This was my first Fire Emblem game I ever played, and personally I would also recommend this game as someone's first Fire Emblem game. It's the most standard Fire Emblem game, good and simple gameplay, a simple story, and a great cast of characters to get attached to that not only extends to the main characters and villains but to the side characters as well. Along with being a GBA Fire Emblem game which always have some pretty awesome battle animations and spritework.

A lot of people in the Fire Emblem community will call this game "mid" with an awful story that has a lot of holes. And yeah the story does have some plot holes but that doesn't take away from how good of a story it can be without it being a worldwide conflict full of intrigue or complexity like the story of the Tellius or Jugdral games. There's still a fair share of tragedy, mystery, and twists that make this story at least worthwhile to see.
Plus for a game that's on the GBA it offers a lot of story content, having three separate story lines for you to play.

One being about a lost noble heiress of the plains reclaiming what's rightfully hers, not only for her title or noble status but rather to reclaim her own family that was taken away from her.
The second being about a just noble heir looking for his missing father but is thrust into a much deeper conspiracy.
And the third being of the heir's best friend coming to terms with his own image, secretly dealing with loss, and seeing the lengths he will go just to see his friends on the other side safely, even if it means putting the most heavy prices on himself.

But even then you see the stories of so many more characters, each unit has their own unique personality, their own desires, and their own backstories if you look deep enough for them. Prince Zephiel's arc in this game is especially good and in my opinion makes him a better character than before, adding depth to him and fixing some of his 1-dimensional traits in the previous game. The story of Nino and Jaffar are really well handled at being juggled alongside the main story of this game.

The Black Fang members are also all really brimming with personality, I could really only point out two villains that I would say lack any real charm or depth. Along with other members joining your army and having their own separate stories such as Legault.

Overall, the characters really make this game shine, and that's in big part to the Support System and Paired Endings. While it does suck that supports are limited to 5 conversations, just one of those conversations already offers a lot of personality from any character involved with them. And each of the recruitable characters you can get in this game will always be different and unique from each other.

I have a hard love-hate relationship with this game. On one hand the GBA Fire Emblems have some gorgeous animations and spritework, the soundtrack has bops, the gameplay is simple but made fun.

Buuuuuut at the same time the story is so generic you can devolve it to, “The military-heavy country decided to be a-holes to everyone. Dragons involved somehow.” and it has a “Good/Bad” ending trope that the game will not communicate to you.

The gameplay also just hates doing anything else for objectives other than “Seize throne/gate” not even a “Survive” chapter. Some chapters are just plain horrible (Chapter 14, how I despise you) and some classes in this game aren’t good. Thieves are just “Mega-Keys” no promotion, bad combat potential, a door or chest key on any unit can already have then do as much, if not more than a thief.

The hit rates in this game are rough seeing how this Fire Emblem uses “1 R.N” which really makes your hit percentage accurate. 63% hit doesn’t sound good with this game and any hit below 85% already will have you nervous that you will miss.

And the amount of missed potential in Elibe’s worldbuilding is plenty. You have so many interesting characters such as Elffin, the Elibean Generals, The Wyvern Generals, King Zephiel, Princess Guinevere, and “The Dark Priestess”. But most of it is sacrificed to forward the already generic story.

This game had a lot of potential and I can tell they had ambitions for the first Fire Emblem game after Shouzou Kaga’s departure. But it falls flat on most of it, there are good things here sure, but there are definitely some less-than-good moments you will experience in this game from the awful hit rates to the generic plot.

This review contains spoilers

IDK why this game was the one that got Nintendo to consider killing off the Fire Emblem series. Like…. Y’all made this a JP exclusive that actually sold and reviewed well there but the low sale numbers compared to previous games got them bothered. You never bothered to release it worldwide of course you got low sales numbers.
That aside, much like Shadow Dragon’s pros. This game’s customizable features offer a lot of options and the story writing is vastly improved, even adding a bit of dark elements with the story in the Gaiden chapters. It even surpasses Shadow Dragon in its own pros, the soundtrack also is improved in my opinion.
But otherwise, the Avatar character really does take a big role in the story as many say…. Too much of a big role in the story. The second they show up every character (Especially Marth…. The Main character) immediately drops everything and praises them to no end you’d think Marth married him and not Princess Caeda or at the very least keeps him as a consort after the war.

This was my second Fire Emblem game. And I’m pretty glad that I played it when I did because my god. I don’t think I could play it anytime after.
It was a fine game when I played it; the animations were fine, the gameplay was pretty standard, sometimes lackluster but it was pretty fine, the story was fine which is expected considering it’s a remake of the first game.
But having played Fire Emblem as much as I have now, this game certainly looks dull, animations are ugly (My god, those portrait skin colors make the characters look like they’re corpses who’ve undergone rigor mortis) and for the DS they could’ve TOTALLY popped off more in the visual department (The portraits) and I’m sorry but the art style for the artwork of this game is not my cup of tea.
But otherwise, the pros of this Fire Emblem is that it is incredibly customizable to your units, the reclass system offers lots of options, forging weapons can be busted but that always comes with a pretty penny, and the difficulty settings of the game offer lots of replayability (Eventually though the difficulty becomes straight-up unbalanced).
The story writing takes a massive improvement, gone are the days of looking at a manual to know what’s happening and the NES game dialogue just saying, “We’re in Macedon now! Where is that? IDK but we’ll be in Gra the next time!”
Marth, Princess Nyna, Princess Caeda, Tiki, General Camus, and the Macedon Royals receive a lot more writing and investment. Princess Nyna especially stands out as one of the most tragic characters in Fire Emblem history and they do an especially good job of showing how horrible her life is.
If you look past the ugly 3D (The…. PORTRAITS) animations and lackluster visual department this is a good Fire Emblem game that makes a good first step into the world of Archanea.

The way they made a game this good with the absurdly tight development schedule they had is beyond me. The world feels absolutely lived in, the day-to-day schedules show these characters have their own lives, their own interests, their own wants and desires, giving you more reason to save them from Majora before they all perish horribly.
The dungeons are extremely fun to play in, even with there only being 4, each of them are complex, big in scope, and offer unique solutions to their puzzles and obstacles.
Before I played this game I did hear endlessly how dark and melancholy this game's themes and story were, to the point I thought people were exaggerating a bit. But no, this game is so depressing sometimes it's shocking, knowing that everyone in Termina will die horribly. Some characters accepting death with bliss and others breaking down entirely mentally. Grief sometimes taking place as side characters find what has happened to other characters that have died, and the inevitable coming of death being big themes.
And knowing what happens to "The Hero of Time" Link after the events of this game only served to make his life seem more tragic, as he really was never thanked for his heroic deeds, everyone forgot him, and he truly is "The hero that time will forget"

This is actually a pretty good Zelda game for a newcomer and one I would especially recommend as a first game.
It's got a pretty cute art style, exploration is always rewarding and the hidden content is for the most part easy to come by, the dungeons aren't overly complicated, and the story is actually pretty strong and unique compared to other Zelda titles.
I do love how they kept the Gameboy's sounds on the soundtrack especially regarding the dungeon themes.
Also while is a bit of a shame that Link is 8 directional in movement, it doesn't absurdly ruin the game like some others can. Yes, Nintendo totally could've made Link flow well in movement in any direction, but going in an 8-directional movement scheme will not destroy your experience.
Seeing how this remake turned out I would love if they try their hand at the Oracle games, but that's most likely never going to happen.

The jump of quality from the first game and Adventure of Link to this game is astounding. Like many have said, this game set the precedent and standard for Zelda games in its formula and gameplay.
It's a pretty hefty game with a big scope, having thirteen dungeons, and two overworlds to explore all with plenty of content to find within them.
There is the feel of "Game doesn't tell you where to go next" that I had to look at a guide two times but those moments were very far away from each other.
But this game still holds up especially well in almost everything; combat, gameplay, music, and exploration are all pretty well done even by the standards of 90s games. Some dungeons still feel pretty unique compared to today such as Skull Woods and the Thieves' Town.
The only drawback due to its age is the story pacing not being good at all but it's still a pretty standard journey.
Overall this game deserves to be as iconic as Super Mario World, Super Metroid, and Donkey Kong Country.

They really weren't lying when they said this game is difficult and sometimes tedious. The combat on paper is a pretty good concept such as high/low blocking and the different sword moves being introduced in this game. But once you fight enemies like Wizzrobes, Fokka, or Darknuts (Without getting used to the combat) you will absolutely get demolished.
The dungeons are pretty unique, but with the amount of invisible walls and holes is absurd, you'd think they would've learned considering the first game had lots of problems with invisible bomb-able walls.
Other than that, the level system is nowhere as bad as I thought it would be, but I found I prioritized increasing life way over magic due to how easy death can come in this game.
This game does have some legitimate pros and things I could enjoy seeing in a future Zelda game (Not happening) but the cons really overpower it, if you're good at this game. I just know you didn't get there without some measure of anger along the way.

This game is a good game for having started the Zelda series. I can definitely see how it was an instant hit in its time, being the best open-world game at the time, the dungeons being great "Underworld" segments, and the items being great in use most of the time.
But that doesn't mean it does not have its flaws, I heavily recommend bringing a guide or a walkthrough to play this game and pretend you have a "Treasure Map" or something. The amount of invisible bomb-able walls is absurd, hidden burn-able trees are awful, and the dungeons just aren't discoverable at a certain point.
The combat is actually pretty fun though, some enemies can be a pain such as Wizzrobes and Darknuts but once you get to a certain point you can kill them pretty easily.

This is a massive improvement of the DS game, and it keeps the formula of the series going well. However it fails to improve upon anything from the previous game intuitively apart from quality of life changes such as the power-up storage system.
Plus this game reintroduced the Koopalings after so long and now they're given lots of love.
But this game really is the start of the stagnant downfall of the "New Super Mario Bros." series up until Wonder. Which is what the series should've evolved to for a long time.
Overall, it's a good Mario game, but without the nostalgia-tinted glasses I have of this game, it's really nothing special, co-op is fun though.

This game in my opinion is the Breath of the Wild in the Wii era of Nintendo games. They made this game feel so open, most of the galaxies feel unique and open. The soundtrack is incredible, often making you feel like you're in an expansive galaxy, and it has a lot of excellent tracks such as Rosalina's Observatory, Gusty Garden Galaxy, Buoy Base Galaxy, and Melty Molten Galaxy.
And even then it's amazing that this game is now 17 years old, and it still holds up to the future Mario games including Odyssey, Wonder, and 3D World.
This game is incredibly influential to me and partly shaped my love for video games today, I firmly believe I would not be here rn playing all these varieties of games without this one to play throughout my childhood. But albeit, this game is amazing, it does have some flaws, the biggest to me being that some galaxies feel incredibly similar such as the bee and autumn galaxy. And especially the beach galaxies.
But eitherway, this game is amazing and I'm convinced it will stand the test of time.

This game does an especially great job of capturing the dread of Resident Evil. Just walking around the R.P.D hoping that I would not get ambushed by a bunch of zombies, a licker, or Mr. X when could hear his gigantic footsteps. And sometimes causing my own suffering by going into a room I left a bunch of zombies in and forgot about them just to get reminded instantly of their existence.
The gameplay is fantastic, controlling Leon and Claire feels amazing, and the movement is great which gives a big boost to the gameplay when it comes to outmaneuvering the zombies. The puzzles were never frustrating or overtly complicated, the longest puzzle being an extension of exploring an entire area for yourself.
The sound design of the enemies themselves is great, I never got threatened by seeing a single zombie but hearing their snarls and cries still unnerved me, the croaks of the "Ivy" enemies were just terrifying along with their accompanying theme.
Ambient horror tracks are once again used to great effect just like the first game's remake, the ambience of the Umbrella Lap was especially great, even when nothing was happening I felt like a licker would jump out any moment.
The scares in this game were incredibly effective, a licker bursting through a window on Claire's route made me pause the game from how sudden it was, a zombie bashing against a window, every Cerberus being alerted in the basement of the R.P.D was especially anxiety-inducing.
Mr. X is also really as great as they say, hearing his footsteps already puts you in an extremely nervous feeling, and hearing his chase music while not knowing where he's coming from has got to be one of the most nerve-wracking things to ever happen in this game.
The only drawback is I feel that Mr X wasn't as used as much as he could've been in both play routes, but I feel like him chasing you the entire game would've definitely gotten annoying. Ada's segment is fun, but her tracing the electronics was not my cup of tea.

This is an amazing remake that improves upon every aspect from the original Metroid game on the NES. Not only that, it also adds the trademark unsettling horror-esque elements into this game.
The Zero-Suit segment while seeming tedious, personally made me feel anxiety-ridden, showing just how helpless you are without the suit.
The boss fights are pretty fast, the soundtrack is good, and the gameplay is pretty fun and I often found myself hardly getting lost or frustrated on where to go in the game as it does a good job of guiding you in a subtle way.

Final Team: Typhlosion, Togekiss, Jumpluff, Mismagius, Magneton, and Jynx

I can see why people don't like modern Pokemon, especially their latest remakes. This game is GREAT.
It's got plenty of content especially offering the opportunity to explore the Kanto region and revisit it's towns and cities with redone visuals, songs, and sometimes revamped layouts. The game feels exactly like a lived in world since different events can happen depending on the time and day you play that game in such as battle rematches. Every city and town always has a unique place to visit that makes the world feel more alive and storied.
The only real drawbacks are the absurd levelling curve, I found myself especially struggling to progress in levels naturally in the 30-40 level range with the game giving me level 16-24 level pokemon to grind off of. And the story is extremely barebones, Team Rocket is actually not that big of a presence in the story unless it demanded them to be, it's great the team is fleshed out with the Team Rocket Admin characters though.
But it doesn't change that this is an incredibly wonderful Pokemon game, it's really understandable why so many people say this is the best remake and games in the series.

A perfectly fine Mario platformer. Granted it is limited considering it's a Gameboy game. Though it does offer some uniqueness such as submarine and plane segments that don't appear in any other Mario game (A bit sad, that)
A short and fun time, the game offers a unique feel like Mario Bros. 2 gives, not taking place in the Mushroom Kingdom but in Sarasa Land instead, plus it introduces Princess Daisy, and its always fun to see the introduction of Mario characters.