Even on last gen hardware, this game rocks. Another great, if somewhat predictable story is propped up by the same awesome gameplay as it's predecessor. The side content is still rather thing, but that isn't enough to detract from the experience.

This game really makes you feel like someone having a good time playing Spider-Man PS4. Jokes aside, Spider-Man PS4 is a brilliant super hero title that captures the fun, pathos and most importantly the game feel of Spider-Man. What really pushes this game over the edge though is the attention to detail. Without question the best Spider-Man game and one of the best Super-Hero games as well. I actually like the non-Peter sections. The only issue I have really are the thin somewhat repetitive side content.

Detroit: Become Human is story that focuses on three protagonists. Conner, a detective who ad-libbed all his lines and is thus the best part of the game. Markus, whose story is a hilariously obvious racism metaphor that's so poorly thought out it comes back around to being racist. Finally, there's Kara, whose story is just flat out racist and has a plot twist that actively ruins the rest of her story. Luckily for this game, when it's not being actually kind of good, it's very very funny.

Boy howdy this is a weird one. A very janky kind of, not really, clearly unfinished RPG. Features a combat system that's a mix of Devil May Cry, Dark Souls and, of all things, Dynasty Warriors. Weirdly though it kind of works, and the form switching mechanic opens up a lot of fun combo possibility. Unfortunately even on normal the game is far too easy for it's own good and the story is just an absolute mess that does my boy Aruto dirty. All that said, it's still a fun time, especially if you're a rider fan.

A unabashedly weird game on every level. The walking mechanics are actually fairly deep and fun to learn. The story, while bonkers, provides enough of that Kojima earnestness and heart to still be compelling. The combat is bad, which is fine since it's not the focus, but the fact that this combat is used during the visually stunning but otherwise underwhelming bosses is an issue. Be warned, this game will only work if you vibe with it. I vibe with it hard, but anyone else is just going to bounce off of it.

A janky mess of a game with the humor of your annoying middle school friend who you don't hang out with anymore after he stopped showering and refused to wear anything besides trench coats and sunglasses. In spite of all that, it's a fascinating little pseudo-immersive sim with fun and visceral combat. And beneath the lazy racism and misogyny, it does has some clever satire to offer.

Take literally everything that was even remotely good about the original, and dial it up to eleven. Psychonauts 2 builds upon the narrative and gameplay foundations of the first to create a touching, funny and unforgettable adventure that proves that Double Fine is one of the best AA devs working right now. I can't wait to see what they do next.

A surprisingly deep platformer in both it's mechanics and story telling. Wonderful levels that marry narrative and gameplay seamlessly in ways most platformers can't or wont do. The result is a game that sticks in your brain long after it's finished.

A fun adventure from start to finish. A bit of a slow start, but once the game gets rolling it's one heck of a ride, and one that I wish lasted just a little longer.

What a mess. Cyberpunk 2077 is a game that tries to do everything, and is only passable at about half of them. The story is well told but empty of real meaning. The open world is pretty but empty and static. The gameplay offers a lot of options but all of them are shallow and funnel through the same ways. On it's own, it's a perfectly average if extremely janky RPG, but when one considers the hype, the lies and the unjustifiable mistreatment of workers, it's mediocrity is damning.

This game has a lot of content... way too much. None of that content is necessarily bad, but it's so all encompassing, and so formulaic, that it just become rote by the half way point. There are moments when the soul of the first return, particularly in character moments, but for the most part it's buried under just mountains and mountains of content. It doesn't help that it's the most restrictive and least reactive game in the series. Soundtrack is a ten out of ten though.

A step down from the first game in terms of writing quality and player choice. The combat is more fun, and the graphics much better, but it losses the soul of the first game in the process.

A weird, janky mess of an RPG that I just love. Jank aside, it's quite well written and surprisingly free form for a game of it's type. In my opinion, the series only got worse from here.

Not quite as free form as the first game, but far more polished and easy to play. A gripping conspiracy narrative combines with multi-layered level design and terrible boss battles to make one of richest Immersive Sim experiences this side of Arkane studios. If the jank of the original turns you off, then give this one a try.

A brilliant tour de force of game design. Narrative design... not so much, but that's part of the game's weird janky charm. It stumbles in it's latter half, but what's there is still of a higher quality then most games released after it. If you can put up with jank, then there's no reason not to play this game.