A great return to form regarding a 2-D top down Zelda game. The unique mechanic of wall-shifting is used so well in both the overworld and the dungeons.
The story is simple just like most Zelda games but it's a really effective one especially in the endgame. The dungeons in this game are also really done well, making use of the 3DS to show height such as on the Tower of Hera or the Ice Palace.

Just like the first game, this is a game that's easy to pick up for anyone and doesn't require a lot of time investment. The copy abilities are introduced in this game but tbh most of the copy abilities are downright the same and very few offer actual unique abilities, but that doesn't mean they're not fun to play around with.
Kirby's animal friends in this game are a pretty fun bunch, although the fish friend was never pleasant for me to play with unless they were in water and even then it was minimum enjoyability.
That, and the Rainbow Drops were just not a good addition to the game, the player not being told whatsoever that they were needed to even reach a true ending.
Still though, this game is fun, as long as you go in with a mindset of a quick and easy game and not trying to look intentionally for a "True Ending", especially in a 8-bit Gameboy Game.

This is a fine game, has got some pretty unique puzzles. Has great settings in each floor that keeps you invested and wanting to explore the hotel further. But in exchange the floors really feel like different layers of buildings that don't really make the hotel make sense.
The gameplay loop becomes pretty standard and by the late-game, really repetitive pretty quickly. Just get the item you need to go to the next floor and so and so forth. But if you take your time with each floor that issue should be remedied.
Personally the shining aspect of this game were the boss fights once you get halfway through the game, each one being unique, having it's own puzzles, and especially great final boss fights.
But I will forever miss the genuine creep factor the first Luigi's Mansion had sometimes. However, this game is incredible in the visual department. Admittedly though the enemies and combat kinda blow, somehow being more standard than the combat in Dark Moon (Somehow)
Along with this game making the Mario cast be the most expressive we have ever seen them.

I can really see why this game has an intense cult following. The RPG elements are so unique in both gameplay and its mechanics (Whoever thought to visualize the PSI attacks with psychedelic imagery is a godsend), the soundtrack is especially unique; having songs that sound so whimsy to songs that sound utterly unnerving.
The story is really silly and simple in the beginning but by the end it hits how intense the conflict against the villains are, especially with how affected one of the main characters' "Neighbors" becomes. (They've got a pretty great boss theme though)
Admittedly though this game does require some grinding, and some enemies are unbalanced but those moments are far between and your characters will eventually become strong enough to move forward with ease.

This game deserves being the savior of the Fire Emblem franchise. Being a love letter to each game that came before it by including elements from each one in some way (Except maybe Thracia 776, but that game hates its players so maybe it was for the best)
Soundtrack has some good hits, the characters are written with a lot of personality, being a given considering this may have been the last game.
But the drawbacks is that this game is pretty exploitable in both grinding levels, the possibility of making potentially busted units with certain items, and being a bit on the easy side. But anyone can have a good time with this game and see just how this game saved the franchise.

Has some extremely vivid characters, great animations especially when they needed a character to be expressive, and a really good soundtrack. Has an incredibly good overarching story as well.

I'm glad I chose this remake to be my first step into the RE series. The way it makes the player feel absolutely helpless in the Spencer Mansion, there's not even that many enemies once you take the entire game as a whole. But the way it hammers in the point that conserving ammo is sometimes better than taking everything out immediately is absolutely great. To the point that I felt I was wasting precious ammo sometimes due to panic moment or realizing I killed an enemy I could've totally maneuvered around, or the game sometimes punishing you for not disposing of some enemies correctly.
The soundtrack of this game is pretty unique in that there aren't many genuine songs in this game, instead opting to do great ambient sound design that actively made me nervous to be in a room or turn a corner not knowing what was there until the static camera show would show me. The track "Macabre Hallway" is a great example of the soundtrack's use of ambient horror.
The story is incredibly fun and offers a lot of replayability whether you want to do Jill or Chris' route, each route is unique in story and gameplay.
The added content to this remake such as the Trevor family does a good job of showing how evil Umbrella Corp. is from the start along with the enemies in this game doing a pretty good job showing off body horror such as the Chimeras or Hunters.

In terms of a remake, this is an especially excellent game, though that's a given considering its original is an 8-bit NES game that had major flaws. But they not only improved it massively, but added plenty of content.
With an especially colorful cast of characters in every way from voice, design, and personality that also extends to its protagonists, side characters, and villains (Especially a certain villainous heir with a great voice performance)
this game will absolutely make you feel invested with these characters instead of seeing them as just a bunch of numbers.
The gameplay is also very unique, not hesitating to recreate the "Black Sheep Game" feel of the original game. Though some elements still remain flawed such as the enemy cantor class remaining unbalanced and annoying, along with the map designs remaining a lot to be desired. They don't break the game at all, along with this game's unique dungeon exploration segments being interesting.
However, the main appeal of most Fire Emblem games are their replayability, but this is a game that can really be experienced in one way. But it's an enjoyable time nonetheless.
And the soundtrack is just absolutely gorgeous such as "What Lies at the End", "Heritors of Arcadia", and "A Song of Bygone Days" being just a few hits in an amazing list of tracks in this game.

This is another great game in the Fire Emblem series that unfortunately had to be stuck on a system that didn't do well, and didn't sell well itself compared to other games.
But this Fire Emblem does a great job of mixing its RPG elements and story beats. The main character, Ike, is especially great as usually most Fire Emblem main characters have the personalities of plastic cups most of the time but Ike has a genuine character arc that makes him evolve through the story. And there are other great side characters in the story that evolve as well.
It's also incredibly open to customization such as custom naming your weapons, the "Bonus EXP" system, skill scrolls, and items that impact your character's stats or gameplay.
There are a few drawbacks such as the Supports once again being limited to 5 conversations, the enemy phases are a bit of a slog to get through; especially in the late game.
But all that aside, this is a great game that sadly seems to go unnoticed a lot.

This game is one I'm most excited to get a remake hopefully in the near future. This game in the Fire Emblem series offers an incredibly unique experience in both gameplay and story. It's also an incredibly long game, but if you take your time taking the objectives in this game instead of powering through the 12 chapters in this game which are big (Reasonably, one or two seized castles in a chapter should be enough for one session)
But the real strength is the great gameplay integration with the story, with a cast of great characters in both protagonists and villains (Even with limited writing due to being on SNES) and the gameplay showing you story elements such as with the "Exalted Weapons", enemy army affiliations, and the maps showing you the story play out using in-game mechanics.
The soundtrack is also incredibly great, having great level/map themes, themes for each kingdom whether it's their town/army/castle, and numerous dedicated character theme songs.
The only drawback are some gameplay elements not being explained properly, if at all, such as "Leadership Stars", certain "skill" descriptions being vague, and the "Support System" which directly impacts how you will play in the second half of this game. I do recommend that you talk to someone to explain to you the mechanics of this game so you know, most of them are simple anyways. And I recommend emulating this as save states are your best friend in such large levels/maps, please use the Project Naga translation patch, it's a really good English translation.
All I'm saying is, if Twilight of the Gods slapped as much as it did in Shadows of Valentia, a remake of the second Fire Emblem. I can't wait to see how they make the soundtrack of this game's remake.

This game is a masterclass in being a Metroidvania game, the animation, the music, the gameplay, and the different settings are all so vibrant and wonderful. In exchange though, the story is in my opinion simple but the game does a good job of showing you how bad the conditions are in Hallownest.
Some may complain that the game doesn't respect your time or that the maps don't do a good job of showing the player the areas, but that's the point of a Metroidvania, just lose yourself in the world, go explore every nook and cranny, the world of Hallownest is certainly always atmospheric enough to lose yourself in. Besides the game does give you a map at each beginning of an area, albeit for some currency. (Though it is not hard at all to gather enough currency to buy a map)
The only complaint I could have is it does have a very slow start along with the game being vague of where you need to go next, but that can always be fixed with looking at a map to see where you haven't gone or see areas that were previously locked to you before without certain abilities.

This game is pretty unique and fun. The best parts about it to me being the endless references to other media such as other horror games or creepypastas.
As for the specimens themselves, they are pretty meh, most being avoided by obvious gameplay cues or just progressing through the rooms rapidly, which isn't hard at all.
But it does well with its simple concept, feeling like a love letter to horror games and stories everywhere.

This game is pretty fun, with the level design always being exciting and dynamic. The power-ups also are pretty fun to play around with, especially the Cannon Box and Double-Cherry. The soundtrack is especially delightful, Double Cherry Pass' and World 8's theme being my personal favorites.
The "Shared 1-UP" system gets pretty chaotic if you're playing with friends but that adds to the fun in my opinion.

It's a fun game no doubt, has got some real bops in its soundtrack (Star Light Zone especially), and SEGA accomplished in setting a rival mascot to Mario.
But the level design leaves a lot to be desired, eventually you can't just run through everything and speed off. Labyrinth Zone is especially torturous.
But the game does right in the visual and soundtrack department, plus Sonic feels good to control with.

A good start to the Final Fantasy series. While the game has a very barebones story, characters (Or rather, self-inserts), and gameplay. It's not hard to see how this game was introductory to many to the RPG genre.
The game even has some little twists that attempt to keep the story engaging, but they're small and far between.