It's interesting, has a lot of food for thought in it, but i think it doesn't lean heavily enough into either the horror aspects or the metaphorical / symbolic aspects for relationships and love and etc, so it kind of feels inconclusive in a sense? Still very worth experiencing.

I thought the first one was cooler, honestly, but it's still pretty good

definition of a flawed masterpiece.

Very very short, but it's very fun. A bunch of little secrets and little things to play around with. Feels like a demo or a prototype, really. Apparently Mind Control Delete is lenghtier so I'll see if that appeals to me more

plays well looks good, VA kinda sucks tho

Indie games are what keep the medium alive and true to it's essence.

This game has aged really well. You can easily imagine the absurd reaction it caused on people at the time. It is really revolutionary and with updated graphics it could easily pass as a modern game. Some aspects of the game design aged questionably but everything else, from the banger OST to the OTHERWORDLY presentation and ambience, is absolutely amazing and still top class to this day.

Cool game, but some parts of it aged horribly. Especially some of the game mechanics and the way the A.I of the Pikmin work sometimes. With some QoL improvements, it would be a solid 8/10, but overall it is basically an improved tech demo and proof of concept. Hoping to see those QoL improvements and more when i play the second game.
final score: 70/100

7.5/10
pretty cool game
setting is super cool, OST is meh and characters are interesting enough albeit stereotypical

2020

This review contains spoilers

8.5/10
(5 = Bad, 6 = OK, 7 = Good, 8 = Excellent, 9 = Masterpiece)

OST: 10/10
Aesthetics: 10/10
Gameplay: 9/10
Plot: 8/10
I've been waiting for this game since i was around 14 years old, and it's pretty crazy, but satisfactory, that i only got to finish it now that i'm 20.

As the game's creator, OMOCAT, said: "There's probably more of my soul in the game than in my own body", and i think it shows. This game has a lot of soul, it's really clear as you're playing it that it was made with extreme care and love. The artwork is amazing, the music is god tier (the game's OST is 5 minutes shy of being 4 hours long!) and the gameplay is fun enough so that i found myself completing some of the optional bossfights even after finishing the main storyline.
The story is overall the strongest point of the game, as well as it's main focus, but i also feel like most of the game's faults come from it. The revelation in the ending, although fitting, feels a bit stretched, maybe kinda edgy? And maybe a bit hard to swallow. Getting past that, pretty much everyone in the cast is very unidimensional, except maybe Aubrey, who gets a bit more of attention to character-building. Aside from her, most characters are so unidimensional, that their real-world counterparts are pretty much identical to their dream ones. I get that the game is strictly in Sunny's perspective, so there isn't much space for deep character development in the game, but it would be nice to at least get some more development for Basil, which is undoubtly the most important character in the game aside from the protagonist himself - Basil has a lot of buildup and foreshadowing going for him, but in the end, we don't really get anything of how he is like, aside from Sunny's dreams.
The (good/true) ending is kinda inconclusive, as it leaves that taste of "but what about this? Or that? And what happened after the ending?", but it is fitting and i feel like it is probably the best choice to leave it the way it was.
Taking aside these minor gripes with the plot, the game is pretty much flawless. As i said, the combat is engaging, the OST is really really good and the aesthetics are very unique and pretty, it is a game that is clever and funny but also scary and haunting, without ever feeling out of place or tacky, it has an impeccable timing for when it needs to be carefree or brutal. I personally really liked the dynamic of real world/dream world, and the way it enables the way the game's overall vibe and pacing work, in which the dream world is essentially and Mother game, being very... Dreamy, colorful, oftentimes nonsensical and childish. However, it always makes clear that there's something really terrible looming under the surface, hidden. It also makes a lot of sense, it being inside Sunny's mind, who, in the real world, is alone, depressed (aside from having suicidal and potentially murderous thoughts) and pretty much delusional, frequently having allucinations, seeing lovecraftian monsters, ghastly figures, or even his dead sister, talking to him as if she was alive, or as a hellish ghost.
The game has 2 routes and around 6 endings i think? 3 of them being important, the rest being minor variations of them. However, something that really took me by surprise is the absolutely COLOSSAL amount of content in this game. I'm talking around 20-30 hours of completely different content between the two routes, which i've honestly never seen before.
I guess this is the part where i say content disclaimer, 'cause this game is dark and honestly edgy as fuck, it has some messed up stuff on it primarily centering around depression so yeah don't play it if you can't take that.
Great game, around 30 hours long for each route, you should definitely play it without spoiling yourself much. It's cheap and indie and cool, go for it.

Videogame history can be divided in two: BHL and AHL, Before Half Life and After Half Life.

8.5/10

OST: 8/10
Story: 8/10
Narrative: 8.5/10
Aesthetic: 8/10
Gameplay: 7.5/10




really tasteful and sensible story, clever and subtle writing, along with great OST, a creative spin on the Visual Novel genre and cool aethetics, this game immersed me and really emotionally invested me in the characters.
A must play to anyone that likes reading touching stories, though i must say, this came has some content warnings, although it is very tasteful and sensible when addressing then, maybe you should wait until you're recovered or in a good mood to play it.