This zombie survival game stands out from the rest in terms of how it makes it clear that this isn't a typical survival game. There's no "survive so that you can thrive" like other survival games do. The world of Project Zomboid is harsh and unforgiving and it's not a question of will you die but when. After all, this is the story of how you died.

Fun with friends. After a while it starts to get repetitive though.

This chapter alone makes Deltarune better than Undertale.

A step in the right direction for the future of Pokemon. The open world maps make the previous games feel archaic in how they went about catching pokemon. Being able to just throw a pokeball and/or other Pokemon to catch Pokemon in the overworld makes collecting them SO much easier and makes the battles you do end up doing take far less time than previous titles. I thought I'd also hate the crafting in the game but even that is flushed out in a way that feels justified, with you being able to have your Pokemon collect some materials for you.

The graphics and story are probably the biggest cons with this game. The last Pokemon game I played was Pearl but I don't remember the story in Pokemon games being this bland and uninteresting. Friends have told me that it's to be expected at this point though, so I guess I shouldn't be surprised. There's a lot of technical graphical issues with the game too. To be clear, I understand the style that Game Freak went with and most of the problems aren't due to the style but rather how it's implemented. Pop in is blatantly obvious, textures get really pixel-ly at times, and there's a lot of frame drops depending on the amount of Pokemon and what they're doing. Looking out from a mountaintop you can clearly see where the game stops rendering trees and from high in the air the map looks empty and barren.

These issues, aside the progressive leaps this game has made in updating the Pokemon formula more than make up for it and makes me eager to play future games in this style.

So many times I had to remind myself that this game came out on the PS2 initially. The physics and combat-puzzles are great and the ending is surprisingly good too.

It's okay. After about a week I lost interest in getting more stuff for my town, which is a bit of a problem since that's what drives basically all of the gameplay. Might have enjoyed it more if I had been playing it with my friends when it was big.

Would have been 4 stars until they added Steve. This is the first game I got on my Switch and the one that I've played the most of. The controls are easy to pick up and allow for a lot of space to master them. The game honestly has so much content that I still haven't played all of it.

Nice and short open-world game. You can finish the game in like an hour and a half if you're dedicated but just about every side character and quest is actually worth your time.

Surprisingly good for a spin-off. Nothing too new from Uncharted 4 but always nice for more to play and the kind of open-world level is a pretty cool experiment.

Man, I don't know why but I just can't get into this game. It feels like I'm just going from location to location & I'm always eager to leave where I am and get to the next location. Maybe I'm missing something because a lot of people say this game's good but I don't know.

They never released levels for the last film in the series and there were a lot of mechanics that weren't used commonly enough to justify their existence.

Compelling story, Iconic characters. Name a more iconic duo.

I mean, come on. What is there to say about Minecraft that hasn't been said already? If you could only own one game this should be it. Infinite worlds, free updates, mods (if you have Java). This game is more along the lines of a game engine than anything else and flipped the games industry completely on its head when it came out. If you don't have it get it. You won't regret it.

I can't believe that this is one of my favorite MMOs, let alone the only one that I've enjoyed enough to pay for. I can't stand JRPGs so the fact that this game is so highly rated should definitely mean something. The game's enjoyable, especially with friends, and there's a lot to do outside of the main story (the community is insanely helpful and kind too).

FF14 is more of a "RPG MMO" than an "MMO RPG". The game is very much an MMO but it prioritizes the story and RPG above all else. If that sounds like something you'd enjoy I'd highly recommend. A Realm Reborn might be rough to get through but if you enjoy Heavensward... oh boy are you in for a ride...

After A Realm Reborn this expansion is very likely the only reason I kept playing. It's compelling and even though there are points in which you lose track of why you're doing what you're doing it all makes sense in the end.