Geram
2021
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Imagine if you will, you are eating a steak for dinner. A huge steak. You skipped breakfast and lunch for this, so you are ready to finish the whole thing. You are also blind, so you don't know what each specific bite will entail. You cut off a piece and take your first bite. Delicious. You're already hyped for the next bite. You take it. Fat. Not just marble, an entire mouthful of only fat. That is what ER is like to me, bogged down significantly by the open world design, tacking on hours upon hours of slog when you just want to get to the meat.
You go to a weird corner of the map and kill whatever lies for you there? Get fucked, have a crafting material you'll never use and some pity runes for your trouble.
You go one of the copypasted mini-dungeons? Get fucked, here's a spirit ash that's worse than the one you've already got or a weapon that doesn't work on your build or ANOTHER spell (what, you didn't level INT? Idiot.)
And yet, you'll be punished if you elect to ignore the optional areas, because there are literally caves with vital upgrade materials which, if you don't have enough of one type for upgrade X, you won't be able to go to upgrade Y even if you do have the materials for upgrade Y already.
In the end, it leaves the player to gamble with their time to see if what they get is a satisfying experience or a disappointing detour. And don't even get me started on NPC quest lines which, coupled with the previous issues, practically necessitates having a wiki open.
Back to the steak analogy, all of this doesn't change that the meat is really, really good. The best, even. There is so much variety and tuned-up gameplay that I just wish was packaged into a better, tighter experience. Hell, I could write a whole second review just for the stuff I liked.
I just don't understand why Elden Ring is the way it is, man. FromSoft had the greatest game of all time right in front of them and they squandered it on the open world meme.
You go to a weird corner of the map and kill whatever lies for you there? Get fucked, have a crafting material you'll never use and some pity runes for your trouble.
You go one of the copypasted mini-dungeons? Get fucked, here's a spirit ash that's worse than the one you've already got or a weapon that doesn't work on your build or ANOTHER spell (what, you didn't level INT? Idiot.)
And yet, you'll be punished if you elect to ignore the optional areas, because there are literally caves with vital upgrade materials which, if you don't have enough of one type for upgrade X, you won't be able to go to upgrade Y even if you do have the materials for upgrade Y already.
In the end, it leaves the player to gamble with their time to see if what they get is a satisfying experience or a disappointing detour. And don't even get me started on NPC quest lines which, coupled with the previous issues, practically necessitates having a wiki open.
Back to the steak analogy, all of this doesn't change that the meat is really, really good. The best, even. There is so much variety and tuned-up gameplay that I just wish was packaged into a better, tighter experience. Hell, I could write a whole second review just for the stuff I liked.
I just don't understand why Elden Ring is the way it is, man. FromSoft had the greatest game of all time right in front of them and they squandered it on the open world meme.
2007
1999