broken ass pc port + bad graphics + boring ass story. just because i liked the phantom thieves when they were a turn based rpg doesnt mean i'll like them when they're in stupid musou games (i really dont like musou)

this game came at the worst yet also perfect time in my life. kinda dumb to say this about a game that came out like 3 weeks ago but thank you for the memories.

GOD DAMN WHY IS THIS SO UNDERRATED

Turns out the motherfuckers who repped this game above everything else were right.

This is Shu Takumi at his absolute best - from Ace Attorney we already knew he could weave an intricate and compelling mystery, but in Ghost Trick that mystery is both expanded and made more intimate as every character matters until the end (unlike most AA cases where characters appear for only one case). Ace Attorney's cost-effective writing that makes even the minor characters pop is on full display here. Every character is instantly memorable and goes through an arc that usually revealed them to be far more likable or interesting, especially the main characters, which are all very easy to get attached to. The story sometimes went into cartoon logic, but it was never unforgivably bad like a lot of Ace Attorney cases.

The gameplay and concept is also incredibly innovative, and every puzzle felt very satisfying and brain-expanding to solve. I had to consult a guide a few times, but it was very clear that just with enough experimenting all of the answers were in front of me, it's just that I couldn't bother sitting through the incredibly long and unskippable animations throughout the level, which is pretty much my only complaint (it's a DS game though, so it makes sense).

OH AND DID I FORGET TO MENTION THE FUCKING MUSIC AAAAA ACE ATTORNEY 1'S COMPOSER RETURNS AAAAAA THATS WHY HES THE GOAAAAAAT

Was immediately sold on the game after hearing about a visual novel where choices actually matter a lot, but the overall result was a bit lackluster.

The art style, voice acting and writing were all great, and the idea of repeating the same story sequence with different voices in your head and a different princess is very well executed and (mostly) fresh the whole way through. My problem comes with the repetition of the runs. Every run ends pretty much the same way before the big climactic ending, which made it predictable and really grading after a while, to the point that I was almost unable to get to the finale because I was so bored. Still, when you do, the finale does comment on some interesting themes and ties together the game quite well.

Bumping soundtrack and incredibly cathartic beat-em-up action. Every character I tried turned out to be so fun in their own way. I had to uninstall it by a certain point because the infinite arcade mode stole too much time from me

That moment when I kidnap women and force them to become prostitutes for my cyberpunk adventures (I have sex with my teammates(they get r*ped if you lose the RPG battle))

PEAK Lovecraftian horror that also manages to bring up interesting questions about morality. Just wish the endings were better. OST is god tier. But the sex was weird idk didnt like it

One of the most unique and best puzzle games I've ever played. Some of the endings are pretty weird but overall, a great time

Case 4 is the only case I care about in this game. But it is like my favorite case ever so 7/10 nevertheless

Takumi clearly wanted to go all out in the Trilogy's conclusion, and it was cool seeing all of the characters coming back to solve one final case. But the mysteries themselves (the painting in case 5, iykyk) and some of the "clever" foreshadowing dragged it down for me. Could have been a classic but it's just really solid.

honestly soundtrack carries the entire game

JUMPY DID YOU KNOW

my entire perception of this game is colored by Joseph Anderson streams now. But when I first played it, I was pretty blown away at the subversive twists and structure of it.