I'm not sure what to say about NMH 3 I just find it the middle ground of the first 2 and that's fine. I enjoyed my time with this game but It has it's flaws. For example I found the line up of bosses to be the weakest in the franchise (Except FU he was the highlight of the game) and to me they were extremely easy and at times I felt like the regular enemies were stronger than them. I felt like the open world was fine (a lot better than the first) but it wasn't really something I enjoyed. The job system returns (and is similar to the one in NMH 1) but this time it was less grindy than the first game and I only ever found my self doing a job like 3 times. Overall I enjoyed my time with the NMH series but it'll probably be a while before I replay them.

To me No More Heroes 2 was a lot more enjoyable than the first. It fixed the major issue I had with the first game which was the boring overworld and the boring grind to the next level/boss (and while that was the whole point of the first game it was just something I was not a fan of). When playing this game I also noticed it was quite a bit easier than the first which I liked, because I could basically shut off my brain as I kill everything in my path, but I also felt like there was never any learning curve like in the first game. I felt like the bosses were at the same level of quality as the first (with the exclusion of the final boss because it fucking sucks). Another thing I really enjoyed with this game is the parts where you played as Shinobu and Henry since they offered a new a new fighting style for them both. The job system was also improved in my eyes with them being Retro style minigames except them being in engine (except the 8th job which was basically the same one that was in the first game).

Pretty strong first entry on the Streets of Rage series and a solid Beat em up game. Good music, gameplay and sprite art, ect. However the bosses weren't too memorable and that duo boss soured my experience of the game for a bit and the fact you have to beat it twice was worse.

This is a game that means so much to me. I always happen to play it about ever 1-2 years and I almost never get bored of it. To me it just gets better with every playthrough especially if you decide to go down different paths on how you treat specific characters. While it is very limited on what major choices can effect the story (It's a telltale game) it still manages to be very repayable. I love the fact that as a player you have to think about how certain choices will not only effect Lee but also Clementine. However if there is one part of this game that I feel that it needs an improvement is the last half of episode 3 with that god damn train because it's such a slog to get through.

Before I even stared this episode I had a feeling that It might over take episode 4 as my favourite episode and it 100% proved me right. It starts of with such a simple of "who killed Beatrice" and it expands to so many different results, like how the name "Beatrice" can refer to (from what I can remember) 3 different people. The past of Kinzo was also pretty cool as well as the scene where Kinzo apologises to "Beatrice" as I felt like it was meant to mirror the first ever scene in Umineko where it shows Kinzo Lamenting over wanting to see "Beatrice's" smiling face one more time. I also loved how it answered so many mysteries that was set up in the first half. Like the origin of the gold, who Beatrice is, Battlers sin from 6 six years ago, the solution to the epitaph and etc.. I loved the dynamic with Willard and Lion and the amount of twists the tea party revealed (I can't believe it got me to feel sympathetic towards Eva ). I am really curious on how this story end and I hope that episode 8 will live up to the hype this episode built up for it.

Unfortunately for me my Xbox 360 disc tray has gotten stuck (I was using the Sega Mega Drive collection to play this and thankfully there was no disc in there when it got stuck) so now I am now unable to progress within this game (I was using the Sega Mega Drive collection to play this). It is such a shame as well since I was really enjoying it and you could tell that the team working on the game fully understood what the Master System could handle and I felt like they managed to push it to the limits. like the sprite art in battle is quite stunning, I really enjoyed the fact the dungeons were in first person and the overworld was also pretty cool. The main complaints I have with is game is it's official translation (although it's pretty common for most games of it's era) and it's music, my god the music could make anyone go insane but yet again I'm pretty sure this was just the case for a lot of Master Systems games. I'll most likely move onto the other games in this series and return to this one whenever I fix my Xbox 360 disk tray.

To put it simply A Hat in Time is one of my favourite 3D platformers of all time. From the beginning to the end it knows what style it's going for and never strays from it. The level design never becomes dull due to the fact (especially in the later parts of the game) as it designed around the multiple hats and wants you to mix and match the on the fly. This game has never left me bored in the multiple times I have 100%ed this game and is the one game I would recommend to every fan of the 3D platformer genre.

To me this DLC is another one that's worth it if you are going to play A Hat in Time. The main Nyakuza Metro chapter is really fun with so many new cosmetics to unlock not the mention stickers that's a new collectable (which is more than a novelty more than anything) which pretty cool. i'm also pretty sure it also unlocks some extra content towards the death wish content which is yet again pretty cool.

I'll be honest while the Arctic cruise chapter of this DLC is a 3/5 where the only good level is ship shape (I love how hectic it can get) however where this DLC really shines is the death wish content. Like Death wish is that good I'd recommend the DLC just for it. It's basically just remixed versions of levels in the base game just made harder and it's just a really fun challenge with the added bonus of rewards like outfits and badges. It really pushes the player to perfect the well made controls of the game and is just a good time all around.

This game is quite a strange one, It feels like a Wii game but at the same time I feel like I would hate to play it on the Wii. The early game sucks like the bosses are really tanky and most of the time I feel like they weren't really engaging. It then picks it self up around the half way mark (I'd say after Destroy man). if this game were in a Mission based structure where you select the next stage or shop through a menu I feel like it would help with it's pacing but it's just not like that. For example, in the game, once you beat a boss you then have to complete very boring jobs to get enough money to move onto the next stage and I just don't like how it's done (maybe in the sequels it get better). The game does make up for it though with some great memorable characters who really help with the style it's trying to go for. That's not to mention the last like 2 bosses in the game with the dumbest twists ever but since this game doesn't take itself too seriously and I love them.

From what I played it was pretty good however I just lost motivation to play the game. It was dated but in a good way it has all the charm a piece of Alice in wonderland media should have the character design was very unique as well as the music however the platforming was a bit clunky the combat 100% screams a pc game as well I can't imagine playing this on controller. Maybe one day I'll replay this but for now I think it's time for me to mark this game as shelved.

To put it simply Jet Set Radio is a amazing game. From the art style to the music and the game play it just oozes with charm. Though at times the game would do something to show some of it's age. The amount of playable characters this game offers is also quite shocking .

It's strange that this is the only other mainline Yakuza game that only has Kamurocho as an explorable location but it makes up for it by having 4 playable characters. I enjoy the fact that every character has their own fighting style and really helps the game it remain fresh as possible. I love the way the story is managed with how each characters story is interwoven into one connected story and aside from the Rubber bullets twist I feel like it was done really well considering the fact this was the first attempt for the series as well. I do feel like Kiryu was kind of pointless in the grand scheme of the story but I don't mind. That final chapter and 3 of the final bosses were really good I did have a problem with Tanimura's boss which is a shame considering I was growing to like his fighting style and I felt like a boss that could counter it would of been pretty cool. I love Taiga Saejima's character however I feel like the twist ruined part of it which is a shame. Akiyama is such a great character as well it was also a nice addition to tie him with the first game with him being one of the civilians picking up the money near the end of the first game. Tanimura was a character I was a bit iffy with to begin with but over time his story was pretty good. Also For Faith is such a good song to use as the one that plays every time you launch the game.

So far I think it's safe to say that this is the best Shantae game. Not only does it have Shantae and Risky teaming up to fight a greater threat (which is always peak) but it has the best move set in all the Shantae games. I preferred the more "linear" feel of this game and it's islands over Risky's Revenge and how the game was separated into layers so far it's the only Shantae game I went out of my way 100% complete. The only area I didn't like was Mud Bog island but other than that this game was great.

The first half of this chapter (while good) felt way too obvious out it's themes about love and it is the weaker half of this chapter but it really picked it self back up around the time of the first twilight. I feel like parts of my problems in this chapter is how I really do not care for the relationship between Shannon and George (I like the other relationships, like Jessica and Kannon as well as Battler and Beatrice). The foreshadowing of the Logic Error was also done well but my dumbass thought it was meant to represent Ange and how she is close to her family and yet cannot reach them (not because she can't leave the room but because they are dead). This chapter managed to hate Erika even more especially when it's revealed that she killed all the previous "victims" to ensure that they were dead (I love Dlanor tho).



(I might change the rating after I finish reading the entire VN)

Edit: changed from 5 stars to 4.5 stars