KrimsonKnight
2022
2016
on the one hand, this game is largely an improvement over the original and was a huge game for casual fighting games. However from the perspective of the FGC and more seasoned fighting game players, this game is broken by an overabundance of zoning. very solid story mode though like always from NetherRealm
2007
2019
As someone was inspired to get into a career in game development cuz of Kojima, I have an interesting view of Death Stranding. my bias aside, I know that this game has very little appeal to the general audience and is fundamentally flawed/unfun in a lot of ways. and yet I can't help but still enjoy the shit out of this game and treat it as a relaxing game for me to immerse in and get swept up in the atmosphere. I can't say whether you will enjoy or hate the niche appeal of it, but its enough for me.
2016
While I didn't pay too much attention the story on this first playthrough since I am not a LOTR fan, I did still give this game a chance on the grounds of how many GOTY awards and nominations I remember it getting. what I discovered was a hybrid of Assassin's Creed and Arkham style combat with a touch of the Witcher series with a unique albeit somewhat tedious Nemesis/enemy system. overall the experience was solid regardless
For me this was a revisit of a game that I discovered and enjoyed years prior between middle and high school when I first became interested in Mafia and Gangster films and media. going back to it now I was hit by a surprising amount of nostalgia but also was able to more clearly see the game's gameplay issues and some story pacing issues and the game's empty world map. However the game excels where it needs to for a mafia story, which is the dynamics between all of the characters, giving a great story that takes inspiration from both Coppola and Scorsese films alike. And so if you do decided to play this game, this is definitely the version to play
2017
A puzzle platformer that simultaneously manages to be cute and eerie all at the same time without compromising either aesthetic. the puzzles are mostly straightforward and flow well, and the various areas feel distinct enough from each other, even if the plot does well like it needs a bit more explanation at times
2005