And that was the last time I ever booted up RPG Maker! [canned laughter]

FIFTY ONE GAMES? IN THIS ECONOMY?

Oh man, oooooh man. This is a special game.

I was getting burnt out by the end of DQVI, to the point where I didn't even beat the final boss.

Knowing that I had the longest DQ game - which reuses/retools a fair few elements of 6 like the classes, style stat, two-worlds etc - was a bit daunting. I thought me DQ journey would end here!!!

But fuuuuuuck if this isn't just the best DQ game. Every little vignette that makes up the islands is bursting with charm. I totally forgot there was even a larger over-arching plot at times and it was great????

Hell, this game is long and ended up taking me around 90 hours, probably longer if I played the PS1 version. Is it a hot take to say that this game actually has really good pacing?

It leans so well into its segmented approach to the adventure, and the inconsistent lengths of each islands are well planned out. If one of the arcs wasn't to my liking, I know that I'd be done with it in like 10 minutes, and the ones that I enjoyed I got to spend a few hours on.

I never felt like I had to stop midway through a dungeon or groan at the thought of a grinding session. But on the note of grinding

GRINDING, I don't like it in RPGs. It sucks. It's awful. Grinding bad.

This game is the closest I've come to actually liking grinding and that's all thanks to the vocations. What's essentially the same system from 6 gets re-tooled and re-balanced in a way that gets me engaged with my party's levelling. Multiple times I'd go backtrack to an area in the middle of a story segment because I knew that I'd have a new spell for my pirate class in three battles, or some new stat buff. It's nowhere near as annoying as DQ6's vocations and it's twice as satisfying.

By the end of the game I felt so involved in my party's abilities. Even in the better DQ games like 3, 4 and 5, I'd always have to stop and think "ooh, who uses spears? What items should I give to this member? Does everyone have the right armour and accessories?"

I knew Maribel, Kiefer, Ruff, Merlyn and Aishe's strengths and weaknesses right off the bat. I got to make these characters my own through Alltrades Abbey. What other games let you control a wolf boy who (in my case) was the master of both the ocean AND sheep?

It's not a shocking observation to say that RPGs are better when you can, you know, role-play in them. But man, DQ7's strength is that it manages to feel so free despite its linearity. A game that breaks up the DQ formula and isn't afraid to double down on it. This is my adventure, these are my party members. I don't want it to end. This is dragon quest baby!!

The Game Boy had a ground-breaking 3D Space Flight Simulator in its catalogue and it's still not as impressive as this amazing game where a monkey throws a barrel at an Italian man.

Moon is a game that holds your hand; and invites you to squeeze.

[distant chanting slowly growing louder] bug game bug game bug game bug game BUG GAME BUG GAME BUG GAME BU

it's hard to say something new about this game that hasn't been said already.

best dad simulator ever made

Any RPG that lets you add in your friends is just better by default. No matter how well written or developed your party is, the best adventure is always gonna be with da boyzzzz

And that's my experience with DQ3!

okjk there's more. I'm actually shook how ahead of its time this feels. I know things like Personalities were added in remakes but even aside from that; this makes DQ1 and 2 look like beta versions of 3. Everything is tuned up just right, where it manages to feel completely brand new as well as an upgrade of the previous two entries.

And hell, just when you think this game is done but then throws you into the world map from DQ1? That's dope. This game is just dope. Dope game. Game.

i can't believe the GeoCities game made me cry

coolpunk forever

how the fuck does the whip feel THAT good, i need me some whippin juice
Played on Castlevania Anniversary Collection for Switch

I wish I had this game growing up! Back when I had way more time on my hands, I would've loved a big ass turnbased RPG that wasn't Pokemon.

The voice acting is so great, and I really like the lovely little road-trip vibe the whole game has. I played 11 first, and you can really see a lot of the roots of that game in this one. It's cute!

I've been neglecting to mention Sugiyama in the other DQ reviews because, you know, the war crimes and stuff. Seems like a chode. But maaaaan the soundtrack for this game goes so hard. Takes a lot of cojones to put a cowbell solo in your tense situational music and still get the blood pumping.

Overall a really good DQ game, I'd have no problem recommending this to anyone to play it as their first before jumping into like, 1 or 5.

This review contains spoilers

played on Switch as part of dreams of the rev edition
I didn't expect this game to tackle and address queerness as excellently as it did. Whether it's about the obvious subject matter with Michel or the themes of isolation, depersonalisation or the despair punctuated by brief moments of beauty; It's hard to think of many other games that write about what it's like to be Queer on so many levels. And to do it well on top of that.
It's horrifying but so beautiful.

maybe the best pokemon game ever, i will die on this hill

If I asked a 3-year-old what their idea of graphic violence was, they would make this game.

Katamari is my new best friend

oh holy fuck they weren't lying when they said this game blows
Played on Castlevania Anniversary Collection on Switch