I'd rate this 5 stars, BUT -

BUUUUUT -

Metroid Fusion
Metroid Fusion
- there's always that little bitter taste that it's called Metroid but the map isn't, y'know... [waves hands around] thiiis.
Yume Nikki
Yume Nikki
- despite how lovely of an experience it is, and how the harsh bits add to the mood, it's just too unwieldy to actually play without spoiling yourself.
Signalis
Signalis
- when the game needed one good boss break, after the incredible Mynah fight, the Chimera fight sucks.
Iji
Iji
- the platforming is clunky.
Inscryption
Inscryption
- the parts are disjointed in feel, and surprisingly/disappointingly not in a way that I feel helps the narrative.
The Jackbox Party Pack 3
The Jackbox Party Pack 3
- Quiplash is a giant whatever.
Tetris DS
Tetris DS
- infinite spin kinda gimps the difficulty.
Doki Doki Literature Club!
Doki Doki Literature Club!
- as much as I love it, the ending just doesn't stick any thematic landing.
Who's Lila?
Who's Lila?
- there's some escape room-ass puzzle design that takes out of the game's mood, and the Lynch references are a bit on the nose.
Point Blank X
Point Blank X
- IR is always just a hair behind proper CRT light gun tracking.
Riven: The Sequel to Myst
Riven: The Sequel to Myst
- the fire marble puzzle kinda sucks in execution.
Cave Story
Cave Story
- the early backtracking is baaaad.
Team Fortress 2
Team Fortress 2
- for better or for worse, something or all of the things that got updated changed it past what I loved.
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
- the Triforce chart quest is arduous.
Zero Escape: Virtue's Last Reward
Zero Escape: Virtue's Last Reward
- Kyle.
Gran Turismo 4
Gran Turismo 4
- the economy is just wrong enough that it feels like grinding the RSC to sell over and over is the best way to play it.
Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade
- it just doesn't feel feature-complete with skills missing, and the tutorial segment is pretty long for something so braindead.
Mario Kart DS
Mario Kart DS
- my thumbs still hurt.
Fate/Stay Night
Fate/Stay Night
- it's Heaven's Feel and we're back in Shirou's house, again, having lunch.
Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow
- the touch screen stuff is goofy, and Ayami Kojima got stiffed.
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
- Go My Way is a thing.
Elite Beat Agents
Elite Beat Agents
- you make me wanna la-la, though I could never hear actually hear the lyrics and looking them up I'm fuckin dying
Deltarune
Deltarune
- I mean, I might, but in like fifteen years.
You and Me and Her: A Love Story
You and Me and Her: A Love Story
- as much as the narrative and some of the metafiction landed, it felt like the shift section was missing a bit of struggle, whether that meant more interaction to get out of the situation or just more time to let it simmer.
Mega Man Zero 2
Mega Man Zero 2
- the ranking system is dopey and the screen real estate is cramped.
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
- 🔷






























































































































































did I simulate the temple that made me stop playing this game twice well enough?
Marvel vs. Capcom 2: New Age of Heroes
Marvel vs. Capcom 2: New Age of Heroes
- I'm actually having trouble here, the only reasons that come to mind are Sentinel, Magneto, and Storm...

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