A fantastic multiplayer mod held back by terrible progression. Emotionally resonant story moments and an outstanding open world held back by a lack of variety and an overarching story that's too concerned with sci-fi gobbly gook and sequel baiting to be satisfying on it's own. In every way Halo Infinite is a game one or two steps away from greatness, but what it does achieve is still pretty amazing.

A brilliant isometric RPG with fantastic world building and pacing. Manages to feel free-form while still pushing you down the optimal path. Really the only issues is the terrible, overly punishing combat system.

The first, and best, of the Bethesda Fallouts. Manages to retain the quality writing and world design of the isometric games while replacing everything that didn't work (I.E. the combat). The writing isn't AS strong as the old games, and about half of the DLC's are crap, but this is still one of the best games Bethesda has made hands down.

A sequel that proves that bigger is not always better. It retains the terrible combat from the first game, but replaces the tight dramatic writing with an unending stream of bad jokes and pop culture references. Not the worst game in the series, but probably the worst in the main series.

This game just sucks. Disregarding the fact that it's a bad Fallout game, it's just a terrible game in general. Combat is floaty, the story is non-existent, and too much of the game relies on awkward isometric platforming. Unless you're a die-hard Fallout fan like me, don't bother.

The best game I've played. A rewarding freeform skill system, an narratively rich world and characters, secrets around every corner, and one of the best climaxes in all of video games. It's not for everyone, and it's far from perfect, but for me, this is the standard by which I compare other games.

A brilliant tour de force of game design. Narrative design... not so much, but that's part of the game's weird janky charm. It stumbles in it's latter half, but what's there is still of a higher quality then most games released after it. If you can put up with jank, then there's no reason not to play this game.

Not quite as free form as the first game, but far more polished and easy to play. A gripping conspiracy narrative combines with multi-layered level design and terrible boss battles to make one of richest Immersive Sim experiences this side of Arkane studios. If the jank of the original turns you off, then give this one a try.

A weird, janky mess of an RPG that I just love. Jank aside, it's quite well written and surprisingly free form for a game of it's type. In my opinion, the series only got worse from here.

A step down from the first game in terms of writing quality and player choice. The combat is more fun, and the graphics much better, but it losses the soul of the first game in the process.

This game has a lot of content... way too much. None of that content is necessarily bad, but it's so all encompassing, and so formulaic, that it just become rote by the half way point. There are moments when the soul of the first return, particularly in character moments, but for the most part it's buried under just mountains and mountains of content. It doesn't help that it's the most restrictive and least reactive game in the series. Soundtrack is a ten out of ten though.

What a mess. Cyberpunk 2077 is a game that tries to do everything, and is only passable at about half of them. The story is well told but empty of real meaning. The open world is pretty but empty and static. The gameplay offers a lot of options but all of them are shallow and funnel through the same ways. On it's own, it's a perfectly average if extremely janky RPG, but when one considers the hype, the lies and the unjustifiable mistreatment of workers, it's mediocrity is damning.

A fun adventure from start to finish. A bit of a slow start, but once the game gets rolling it's one heck of a ride, and one that I wish lasted just a little longer.

A surprisingly deep platformer in both it's mechanics and story telling. Wonderful levels that marry narrative and gameplay seamlessly in ways most platformers can't or wont do. The result is a game that sticks in your brain long after it's finished.

Take literally everything that was even remotely good about the original, and dial it up to eleven. Psychonauts 2 builds upon the narrative and gameplay foundations of the first to create a touching, funny and unforgettable adventure that proves that Double Fine is one of the best AA devs working right now. I can't wait to see what they do next.