gameplay and story. The story takes place during 10 years of the main characters life and it picks up around the time Origins is ending. The stakes don’t feel as big as they did in Origins but because of the way the story is told, it allows the player to get immersed and build relationships, friendships and enemies, and witness the outcome of their decisions. Dragon Age 2s weak point is that it reuses assets, maps, locations way too much. It’s a shame. It’s blatantly obvious this game was rushed to market. If you have GamePass and have never played the Dragon Age games this game is worth playing at least once but it’s the weakest game in the trilogy by far.

Dragon Age: Origins > Dragon Age: Inquisition > Dragon Age 2

Pros:
Characters (companions etc)
Story
Gameplay
Graphics (for its time)

Cons:
The games reuse of locations
Sidequests


Played on: Xbox Series X via Xbox Game Pass + purchased the DLC
Review score: 2.5/5

Final Fantasy 8 Remastered
Developed by: Square Enix
Published by: Square Enix

Man, what’s there to say about this game? I just finished my first play-through since the 90s when I was a kid and it still holds up.

The remastered version contains enhanced character models and some QOL gameplay modifiers that can also be found in the FF7 remaster. The modifiers are 3x speed, no encounters, and max health in battles.

The gameplay is the biggest source of controversy when it comes to Final Fantasy 8. People seem to either love it or hate it. While you're able to level up your characters in Final Fantasy 8 like other Final Fantasy games or RPGs this game is designed to encourage the player to NOT level up. The game wants the player to strengthen their party members by mastering the junction and Guardian Forces (GF) ability system.

In Final Fantasy 8, GFs can learn abilities, such as no random enemy encounters, HP+20%, Speed+20% and so on. These abilities alongside junctioning magic make the players party stronger. Let me explain "junctioning." GFs give the player the ability to “junction” or “add” magic that is extracted from enemies (primarily) onto your party members to raise their stats, their HP, speed, etc. The lower level you are, and the better magic you have junctioned the stronger your party will be. Furthermore, to explain why this game encourages the player to not level up is the fact that enemies level up with your character and party member. They gain more health, more powerful attacks and can be extremely frustrating. Grinding is definitely not encouraged in the traditional sense in Final Fantasy 8. It can take multiple play throughs to fully understand the junction system if you’re playing the game blind and without a guide. It is NOT for everyone.

With that being said Final Fantasy 8 has a fantastic cast of characters, a sometimes crazy, and absurd plot that is filled with great moments of character development and sentimentality. The soundtrack is incredible and I’d say under-rated and under appreciated, and the cut scenes are still impressive to this day when you consider the fact that the original Final Fantasy 8 was a PS1 game.

My biggest frustration while playing Final Fantasy 8 was the controls. Multiple times I found myself traveling in a direction I wasn’t pressing, and in moments where I had to search an environment for an item the sensitivity to where I had to stand to find the item was incredibly annoying. It felt like I had to be pixel perfect and multiple times I just ended up spamming the x button over and over again until I located the item I was looking for.

Overall, this is a quality remaster. Completionist will have an easier time playing Final Fantasy 8 Remastered than they did playing the original back on the PS1. Hours normally spent grinding GF abilities or Triple triad cards will be greatly reduced if the player use the 3x speed feature. Players will also find the no random encounters and max health features useful if they're not playing the game for the challenge and just want to experience the story.

To wrap things up I beg people to give this game a chance. It is a severely under-rated game.

Pros:
The Triple triad card mini game still holds up
QOL improves such as 3x speed
Soundtrack and story
The characters

Cons:
The controls,
The junction system isn’t for everyone
Story (it’s divisive, people either love it or hate it)

Played on: Xbox Series X, purchased digitally via the Xbox store on sale.

Review score: 4/5

Beacon Pines (@BeaconPines)
Developed by: Hiding Spot (@hidingspotgames)
Published by: Hiding Spot, Fellow Traveller (@FellowTravellr)

Beacon Pines is awesome! Beacon Pines is a point and click adventure game with fantastic voice acting, a great soundtrack and unbelievable art. While Beacon Pines on first glance might appear to be a “childish” or “PG” game, it’s definitely much more than that. Beacon Pines tackles some heavy topics and is much darker than it seems.

The premise of Beacon Pines is that the player controls Luka, a teenager who lives in Beacon Pines with his grandmother, after his fathers death and mom’s disappearance. Luka has a best friend named Rolo that he likes to go on adventures with and when they’re not out adventuring spend time together in a treehouse in the woods reading comic books and planning more adventures.

The gameplay in Beacon Pines isn’t complex. The player controlling Luka travels throughout Beacon Pines interacting with objects, and other people living in the town and the narrative unfolds. While doing this the player will pick up “charms” which are key words that will allow them to replay certain scenarios of the story and go down a different path. The different story paths are unique enough that they are worth experiencing, and will help the player piece together the bigger over arching narrative of the game.

Beacon Pines is worth experiencing, especially if you have Xbox Game Pass.

Pros:
The art style
The narrative
The voice acting

Cons:
If you're not a fan of point and click adventure games this isn't a game for you.

Played on: Xbox Series X via Xbox Game Pass
Review score: 5/5

Dead Space (@deadspace)
Developed by: EA Redwood Shores (shut down now)
Published by: Electronic Arts (@EA)

Dead Space is an incredibly atmospheric, gruesome, sci-fi horror adventure game.

The player controls Isaac Clark, an engineer who is sent to fix the communications array on a mining ship known as the USG Ishimura. Things quickly go off the rails and from the moment Isaac boards the Ishimura it’s clear that something has gone terribly wrong. In classic video game story telling Isaac upon boarding the Ishimura is quickly isolated from his team. He encounters the former crew of the Ishimura who are no longer human, but monsters that the called Necromorphs. Isaac is thrown into the battle of his life as he struggles to complete his mission and survive. He improvises weapons from mining equipment and his current environment throughout his journey. Plasma welding guns, buzz saws, flamethrowers etc. Dead Space is a gruesome game. The player can target and dismember enemies bodies piece by piece targeting their legs, their arms, and even their heads. There is no shortage of blood and gore in Dead Space. If you’re squeamish this is NOT the game for you.

The story in Dead Space isn’t told through elaborate cut scenes. It’s told through audio logs and encounters with other characters throughout the Ishimura. This makes Dead Space incredibly immersive in my opinion. The player is constantly in control of Isaac, never truly being taking out of the experience to watch a dramatic, cinematic pre rendered cutscene.

It’s evident that for its time Dead Space was a revolutionary game in terms of its sound design, atmosphere and combat. Playing this game in 2022 I found aspects of the game frustrating. They are multiple times throughout Dead Space where the player is thrown into a situation where they have to do something to free themselves and the controls are definitely frustrating. They don’t really make sense and personally speaking they ruined my immersion of the game at times because I struggled to do what was required causing me to have to replay a portion of the game over and over gain. In a modern game the situation I’m talking about would most likely be a QTE instead. I’m keeping it vague for spoiler reasons! Sorry if you find that frustrating.

Dead Space overall is a great game. It’s unique, it leans into being sci fi horror and it accomplishes what it sets out to do and that’s create an incredibly dark, atmospheric, intense sci fi horror experience for the player. With the remake coming I highly recommend that people either play the original (it’s on Game Pass via EA Play) or buy the remake. Dead Space is one of the best horror games of all time.

Pros:
The narrative/story
The atmosphere
The enemy design
The sound design

Cons:
Out dated gameplay at times


Played on: Xbox Series X via Xbox Game Pass
Review score: 4.5/5

2022

Scorn (@scorn_game)
Developed by: Ebb Software
Published by: Kepler Interactive (@Kepler_Interact)

Scorn is one of the most unique games that I’ve ever played. Scorn is an atmospheric first person horror adventure game that’s primary focus is puzzle solving. Visually, Scorn is incredible. It’s graphic, goring and unsettling. The game world is disgusting and immersive and the sound design and soundtrack are both incredibly well done. Unfortunately, Scorn is brought down by its horrible combat segments. The weapons aren’t fun to use and while enemies are avoidable for a large portion of the game their attacks are hard to dodge and very powerful. I almost quit Scorn a couple of times but was determined to see it through and I’m glad that I did. If you have Xbox Game Pass and like horror experiences it’s hard to not recommend Scorn. It’s definitely not a game I would purchase unless it was heavily discounted.

Pros:
Atmosphere
The visuals and game world
Soundtrack

Cons:
The combat system


Played on: Xbox Series X via Xbox Game Pass
Review score: 3/5

Somerville
Developed & Published by: Jumpship ( @jumpshipstudio )

Somerville is a fantastic immersive adventure game that’s brought down by its clunky controls and for completionist multiple endings. The art design, sound design and music in the game are top notch and the puzzles while somewhat challenging aren’t frustrating and they don’t contain “moon logic” to figure out. The environmental story telling is top notch. Somerville is a game that takes place during an alien invasion. It has the vibes of “War of the Worlds” and leans on sci-fi tropes but overall it executes well on what it's trying to accomplish. Personally speaking, I enjoyed the vibe and atmosphere of Somerville. I enjoyed my time with Somerville overall but I’m not sure if I’d recommend this game to anyone that doesn’t have Xbox Game Pass. The game took me roughly 2-2.5 hours to complete. As a completionist playing portions of games over and over again to experience different endings has become tired. It’s a lazy way of prolonging someones time playing a game. I understand it’s completely optional but as a completionist it’s not something I can avoid.

Pros:
The art design
The sound design
Environmental sound design
The atmosphere and narrative experience

Cons:
Multiple endings
Controls

Played on: Xbox Series X via Xbox Game Pass
Review score: 3.5/5

Persona 5 Royal
Developed by: P-Studio
Published by: Atlus USA (@Atlus_West)

For years I’ve heard about how great the Persona games are and despite owning multiple consoles and handhelds I never dove in and played one until now. Persona 5 Royal on the Xbox Series X is an incredibly well put together game.

In Persona 5 the player controls a troubled teenager “Joker” shortly after being falsely accused and found guilty for a crime he didn’t commit.

The premise of the game is that via a “supernatural” ability Joker and his friends have the ability to enter the psyche of individuals and change their warped personalities.

Persona 5 explores a lot. Grief, stress, emotional and physical abuse, and more. Heavy issues are tackled but the game always remains fun to play and engaging. There are plenty of light hearted moments mixed in to give the player a break from the heaviness.

Persona 5 is a jrpg. My first run to get the “true ending” took me roughly 140 hours and I enjoyed every minute of it.

The soundtrack, visuals, and art design are brilliantly executed and the game runs smooth at 4k/60FPS.

If you have Xbox Gamepass and are a fan of jrpgs this is a must play game.

Played on: Xbox Series X via Xbox Game Pass
Review score: 5/5

The Witness is a puzzle game that was inspired by Myst (imo.) The premise of the game is simple. You, the player start on an island and you don't know why you're there or who you are. The island is "open world" in nature and it is up to the player to decide where he or she wants to go. The player progresses through the game by solving puzzles that are based on the player interacting with grids of various sizes found throughout different areas of the island. Once the player solves all of the puzzles in a particular area of the island they will be able to active a "laser" that will let them know that area is complete. It is up to the player to figure out the mechanics of each puzzle.

The Witness is game that's tutorial free. I'm sure for some players the lack of tutorials will be a problem but for me it was refreshing. Too many games in modern times don't respect the players time or intelligence and force upon them tutorials and this game is definitely not one of them.

The game depending on the players patience will be frustrating at times but I feel like if you're a fan of puzzle games you'll already know that and appreciate the risk/reward in playing a game of this nature. The player while exploring the island will also discover audio logs. The audio logs aren't highlighted, and they don't stick out. It'll be up to the player to find them by thoroughly exploring the island and being aware of their surroundings.

The Witness definitely challenged me, it tested my patience, but at the end of the day it left me feeling extremely satisfied. I played The Witness on Xbox Series X. If you're a fan of puzzle games I would definitely recommend this game to you if you haven't played it by now. I let this game pass me by for years and I regret it. If you've like me and have wanted to play this game for years and still haven't stop putting it off and do it. It's a game you can play at our own pace. It's the perfect type of game to play in spurts. You won't regret it.

Rayland
Developed/Published by: Naoka Games

Rayland is a fantastic but simple puzzle game! The puzzles are difficult but not impossible to solve. The controls can be a bit finicky but they don’t take away from the overall experience. The game consists of 42 levels that can be completed pretty quickly depending on the players skill level.

Each puzzle in Rayland requires the player to redirect laser beams using mirrors to light up lamps on a map. As the player progress there will be various obstacles put in place to challenge the player such as walls or tunnels.

I’d definitely recommend Rayland to fans of puzzle games. Pick it up on sale!

Played on: Purchased Xbox Series X
Review score: 4/5