Kirby
1994
2020
2019
I love the way I became the character as I progressed.
A series of choices, some bizarre, some straight-laced, that I made throughout the game succeeded in immersing me into a character that was not myself, but one that I understood.
A game where the genre of "role-playing" is a more apt descriptor than most that wear the label.
A series of choices, some bizarre, some straight-laced, that I made throughout the game succeeded in immersing me into a character that was not myself, but one that I understood.
A game where the genre of "role-playing" is a more apt descriptor than most that wear the label.
1994
2021
2021
If you're like me and have a job where you sit in a chair answering phone calls all day, then this game is the perfect thing to put on your side monitor. Something that is engaging enough to pass time, but simple, and dare I say boring enough to not fully distract you from your job.
I basically got paid for playing this.
I basically got paid for playing this.
2018
2017
Open world game with above-average storytelling, that's biggest problem is the tedium of it's open-world template design, which felt dated-on-arrival coming out at the same time as a true groundbreaker like Breath of the Wild.
After a shaky start, I think the combat comes into it's own about a third of the way through, although I would have much preferred the game to take the naughty dog route of having large, open linear areas. The sidequests add nothing to the game and open-world traversal and side activites are just not interesting. The game is best played running from main quest to main quest.
After a shaky start, I think the combat comes into it's own about a third of the way through, although I would have much preferred the game to take the naughty dog route of having large, open linear areas. The sidequests add nothing to the game and open-world traversal and side activites are just not interesting. The game is best played running from main quest to main quest.
1988
Always knew I would love this but importing the drum was intimidating.
Finally bit the bullet and ordered the thing, and have spent the last two weeks since absolutely obsessed with Taiko no Tatsujin; As of now, I have cleared every song on Hard, started working through the Extreme difficulty. I even made it into the top 500 players in the Hard difficulty online ranked league.
I missed having a good plastic instrument game, and this offers a great tactile percussion feel while taking up significantly less space than a Rock Band drumset or even a Guitar Hero controller.
This is a rabbit hole I see myself falling down for a good while. Already looking at sensitivity mods for the Hori drum kit.
Finally bit the bullet and ordered the thing, and have spent the last two weeks since absolutely obsessed with Taiko no Tatsujin; As of now, I have cleared every song on Hard, started working through the Extreme difficulty. I even made it into the top 500 players in the Hard difficulty online ranked league.
I missed having a good plastic instrument game, and this offers a great tactile percussion feel while taking up significantly less space than a Rock Band drumset or even a Guitar Hero controller.
This is a rabbit hole I see myself falling down for a good while. Already looking at sensitivity mods for the Hori drum kit.
2003
2011
A fantastic slow-burn first installment to an incredibly lush world that takes its time fleshing out individual characters and towns to an immensely charming degree.
Graphics havent aged spectacularly, largely due to it originally being a PSP title; and combat moves at a spectacularly slow pace by default. Luckily the PC version lets you fast forward this x4.
Gonna take a bit of a break, but am certainly on the hook for the second chapter.
Still ver
Graphics havent aged spectacularly, largely due to it originally being a PSP title; and combat moves at a spectacularly slow pace by default. Luckily the PC version lets you fast forward this x4.
Gonna take a bit of a break, but am certainly on the hook for the second chapter.
Still ver