2020

god damn I need actual gear to play this. I kinda want to cos the campaign seems pretty great. Way better than Dirt Rally. Switch doesn't even have analogue input though so no chance.

When I first picked up this game I didn't really get it. I thought it was too hard and a bit samey. These are misconceptions I had for two reasons. The first was that I was terrible and only making it as far as the 2nd boss.
The second is that you NEED to play this game co-op. Once you do that you will have a fucking amazing time with this. Its difficulty becomes so much more forgiving but still ever present.
It's not necessarily as refined as other rogue-likes out there but if you are looking for an incredible 2 player adrenaline rush that can be between 2 minutes-2 hours, this is it!

I suck at fighting games and this is no exception.
But Ultimate is incredibly fun and its multiplayer so incredibly refined. Single player lacking but to be fair this game is not really made for what I want in a Smash game as a subspace emissary fan.
It's for every fan of every video game and I can appreciate that a hell of a lot.

There is no option for six stars on this website but even if there was I would only ever give it to this.
Celeste has done more for me personally than any work of art I have ever experienced, it has inspired me to one day create something that can help others as this helped me and so many more like me. Lena Raine's soundtrack is beyond any words I could use to describe it. So is the entire game...

Think of the Feather.

I like the items you can pick up as challenges and them having morre value the more horrible the challenge. In any other game that would be sick. This game is already too hard as it is.

Should've bought Ducktales instead to satisfy my need for birb.

God damn it I can't play this anymore cos it just reminds me of not one but 2 failed relationships...
As a result, I still prefer New Leaf.

Fuck I wish I did not introduce this game to my now ex girlfriend it just brings back shit memories. Kinda ruined one of my all time favourites...
Still gets 5 stars, not fair to mark it down for my own personal bullshit.

I was the most exited to play Sunshine for the first time and it turns out that was the one most negatively impacted by these mediocre ports. It gets half a star for each game existing and it gets one taken away for the absence of Galaxy 2.

Fun for a while but I guess I just have better things to play right now.

Breathtakingly beautiful, like stepping into a Studio Ghibli film. Ori controls like a fluid ribbon through its gorgeous locations and well crafted platforming/exploration sections. I don't miss combat at all, in fact it works in the games favour making you feel small and threatened throughout. Certain compositions and scripted moments brought me very close to tears.
I struggle to think of anything I dislike but I completed this 100% quite a while ago now so I've been meaning to come back to it. The sequel is also on my wish list. Perhaps after a replay this, or even its successor will receive 5 Stars.


Another game that's been done to death by the internet already.
For what I want from a 2D platformer/boss rush this ticks all the boxes. I love a good challenge and the art/music speak for themselves. It certainly deserves all the praise it gets. The DLC is on my wish list as I find I have done pretty much everything now. There is not much reason to replay it now as once you get gud its a much shorter game than the first playthrough, other than with friends as introducing people to this ludicrous difficulty will never not be funny.

The straw is his dick and inside the cup is-

The soundtrack is a bit generic action movie-y, apart from the titular track.
Other than that though there's nothing generic about this adrenaline fueled romp of a roguelike. It's hard to master but unique character endings and boss fights did quite a lot with what little time they had and drove me even harder to improve. There isn't a single weapon that does not feel responsive or at the very least totally individual to the last and there are so many of them that each run can feel different enough from the last. My only other criticism would be the co-op sucks, a shame since I could imagine it would be great if the other player could simply choose a character.

I think I've done pretty much everything in this game at this point, a testament to just how compelling it actually is since it was not fucking easy.

This review contains spoilers

The first chapter of this was perhaps too optimistic and lacked the freedom to pursue some darker secrets as its predecessor did.
Chapter 2 alone however, is straight up just as good as Undertale while standing firmly on its own from it with its new and unique setting. There is a little less freedom once again but this is entirely acceptable when that is precisely the point. I have always felt Toby Fox is a composer/storyteller first and a game designer second and certain compositions here surpass some of my all time favourites from Undertale (Attack of the Killer Queen, BIG SHOT and A CYBERS WORLD are some new favourites). The "villain" consistently made me laugh and smile throughout, I never really wanted to stop her as evil as she came across and I was very glad to realise she had decent morals after all, if initially misguided. Susie and Ralsei continue to develop which is very pleasing to see.
What elevates this above chapter 1 and even Undertale is exemplified in one character: Spamton. The whole computerised world of chapter 2 is stunningly inspired but within its darkest corners is something so deeply unsettling it upsets me to even recount now. Your first meeting is quite cutely charming with a hint of something mysteriously sinister beneath. Continuing his glitchy rabbit hole of a quest becomes increasingly lonelier and even more ominous as it progresses, culminating in a location and backstory that leaves me asking so many questions to this day. His fight is of course excellent from a gameplay and music perspective, I particularly love the distortion Undertale motifs in its conclusion and barely audible speech samples, but I feel unsatisfied in defeating him. Spamton was never really in control of himself... so who was pulling the strings? This also induces what I assume to be a panic attack in Kris afterwards. Until this point, our protagonist was typically under the players control and presented absolutely no emotion other than the confusing ending of chapter 1. This moment could mean one of two things: Kris is reflecting the players feelings following a deeply unnerving victory, or perhaps Kris demonstrates more humanity than initially presented and is afflicted with its darker cerebral aspects such as anxiety.

I'll admit, I personally prefer this chapter to Undertale, short as it is. If chapter 3 is somehow as good or better, whenever that may be then I am already 100% certain this will surpass Undertale entirely. And again, thank you for not ruining this one for me internet.

Chapter 1 is just more Undertale with less choice, which would be an issue if it was not the focal point of the entire game. While overall I enjoy this chapter slightly less than its predecessor there are quite a few things I actually prefer. Enemy encounters are always better if I can actually see them and combat in general is a bit more creative and dynamic than simply selecting dialogue options. The tone overall is more optimistic ,unnerving intro and outro aside, which works in its favour as most of this game's script is pretty successful character comedy. Susie in particular is not only hilarious but surprisingly relatable and her character arc is a key aspect to this chapters success. Without her and Ralsei, whom she has excellent chemistry with, I think I would leave chapter one feeling as if it were a fan made Undertale clone that falls flat. Kris is bland but I feel this is the deliberate and that there is something sinister lurking within our protagonist...

A good start and shows a lot of potential of things to come. And thank fuck the internet didn't ruin it this time. I could really get into this one.

As stated in my Necrodancer review, I have always found rhythm games fall short of their diegetic potential for lovers of both arts as a combined gesture. Not this one. While Necrodancer is a barebones roguelike with an incredible concept, CoD is an full game with that same idea at its core. It is as challenging as it is satisfying to learn and master. The music is of course splendid, justifiably so, and randomised world layouts as well as multiple fun characters provide immense replay potential.

I only wish it was not a zelda spin off game, as cool as that is. I believe if it had the confidence to stand on its own and have even more original ideas, the scope for what it could achieve would be far wider and I would love it a great deal more. It does not do much to particularly subvert the expectations of this series or challenge it by adding much of anything new, other than placing Necrodancers core gameplay at its heart and adding one mildly interesting anti-hero character.

As it stands, the quality of this is on par with the majority of mainline Zelda titles, even surpassing many 2D and 3D entries. Its just unfortunate I have to compare it to them at all, it could've been something truly awe inspiring.