The most dissapointing thing for me is how hard it is to find a match for the DLC zombies maps - I'll probably never get a good run of the last 2/3 maps now.

I'm not enjoying it so far, but it was a gift so I feel inclined to see it through.

I succumbed to the hype on this one.

Custom games lobbies were awesome (though reach quickly replaced it for me and my friends.

Me playing literally any first person shooter made after 2004: 'This is just Half Life 2 but X'

Was my first Fire Emblem (played in 2018-ish) and made me want to play some of the other entries, so mission accomplished.

Having all the characters and cups unlocked from the start is a bit of a yikes.

I should probably go back and do the other 2 routes... and then maybe buy the DLC...

2001

A PS1 game that missed its launch and released on PS2 doesn't exactly age with grace.

This review contains spoilers

The ending raises far more questions than answers... Why are there mechs if it's all a simulation? Why is there different sectors if they are in the same pods together? If it wasn't for that final twist I would have hailed this game as one of my all time favourites.

The quicker I accept that this game is a visual novel the better.

after 5 years I have finally caught up to the current patch (just in time for Endwalker to set me back again, oh well).

The dungeons and raids are fantastic. Not too many complaints there.

However, if you want me to be invested in your story cutscenes you they need to be way more fluid. I'm sick of long, stiff animations and a 5 second delay for the next text box to appear.

Saying that, I am excited to finish off the raids I missed and play Endwalker.

I can't imagine playing this without a guide, I do not have the patience for that >.<

I really enjoyed being able to name and customise my characters, as well as the class change system (which reminds me a lot of Fire Emblems promotion system).