(!)Played on Steam via the SADX Mod Manager. This included making the game widescreen, Dreamcast conversion, etc

Sonic's first traditional outing in a 3D setting (not counting Sonic 3D Blast and Sonic R) is still pretty good even to this day! This game still has, for better or worse, something that modern 3D Sonic games don't and that being multiple characters. Most Sonic games nowadays just have you play as the titular hedgehog, but you have 5 whole other options here and each character has their own moveset and campaign to go through after (or during) Sonic's story

Speaking of, the plot SA is the pretty standard formula of Eggman is trying to harness an evil power so Sonic has to stop him, but what makes it unique from other games is how the story is told. Characters keep popping in and out of Sonic's story, but you never really get the full scope of the story until you've played through all 6 characters. You can find a pretty nifty visualization here (spoilers ofc)

That being said, its definitely not flawless. While everyone's stories overall I would say are pretty different, there are sometimes where they overlap a little too much for my liking. Meaning that if you want to get the full story, you need to fight the same boss 3 or so times with different characters and that's a little boring ngl. Not every story is made equal too, while Sonic and Knuckles' stories are perfectly fine, E-102 Gamma and Big's are severely lacking in any actual involvement in the overall narrative. I understand that Big's (really awful gameplay-wise btw) story is mainly a shitpost, Gamma not really being a part of anything was a little unfortunate

Anyway, story aside now. Gameplay wise, I would say that this game as a hit overall. I've only ever played the boost games so I was worried about how controlling Sonic would feel super awful and slippery, but I was pleasantly surprised! You can actually make slight adjustments to your movements now without Sonic slipping and sliding all over the place. Granted, some gameplay gimmicks are a little annoying. Apart from Big's whole story which has been shat on since 1998, a couple level specific gimmicks are pretty bad too. The ice stalagmites in Ice Cap Zone, the tilting mechanic in Egg Carrier, both flying stages, etc. These all take away from the gameplay a fair bit imo

One thing that later games do improve on that I think was kinda bad here is the homing attack. Sonic's homing attack is the definition of okay. Later games add a reticle and thank goodness they do, because 8/10 times the homing attack is responsive, but the other 2 times you will end up losing a life because Sonic went where you didn't want him to go and that's frustrating. That combined with this game's worst aspect: the camera

Now, I admit that this might be because of the mods I had installed, but the camera in this game is fucking awful at times. There is a certain part in Amy's story where I lost 4 lives because the camera was in a fixed position incredibly far away from her and I just end up walking off the platform. Ofc, this is not to mention the several other times throughout my playthrough where the camera just got stuck or clipped into walls completely obstructing my view of anything which definitely pissed me off for a bit

But if there was one thing I had to highlight in this review specifically, is the goddamn Egg Viper boss fight. Happens near the end of Sonic's story and this is probably the worst and most unfair boss fight I've played in awhile. What's crazy is that the boss isn't even that hard, its just that 80% of the time your homing attacks don't fucking work. I have GRAZED Doctor Eggman's eyeballs several times throughout that fight because of how close I was to him, but still never did any damage because the game registered that homing attack as a miss. Screw the Egg Viper seriously

That being said, I would still say that this is a good Sonic game. Definitely not timeless, its a little aged in a couple areas here and there, but overall still a fun experience. Likely would not go back to it all too much tho

I've literally played all the other Arkham games, but NEVER got around to the one that started it all, funny enough. So a good amount of this review is really just comparing it to what comes later, while still acknowledging the game based on its own standalone merits

But yeah, this shit rocks. I can 100% see 10 year old me getting lost in this game had I played it when it was new, everything from the atmosphere, music, gameplay, it all works together to really make you, say it with me now, feel like Batman

While freeflow combat and predator sections absolutely revolutionized gaming as a whole, its obviously pretty bare bones here compared to what came later. In fact, it started out pretty frustrating, but actually ended up like a pretty fun challenge not having access to knife counters, cape stun beatdowns, etc

What AA makes up for that the rest of the franchise seemed to lose overtime is atmosphere. Arkham Asylum is filled to the brim with detail and love. It's the most comic-booky out of the Arkham franchise (later games being more its own thing), and it works wonders with fleshing out the world that its set in.

The only honest to god issues I have with the game is that some of the level design is ass sometimes. Its really the only metroidvania in the main series, so its a little annoying when navigating some areas aren't as smooth as they should be with really weird placements of ledges and grapple points

Another SUPER big issue (that they fix in the sequels, thank GOD) is that not every interactable object is highlighted in detective mode. Doors and some collectibles just don't show up and its insanely frustrating to find some things and progress without knowing where the fuck to go. I spent 20 minutes wandering around the same place, because the placement of the doors were so obscure and painted the same color as the rest of the wall

Other than being a little dated, this is still an amazing game and I'm glad I finally got around to playing it after all this time!


2021

Pretty good! It is a pretty short game, most people finishing it in around 40 mins to an hour, I finished it in around an hour and 30 because I was messing around the place a bit

The story is definitely a highlight and maybe I was just a little slow to catch on, but the ending was quite unexpected, but in a good way. (I'm being vague about it to avoid spoilers, however there are already a couple Backloggd reviews on here that aren't tagged, so be weary of that I guess). This just gives the game a replayability factor of at least one more playthrough once you understand what's going on

I've seen some people on here describe this game as a walking sim, and they're kinda right? But not entirely... In terms of walking sims, it's more akin to something like Firewatch and less like Gone Home or Edith Finch. Like in Firewatch, you get to play through these "scenarios" where a majority of the gameplay really just consists of listening to two people talk to each other, there are a couple mini games sprinkled here and there, but overall, its very light on gameplay

In terms of gameplay, the most fun I had was trying to break some of the scenarios by screwing around and clipping into things. The funniest instance was when I was able to get on top of the dude's car while he was having a serious conversation with the farmer (the player)

There's really not much else to say tbh. The writing and voice acting are pretty stellar, but this game really could have used more memorable music. That's probably the only thing it was lacking-- experience-wise, anyway. Graphics were okay too

Overall, I'd say its well made, but just "okay" in the grand scheme of games similar to this. Still enjoyed it tho! I guess final thoughts are that this game is ridiculously easy to 100%. I don't even care about achievements all too much, but I got a good bulk of it in my first playthrough so I'd say go for this one, achievement hunters!

Very short, but enjoyable is the best way to describe this game. Kaigan Games, the developers of Simulacra, partnering with the BBC to make a Doctor Who game is a super odd pairing, but it works surprisingly well enough. The game was very clearly made during the height of the pandemic, but that's what makes the format of the game so brilliant. Other Kaigan Games games already don't have too much characters on screen anyway, so this felt no different

As a huge Doctor Who fan, having Osgood be the guiding lead throughout the whole game is super neat. And as of writing this, this is currently her last chronological appearance since 2015's Zygon Inversion, so its just nice to have more of her

It was also super nice to see/hear from the characters after 2007's Blink (the Angels' first appearance). Always one of my favorite episode and its super nice to see Larry again, even if it was only briefly. Just a small shame that we don't get to see Sally at all, but Carey Mulligan is probably too expensive for the BBC at this point lmao

Speaking of the Angels themselves, they were utilized kinda... eh? In fairness, this game isn't entirely at fault. Every appearance of the Weeping Angels since Blink have added really stupid rules to how they work and this game is no different. The plot contradicts itself many times throughout the 2 hour playtime with the really dumb "the image of an angel becomes itself an angel" rule established in 2010's Time of the Angels

Not the worst choice for a main antagonist in a Doctor Who mobile game, but I feel as though an original monster would have been a better choice. (still love the Angels tho!)

Lastly, despite the messy plot and surface level gameplay, it's still an absolute treat, ESPECIALLY for Whovians. I counted at least 12 references and easter eggs to random episodes throughout the show's history. Fun enough for what it is, recommend it to fans of the show specifically

god i love molly moonn, I feel a lil weird rating a demo, but concept and style alone gives this 5 stars tbh

Oh yeah, Netflix cooked with this one

Really only comment is that the puzzles are a little obtuse at times and would definitely benefit from a hint system. Even a slight nudge in the right direction would have been appreciated. Fun game tho

I'll admit that I forced myself to finish the career mode of the game. Not the game's fault by any means, that's just a me problem, but anyway--

I think it's important to say this first, but I finished the career mode in around 19 hours-ish. During this mode, your late grandfather has packages delivered to you via his co-worker (I think) named Joy. She delivers you 9 "story" models in total before the career mode ends. I could NOT find this info anywhere else online, so yeah. You also move workshops around 6 story models in

As for the game itself, it really wasn't for me. I'm sure if you like assembling or painting models IRL, then you'd probably get a kick out of this game- but it wasn't my thing personally. The UI is a lil janky at times, (rarely but occasionally blocking your view of the model) and more often than not, you find yourself fiddling between different pieces because the game misinterpreted your input.

Overall, not a bad game, I'm just not the target audience for it.

Man, what a great game. The Stanley Parable: Ultra Deluxe is a delightful experience for both newcomers to the now 'series' or fans of the original who just want more. Honestly, what surprised me the most about my playthrough was how I got pretty much almost everything in one run through without having to look anything up, with the exception of 2 endings (4 total, counting bucket variants)

That being said, I think people who wanna try this game out should know one very important thing: The Stanley Parable and the Ultra Deluxe tell 2 completely different stories. TSP'13 was all about choice in video games whereas the Ultra Deluxe was mostly a commentary about sequels and now that I think about it, I don't think that there's a single new ending in the UD that had the choice aspect at all (i could just be forgetting tho)

Now of course, like 95% of the original game is contained within the Ultra Deluxe, but even to a new player, I'm sure that its pretty obvious between what's part of TSP'13 and what's part of the Ultra Deluxe because of how different the style of jokes are

TSP'13 really broke the mold when it came to games and what you could do in them. Should you follow the narrator? Is the end ever the end? Will you keep that baby away from the fire?

Ultra Deluxe played its message a bit more straight. Should the og Stanley Parable be held in such a high regard? Should any game be? Are people just afraid of sequels now because it might tarnish the original? Was a sequel even worth it?

I definitely have mixed feelings on it all and I think the story of the original is far superior, but I'm glad the Ultra Deluxe exists. I was gonna say that the UD goes to show that you can't recreate the magic of the original, but I don't think that was ever their intention in the first place :))

Easy 5/5 stars either way

This review contains spoilers

THIS REVIEW IS SPLIT INTO 2, WHAT I THOUGHT RIGHT AFTER PLAYING THE GAME AND WHAT I THINK NOW
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Sept 17, 2022

That was certainly a game.

I don't think disappointing is the right word I'm looking for, probably underwhelming is more fitting

The game opened really strongly, but the moment it started time skipping was when it lost me tbh. The game fast tracked the relationship between Henry and Delilah and that just didn't do it for me. Like I was at the end of Day 3 getting to know my new boss and within 5 minutes of gameplay, I was suddenly on Day 64

I understand that they built up Henry and Delilah's connection with each other through a quick montage and that was the game's way of showing that and that's great and all, but as the player I barely know jackshit about her

At the end of the day, Firewatch is a good game, but my experience was hampered a little by an awful framerate (my PC problem, not a game problem)
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October 2, 2023

Hiiii so it's a year later and my opinion on this game has drastically shifted LMAO. It's really one of those games that you just kinda sit with and think about for awhile after you play them

So my thoughts on the time skips are still pretty much the same, its kinda whack, but they bother me less now. The main point of this rereview is to discuss the nature of the game itself

In the game, Henry becomes a firewatch lookout for Shoshone National Forest as an escape from his super stressful reality regarding his wife and other complications

Throughout the game, you uncover what at first seems to be supernatural elements throughout the forest, but by the end (most of it) is revealed to just be mundane things exacerbated by both Henry and Delilah's wants of wanting something more from life

That's something we can all relate to. Wanting something exciting to happen to us to break free from the stressors and monotony of everyday life. After a week or so of playing the game, I encountered my own set of stressors in my personal life. What did I do?

I booted up the game and just walked around in the game's built in free roam mode and that's when it clicked. I was walking through Shoshone National Forest as an escape from my reality the same way Henry was

This game is LITERALLY a calm escape from everyday life where you can just get lost in the trees and ignore all your issues for a bit

Having that realization click was an amazing feeling and I have this game to thank for it....still not a perfect score tho lol

Walking sims are niche little games that i really really like a lot and it's really cool to see where it all comes from. Without Dear Esther there would probably be no Gone Home, Edith Finch, The Beginner's Guide, etc.

As for the game itself, it was pretty cool. Length was about an hour-ish and that's completely fine by me. It was a lot prettier than I expected it to be and the sound design and music was absolutely phenomenal

If you do choose to buy this, expect it less to feel less like a traditional walking sim and more like a poem with visuals. That's the best way to go about it, I believe

Other than seeing the humble beginnings of this genre however, I think the ₱320 (Philippines currency) asking price on Steam is a bit too steep for what you're getting. Definitely a wise decision on my part to buy it on sale for like ₱60

This review contains spoilers

If I had a nickel for every walking sim that have you walking around an entire house making your way up until it ends with you going up into an attic where you find a diary left behind by someone you've been trying to figure out the mysteries of the whole game, I'd have 2 nickels. Which isn't a lot, but it's weird that it happened twice

Seriously, walking sims are such a strange genre of games that many people disregard, but this is seriously one of the best I've played and one of the most I've ever been engaged playing any game ever. This could be due in part that played this all in like 2 hours when I had no electricity, but still

Absolutely beautiful story about 2 gay teens struggling with their own identities and it never fails to punch me straight in the gut, it's so good.

Last thing of note is that, there's a part in the game where you have to unlock a safe and the code is 0451. That's a Deus Ex reference and an in-joke between developers where they just place that code in like ANY game

I tried it out for shits and I was absolutely flabbergasted when it worked. I recommend it next time you play any game with a 4 digit code

This review contains spoilers

(!)Review is mostly copy-pasted straight from Twitter
(!)I only played the Hero route

Very fun! I've missed this late 2000s early 2010s style of kinda gritty superhero games. Spider-Man: Web of Shadows, Prototype, this etc.

Actually going into the game:
Now I'll be the first to admit, that I really did not like Zeke all that much. I think(?) he's a fan favorite and maybe the later games do him better, but yeah as for the first entry in the series he was whatever. Didn't care abt him too much lmao

Actually now that i think about it, I didn't really care about any of the characters all too much. Even Cole. Idk, I've definitely seen better video game portags, but who knows? Maybe Infamous 2 does them characters better 🤷‍♀️ I'll see when I get there

The only character that I kinda did like was Trish, but idk her writing seemed pretty off once you get to the Warren. She just kinda forgives Cole for everything pretty much and it seems way too fan fiction-y I guess??? Like it felt like she was saying exactly what Cole wanted her to say (Altho, this is probably very different in the Infamous route but still) hopefully Infamous 2 does some of these characters better, I'll see when I get there

The ending twist with Kessler was insane tho, plus that setup for the sequel 🔥🔥🔥

Alright, talkin about gameplay now:

Hella fun, the parkour was buttery smooth most of the time and just snapping from object to object was 👌👌👌 Ive already played Second Son a couple years back and MAAAN do they downplay the parkour by a lot in that game

The combat can become a behind cover, over the shoulders shooter à la Gears of War, but I think Infamous is definitely the most fun when you're actively running around shooting people and dodge rolling out of the way and shit

The enemies also have some of the coolest designs I've seen in a video game to date, ESPECIALLY that First Sons Aura Conduit. Holy shit, this mf jumpscared me when he first showed up

Only kinda exception to this are the Dust Men. While they have cool designs and are super satisfying to hit, they kinda blend in a bit too much with the background of the Warren, as this was still in the era of games where everything was washed out browns and grays

Overall, fantastic game. Its just severely SEVERELY in need of a rerelease by Sucker Punch and Sony. I'm fortunate enough to still have a working PS3 in 2022, but others aren't so lucky

Ok yeah, this scratched my resident evil 4 itch. This was a very very good game

Some sections and gimmicks are very dated tho. The parts where you get grabbed by a tentacle and have to aim at the yellow blobs absolutely suck and god forbid that awful asteroid section

Other than that tho, it was great. Haven't played the remake, but honestly I would have been fine without one. The game still holds up really well apart from the 2 sections mentioned above

Special shoutouts to this game for being my covid buddy <3 this game kept me alive for the week I was isolated lmao

This review contains spoilers

(!)Review copy-pasted straight from Twitter lol

I think I may have overhyped myself because it really wasn't all that special lmao. The story was fine, I've been out of the Star Wars franchise since ep 9, but I don't think I needed to have caught up on my Star Wars lore to enjoy this (which is a good thing)

Where the game excelled were the lightsaber battles. They were finally able to give me that rush of being a jedi that hasn't been captured before in Battlefront or Force Unleashed. Shame there were only 3 of them in the whole game

The puzzles in the game were offensively simple, but offensively obtuse as well. I would have chalked it up to me just being a dumbass but when I looked up the answer for the easiest puzzle in the game on youtube and I saw that 1.2M people ALSO looked it up, I think I have a point here

What I didn't expect was for this game to be a metroidvania. I'm not the biggest fan of that genre, but for what its worth, this one was designed really well. EXCEPT for the Zeffo temple. The level design there is so frustratingly obtuse and hidden that there are deadass walkthroughs on youtube showing you how to LEAVE the area

The Uncharted style platforming was okay, but a little unresponsive at times. I still don't get what was the point of having to press L2 to grab on to objects. Just autograb it for me like Uncharted does??

I think the most disappointing aspect for me was character dynamics. Like yo I really wasn't sold on Greez, Cere, and Cal being friends. I eventually did after taking the holocron back and I was hyped for what was next

...and then the credits started rolling. Like seriously?? That's it!?

Like even after finishing the game I really couldn't tell you a single thing about any of the characters. Cal is hot but he's also like pretty bland tbh lmao. I also was not sold whatsoever with the actor's performance, no hate to Mr. Monaghan ofc, but yeah. Times where Cal shouts or is in pain like when he thinks Cere died or whatever, my guy just won't show any negative emotion past mildly bothered

Other than the definitive lightsaber experience, I also think this game is a great entrypoint into the Soulsborne genre. It's pretty similar to Sekiro swordplay wise except much easier

Overall, it's a pretty good Star Wars game, but definitely has a lot of room for improvement. If you wanna play another Respawn game with a better story, I recommend Titanfall 2

Great experience. It's pretty much just the first game but like 90 minutes longer and that's great!

Having the links the characters send actually lead you to your browser or download stuff onto your desktop is really cool, but just a little annoying if you're trying to stream because you'd have to switch tabs

Deff deserves at least one other playthrough to get another one of the endings :peace_sign: