There's really not much to say about it. It's a fun time. I think I prefer Pikmin 3 due to it's visuals and quality of life improvements, but this is still a fun game to sit and play through.

Only flaws are that it's maybe a little bit too long and there's some difficulty spikes that feel out of place.

However this is a solid title. I love how interactive it is both in combat and the overworld. I love it's presentation and humour. I love it's uniqueness and that it doesn't rely on traditional Mario ideas and instead goes for a unique world to separate the game.

After my 2nd Playthrough, this game is pure Joy from beginning to end. Every world (with one exception) is super fun, creative and memorable. Excellent collect-a-thon.

Good game but it's clear improvements needed to be made. Everything's is great to serviceable. The world that has been created and the stories within it are incredible. But the combat, some voice acting, performance and side missions along with some of the choice branching where fine but definitely could use improvements.

Without playing the sequel I already know it made some of these improvements however I don't know specifics. But I can't wait to dig my teeth into it because what they already set up here is great I just need Mass Effect 2 to be bigger and better.

Sadly, Metroid Prime 3 is a little bit of a disappointment. Because Metroid Prime 2 was so good, I had high hopes. Sadly because this is a Wii game, a lot of the game was designed for the Wii's audience, the casuals. Everything pretty simple and easy and doesn't leave much of an impact.

The game is still great however with a lot of cool aspects. The control method is odd at first but very immersive when you get the hang of it. Environments are visually interesting. The boss fight range from meh to that's impressive.

I sound like i'm shitting on the game but i'm really not. It's a very solid title. It's just a shame it doesn't reach the heights of Metroid Prime 2.

It's kinda crazy seeing how similar the history of Crash and Sonic are.
They started out as trilogies made to rival Mario to give their individual consoles a mascot. There where a few spinoffs, even a racing game (Sonic R, CTR). They kind of went downhill after that. There where some games people loved (Sonic Adventure 2 and Crash Twinsanity, both sequels to games that started as the "next generation" version of those characters, Sonic Adventure and Wraith of Cortex.) but the majority of games sucked. It was clear the developers didn't know what to do. There where even attempts to make a 4th game.
But then Sonic Mania came. A true constitution of that trilogy that reminded everyone why we love Sonic. Crash Bandicoot 4 is the Sonic Mania of Crash games.
In a genius move they have somehow made the game fresh and a brand new experience while still feeling like it belongs in this franchise. I could go into massive detail about everything but i'd be wasting your time. The game is only $30 on the PS store for Christmas so what the hell are you waiting for?

Wow. The strengths of this game have been talked about to death so I'm just gonna point out some flaws the game has.

Banking is annoying especially with it's long unnecessary dialogue. The Stone Tower is annoying when you have to keep playing the same song over and over again. I really didn't enjoy the water temple and thought the boss was a little difficult. and I won't lie I was a little let down due to the fact that how everyone describes this game, you feel like NPC's are more complex with in depth side quests to do but that's not the case. Side Quests are fun and are actually quite compelling to do but most of the time it's a simple task and nothing more.

With that all out the way, the game is incredible. Don't watch videos on it. Don't look it up. Just play it.

While I have problems with Sonic 3 & Knuckles separately as individual games, when combined they make a very enjoyable plat former. As a whole package you get a nice variety of zones to play through, multiple playable characters, fun music, probably the best controls in the series, and overall just a great game to replay. But I still think Sonic 2 is better.

By it's self I would say that Sonic & Knuckles is better than Sonic 3. For 1 I find the zones to be more enjoyable and memorable. Knuckles is a great addition as a playable character. While I still had problems with the first few zones specifically how long it takes to finish them (Looking at you Sandopolis, one of the worst zones ever) I think the game gets better during the second half. I still prefer Sonic 2 but this feels a little bit more of a package than Sonic 3.

The issue with Scott Pilgrim is this, the presentation is fantastic throughout and once you get the new moves and upgrade your stats, the game is fun, but that's the problem.

Without those upgrades, the game is so challenging to the point where the first few levels are not that fun.

The original Metroid has been obliterated by the passage of time and in many ways needed a remake. Zero Mission delivers everything you've come to aspect from a Metroid game, great atmosphere, tight gameplay, memorable moments/set pieces, thrilling boss fights and a incredible sense of discovery. Even when you think the game's finished, it throws you a curve ball. It doesn't reach the heights of Super Metroid but it's very Very close. I'll defiantly be replaying this one.

If we are rating this game based on it's improvements to the original, it's a 5/5. Sonic 2 takes the problems from the original game and fixes them giving you memorable levels with so much replay value. Great music, awesome controls, improved visuals, Sonic 2 does everything a sequel should do and because of this it's far superior that it's predecessor.

As someone whose more of a fan of 2D Zelda, Breath of the Wild is just incredible. Is the story the best? Not really. Are the dungeons super interesting and diverse? Nope. But the reason why I love 2D Zelda more than 3D is how each game tackles travelling from point A to Point B.

In 2D Zelda it's much easier to travel the world, and can clearly see you surroundings with it's bird eye view. 3D Zelda it's harder as the world is usually much bigger and you sometimes can't clearly see what direction you should be going. This is the case with both the open world and individual dungeons. What could take 30 seconds to get to where you wanna go in a 2D Zelda, would take 5 or more minutes in a 3D Zelda. This wouldn't be much of a problem if in a 3D Zelda the world was constantly filled with interesting things to see or discover or the enemies you encountered didn't become annoying or mundane.

In Breath of the Wild when going from point A to point B you will always see and discover something brand new. A new Shine, Weapon, Settlement, Treasure, Secret Location, Puzzle, etc. There's always something interesting and cool to find that scratches your curiosity. If you encounter the same enemy it's not boring. The battle your about to experience will be different than the last because maybe you have different weapons on you, or the enemy has different weapons, maybe the location is different ether by a river or by a cliff, maybe the weathers different and lightning is striking down. The Problems in previous 3D Zelda's are completely demolished here.

Some people will say this isn't a true Zelda experience but I disagree. It's the truest Zelda experience I've seen linking back to the original game on the NES. No it doesn't have this incredible story but the story is the one that you create on your journey. You can choose to be the hero that fight Ganon or be a traveller or adventurer or whatever you want to be. The story is what you discovered while playing the game, what you found and those moments stick with you. Breath of the Wild isn't about giving you a set story for you to experience, it's about giving you a world for you to create your own stories.

I don't think any other game will give me the same experience Breath of the Wild did. This game is something special. And that's why it's my favourite game of all time.

Sorry guys, I don't see it. Metroid Prime is a good game, but I would be hesitant to say it was one of the best. Compared to the 2D games, I didn't enjoy it as much. I think that comes down to the 3D elements of the game.

Areas are bigger so it takes longer to navigate through them, making backtracking longer as well. The map is so much harder to navigate as well, I was constantly getting lost of where I was and where I need to go. Weapon had longer animations than I would've liked, doors take a while to open sometimes, some bosses overstay there welcome, Meta Ridley in particular. If on Hard-Mode, a section of a boss takes about 20-30 minutes to beat, I'm sorry that isn't good boss design that's just wasting my time. Speaking of wasting my time, the artefacts, what the hell. It takes so long to find them as there all over the place and it's just annoying as it feels like it wasn't necessary.

I don't dislike the game, there are elements that I love. The first person view in Samus's helmet is awesome, you truly feel like your in the game. The controls are really good to, until you get to some platforming sections then I think the controls faultier a little. I think the music is great too, super atmospheric.

Metroid Prime is a good game, and i'm interested in checking out it's sequels to see if they improve on the things I disliked in this game. But until then i'm still gonna say I prefer the 2D games.

As someone who has had no experience with previous Paper Mario games, I enjoyed this. Best part of the game is exploring the world, looking at the uniqueness of it all and experiencing the comedic moments when rescuing toads or random one off characters. The game is filled with charm and that helps push you along it's long story. It's always giving you these wacky moments that keep your entertained.

I'd say combat is both good and bad. The general idea of it is fun but after doing it over and over again it starts to really drain you. Thankfully normal enemy encounters seem scripted so it's not like your going to experience 1000 random encounters in the first hour. I actually really liked the boss fights. Boss fights kinda invert the battle system and the fact that your doing less boss fights than normal enemy fights means that they don't get boring due to you doing to many of them.

If you have a Switch I'd recommend the game. If your a fan of the previous Paper Mario games then I hope this lives up to your expectations. The greatest thing I can say about the game is it makes me want to check out the previous ones, specifically Paper Mario and the Thousand-Year Door.