JimTheSchoolGirl
A beautiful little world, a unique identity, a long string of surprises. This is videogames, to me. And that feeling you get from just whizzing about the place...magic.
When I finished it and went back to playing Sekiro, I instinctively jumped off a roof and tapped R1, and then did a little sigh when I didn't fly.
When I finished it and went back to playing Sekiro, I instinctively jumped off a roof and tapped R1, and then did a little sigh when I didn't fly.
2015
Played this for a bit and got to New York and found it a huge pain in the ass to navigate. There's some early map changes that made me go "oh that's cool" but is it? Is it really cool? Or is it just changes for the sake of making changes? Yes. That one.
New York is a mess. Had a quick look on here and the reviews are telling me there's more crap to come. I'll stick with my buggy original ta.
New York is a mess. Had a quick look on here and the reviews are telling me there's more crap to come. I'll stick with my buggy original ta.
2008
TBD
2017
2010
This one really hammers home how difficult it must be to make a videogame eh. So many little triggers jostling for priority. Will they align neatly? Maybe, if the player goes this way. But what if the player goes that way? Will an NPC appear out of nowhere, talk about something that hasn't happened, say thanks, walk away for a second, and then turn and fire? Will one start an argument with another who is asleep, only for the sleeping one to get so verbally aggressive that the first kills them by shooting their leg clean off? Will someone fall so deeply in digital love that they run straight through a mountain? Will two separate tour guides simply stop reciting their monologue?
There's honestly so much here, both about the jank and the dull feel of the general gameplay, that would normally turn me off. But there's great stuff here too, especially in the writing. Wild and weird characters, quests that allow you to do some pretty funny stuff, and the slow-motion ragdoll gymnastics we are given as a prize for using VATS. Despite everything, it's a real good laugh.
I finished up by taking control for myself, throwing a guy off the Hoover Dam, and realising I might not be in control for very long. Good stuff.
There's honestly so much here, both about the jank and the dull feel of the general gameplay, that would normally turn me off. But there's great stuff here too, especially in the writing. Wild and weird characters, quests that allow you to do some pretty funny stuff, and the slow-motion ragdoll gymnastics we are given as a prize for using VATS. Despite everything, it's a real good laugh.
I finished up by taking control for myself, throwing a guy off the Hoover Dam, and realising I might not be in control for very long. Good stuff.
2017
2023
2023
2023
This one has been on my backlog for years, I just kept putting it off for a bunch of reasons: I've been disappointed by "classics" before, I'm rubbish at all the earlier entries, the only one I really loved is the odd-one-out Simon's Quest, and of the later ones I've only played Order of Ecclesia, in which I got stuck and bored. I've long been prepared to have a bad time, but with Halloween just around the corner I figured I'd given it a chance.
Turns out it's fuckin incredible. The music, the masterful use of 3D effects to enhance the 2D world, the rigid yet finely-tuned combat, the stumbled-upon secrets that would have made you wildly popular on the playground, the daft accessories...cool glasses, rainbow cape, platform shoes and nunchucks, Alucard's got it all.
If I'd played this back then, I just know I'd have gone through it over and over until it became a comfort game, much like Super Metroid or Ocarina. If they ever put it on Switch so I don't have to sit down in front of the TV and operate the goddamn PS4 then maybe I'll get there someday.
Turns out it's fuckin incredible. The music, the masterful use of 3D effects to enhance the 2D world, the rigid yet finely-tuned combat, the stumbled-upon secrets that would have made you wildly popular on the playground, the daft accessories...cool glasses, rainbow cape, platform shoes and nunchucks, Alucard's got it all.
If I'd played this back then, I just know I'd have gone through it over and over until it became a comfort game, much like Super Metroid or Ocarina. If they ever put it on Switch so I don't have to sit down in front of the TV and operate the goddamn PS4 then maybe I'll get there someday.
God, grant me strength!
I'm upsettingly rubbish at Castlevania. The rigidity just doesn't feel right to me, I feel like every move I make is immediately countered while I'm stuck in my current animation, as if I've fundamentally misunderstood the flow of play. I sort of coped with this on the NES games (though I seriously abused save states at times), but a 16-bit dude should have more moves. Please?
Looks and sounds great though, I really hope I get to see it all someday.
I'm upsettingly rubbish at Castlevania. The rigidity just doesn't feel right to me, I feel like every move I make is immediately countered while I'm stuck in my current animation, as if I've fundamentally misunderstood the flow of play. I sort of coped with this on the NES games (though I seriously abused save states at times), but a 16-bit dude should have more moves. Please?
Looks and sounds great though, I really hope I get to see it all someday.