Night terrors and true strain in those woods. Should be iterated upon.

An inferior version of the Vanishing of Ethan Carter.

In my eyes, it's not really about space travel, but about the strife towards identity. A triumph.

It was never finished - technically or mechanically -, but there's nothing else like it on the market. Always on the verge of pulling me in.

The Madagascar chase alone justifies playing it. But that's it.

It lacks a strong sense of context, something to walk away from each slow-burning session with wide eyes instead of this lingering feeling of...vacancy ?

It's a very well-rounded product that just doesn't stick with me for some reason ?
Is it be the self-aware bullshit or the colorful and forgettable action ?

I never want Disco Elysium to end.

It has to end at all costs.

The best Destiny has ever been according to some - who knows ? - and yet still such a small thing, despite Riven, despite the Dreaming City, despite Trust being one of my favorite revolver in any game.
There's a perk called Dragonfly that allows every headshot kill to summon an explosion out of your adversary's corpse. It's the best thing this game has ever done, and that's it.

Destiny is sweet, sugar-coated doom.

House of Wolves all over again. A cynical nothing of an expansion.

The Black Garden is pretty though.

It has become fancy to dunk on Journey but I can't ever bring myself to dislike it.
The joy found in these dunes continues to be a potent antidote to apathy, even a decade later.

The real mountain was the friend we made along the way, right ?