This entire game is an ache that emanates throughout the entire body, it's source lying somewhere deep in the back of the mind, the soul. There's only one other world I can think of that makes me feel that way. The real one. More than any other video game I've played, any fictional world I have interacted with, Revachol feels like a real place. Not because of fancy AI or beautiful graphics, but through atmosphere and dialogue. My only gripe is that the developers didn't go far enough. They didn't do more. So many view this game as a masterpiece and I understand. Really, I do. But it doesn't feel complete. It feels like a demo for something truly transcendent.

This game is my version of Peter Griffin's, "I did not care for the Godfather". All of my friends love this fucking game. I couldn't even finish it. And I don't even really know why I have no desire to continue it. The combat and swinging is solid. But it got stale. Once I learned the mechanics, I needed the world and the story to grip me. It just didn't. And I don't know why. The characters aren't badly written and the visuals aren't bad or anything. But I just don't care and I even found myself straight up hating the characters during cutscenes for absolutely no reason I can spot. Just like funny Family Man, the only answer I can give for why I didn't finish this is, "It insists upon itself". A statement that means absolutely fucking nothing because I can't explain why I don't like the thing everyone else likes. I just don't.

This review contains spoilers

Now this is more like it. Borderlands 1 was so relentlessly boring but this game is pretty nice. The environments are far more diverse and pretty to look at. The characters have more personality. I found them rather fun to listen to, even if the writers stretch some of their jokes for far too long. The weapons have more differences, my favorite being Tediore. When you reload, you throw your gun at your enemies to blow them up. The story isn't Shakespeare but it's engaging on a basic level. Handsome Jack is a murdering facist bastard but a very charismatic one, which I'm a fan of. And boy does he talk so much shit. So much so that when you finally blow his head off, it feels really good after all that build up. A lot of people on this site really fucking hate this game. Others seem to think it's a masterpiece. It's neither. It's just a nice, fun experience. Overrated? Yes. Trash? No.

This dlc is so fucking boring. For the final experience in the Borderlands, you get to hangout in... the Borderlands. But like, you fight a Claptrap rebellion this time. Okay. Outside of the Claptrap enemies and the final boss, there is absolutely nothing new here. It's filler. Padding. It even reuses all the dlc bosses. General Knoxx has it's flaws, but it's a far better sendoff for this already unimpressive game than this yawn fest.

A mediocre dlc for a mediocre game. Except, unlike that game, this dlc has you backtrack a million times in incredibly boring highway drives. I gotta admit though, that final loot vault is fucking cool.

This dlc is comically terrible. Outside of the introduction of Moxxi, this dlc has nothing of value. The arenas are a lazy reuse of assets. And yet, Gearbox took this already generic dlc and managed to make it one of the most ridiculous gaming experiences I've ever had. Partaking in these arena battles rewards no XP and primarily low-tier loot. There is no real reward to partaking in this dlc. Even more bizarrely, these arena battles start off short, only to then ask you to fight in 2 hour versions of them. Why? Why is it TWO FUCKING HOURS. When I realized that it had been an hour and my friend and I were only half way through one of the arena battles, I began to laugh maniacally. Who sat down and decided to do that? What were they actually smoking?

While the dlc takes place in the still forgettable and generic Borderlands 1, the setting is a completely different story. Long forgotten are the dull colors of the desert planet Pandora. Here there is an atmospheric dark forest full of fog, promising battles with not the mutated but the supernatural. And fuck, do I love the supernatural. The plot is a spooky campfire story told by Marcus to his kid, giving it a surprising amount of warmth. It's just... nice.

FPS mediocrity. Generic gunplay, generic driving, generic environments, generic skills, generic characters, generic everything. It isn't exactly garbage. It's competent, at least. But it never goes beyond that. The definition of mid.

mmo's will straight up have some of the most amazing character creators of all time and then have everything else be boring as shit

no wonder kid me just kept on making new characters that was the only fun part

why is the combat just holding left click wtf? no wonder kid me never got far into this

killing Gollum with fall damage literally never got old. it was funny the entire game

"A FREE FUCKING MEAL?!?!?!?! IN MY CONSERVATIVE AMERICA?!?!?!?!?!" - my friend playing this with me when I got an easy win

if my friend stabs me and continously slides his blade through my skull over and over and over one more time I'm gonna SCREAM