An experiment that peaks at its very first puzzle and then resurfaces at the very end to ask you to be an impossible funambulist. If only the whole thing dared to be so obtuse to the player.

I don't trust librarians with videogames more than I trust nerds with movies.

Learn you trade or get the fuck out.

I never knew games could so effortlessly glide with style and substance in 3D spaces until I played Demon's Souls.

A milestone.

The whole of Dark Souls III can be understood through its interpretation of the Kiln of the First Flame. Was it needed ? Probably not.

But hell, what a view sometimes.

A viscerally and needlessly silent game, only to be appreciated at a distance. Miyazaki's dialogues have never been this delightfully useless.

"Behold! A Paleblood Sky!"

I should have known what the ride would entail when Beginning Hour ripped-off P.T. with none of the charm.

A game profoundly devoid of ideas.

AAA workings repackaged as indie horror. The craft of pure con-artists.

Shorter, scarier and hints at something interesting about sexual assault with its villain, but then does nothing with it.

The urgency of pregnancy reduced to an investigation game.

What ?

'Tis decent, though a bit cheap.

2015

SOMA runs a marathon when it should be sprinting to its existential finishing-line.

Frictional's most unsettling work - at the mechanical and philosophical level.

1993

The french voice-acting for this game is absolutely hilarious.