Quite disappointing and very mediocre. When the game is actually what you expect, the arenas with enemies, it is pretty solid, however, that's half the game, the other half just slows you down with linear, basic platforming and unnecessary puzzles so the player can pay attention to the bedtime story that other characters tell you, the story isn't bad, but it just gets in the way by slowing you down, I would rather if games like this didn't have a story or were executed better. The arenas, as I said are pretty solid, well thought enemies and nice placements, the game looks pretty good and I honestly don't see what is wrong with games that look futuristic, feels like everyone started disliking it after the futuristic CoDs, but I admit that it can get in the way, so much shit on my screen I can't see enemy telegraphs sometimes, a few frame drops and freezing on the PS4 version just makes it worse. The game kinda bumps up in the second half when you reach the first boss, though it's by far the best one, the others are just a bit above average.
Solid game when the levels are not a walking simulator with basic ass platforming and no enemies other than boring puzzles and bedtime stories, which is around half of the game

This feels like a troll game more than a game; secrets are meant to be secrets, not a mandatory thing, except that the whole game is based on that concept, and as you can guess, it doesn't fucking work, imagine having to understand the entire FNAF lore for the FNAF games to be playable, this is the game. This piece of cat shit is extremely confusing as to where you need to go and instead gives you stupid tips and expects you to understand them, and a lot of the tips are also hidden without tips to find the tips. It also doesn't help that most areas look the same with slightly different colors.
And here it comes the: "Erm, actually, just use a guide or a proper translation and the game becomes good"; first, if the game is good then it doesn't need a guide to be playable in the first place, Second, the game is still shit even with a guide and stopping to check the guide every 10 seconds is not fun, it only makes this pile of shit playable. How do you explain these? The faster whip is just there to hold your hand, you will find yourself mashing to kill enemies and not strategizing when to attack like the first game, the game is pretty easy, just very tedious that if you ever take damage to any enemy, they're either badly placed or you're too bored to pay attention to them, and wow, the enemy placements... the game can place them right after screen transitions... Devs were too lazy to make a checkpoint system so instead they respawn you right where you died with a few I-frames but without your currency (if you game over), and if you died by falling, it respawns you on the very edge of your failed jump, making you accidentally fall off again by walking 1 pixel, or what about false floors that make you backtrack from Japan to Brazil, enemies either stand still and shoot, walk back and forth or fly towards you, dead ends and a lot of walking (corridors with or without enemies or devs with stairs fetish just putting stairs everywhere where you go up and down slooooooowly) that are only there to waste the player's time; the bosses are somehow WAY worse than the ones from the first game, and you get like 4 places to heal in the whole game that barely feels useful for not resetting lives, just buy what you want and die to reset lives next to where you will start to farm, again.
The very few positives are very small things that can't get the game any higher, movement is better if not the same as 1, visuals are slightly better though they still don't look so good and a lot of places look the same with different colors, music isn't as forgettable as 1 but they're very mediocre and you will listen to the same 4 for the whole game.
Worst game I logged in to this website though I still completed it for the sake of getting to know the series, what a terrible game that uses secrets as 95% of its design, this piece of garbo is unironically... A miserable little pile of secrets

Oh hi! :3
Boop! >:D
Ow! :(
Down with the Mafia!!! >:3
Thank you! ^-^
Hee hoo hya! >:/
Hmmm...
Oh no oh no! D:
Hi there! :3
Peck! >:V
Hey! >:V
Bleeeeph! :P
Mierder :0
You're free! :D
Gimme >.<
Hello? o.o
Gotcha! >:D
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

A Mega Man ROM hack so great it deserves as much recognition as its fangames. I love how 85% of the time you can take it slow and safe or go fast by using and timing your slides, jumps, and shots, it rewards you for both. interesting weapons, great levels, great bosses except for Dive Man but he also sucked in the original, and 8-bit music so good it would be my favorite next to 10 if this were an official Mega Man game, no women will ever slap you harder than this game's 8-bit OST. The only concerns are that the enemy variety can be a bit repetitive, especially towards the end, because this game has a fucking 2nd castle, rewards are kinda bland, and most of the time the game gives you free health by wasting 2 extra seconds of your time getting it, especially after minibosses which is fair but not all minibosses are hard, however, sometimes there are good challenges behind getting E-tanks or big energy. Other than that, I can't think of more bad things about this game, any Mega Man fan should try this

I had fun with this, not on the second half tho, it wasn't an update or anything, I just suddenly started getting people with bad posture on every game and I have no idea why, enjoyed being combo-ed in the air, left with 20 health and not being able to run away because this season had a billion mobility items and anyone had those with them. Just got unlucky with the lobbies I guess

It feels like every time I replay 3-7, I feel different about them, for this time I felt kinda mixed. If you want MM stages to be this short, at least make them challenging, robot master stages are fun but Wily stages are painfully underwhelming, I didn't find myself putting a smile on my face while playing any of them, having 2 Castles was never a good idea. But I guess the weapons are one of the best, shame stages are so short that you can abuse them very easily. This is the game that introduced the charge buster and this is the game where it works the best, It doesn't take forever to charge like 7, it's not chonky and op like 5 or 8, sometimes you have to go for lemons for the sake of having more shots per screen. The OST is also kinda underrated

My first Souls game. I like hard games, I expected "the hardest game ever made" that isn't for everyone like people say, what I got was another game, a great one, that is challenging and very fair (for the most part), just as most games should be like. Spent 2 months playing DS and it felt like 2 weeks.
There isn't a lot to say that hasn't already been said by other players, except for a few takes so... The second half is overhated, Tomb of Giants is actually decent and better than Catacombs, Blighttown is good, Bed of Chaos isn't the worst boss (but still sucks). That's it, everyone already said what I had to say, just play the damn game

Ngl, I didn't like this the first time. I tried to play it like I play any other 2D game, yet I always got punished for it, as I should.
Castlevania is brutal if you're impatient and don't take your time; strategize when and where to strike, especially since your movement is pretty limited and can kill you a ton if you slip up. Levels are pretty solid despite having some bullshit at times, it even gives you the right weapons to deal with what's to come next, but; the game is dragged down for having very cheap bosses and also being ugly, even for an NES game; sometimes you might die because you thought the background was the foreground or vice versa, or you die inside because Dracula looks like a 90 year old lady or a pig with dragon wings and legs.

Sorry, I tried to enjoy this; if this game did not have a story and were purely just gameplay, this would've been the most tedious game I had ever played, and when I noticed that, I was just too far to abandon it.
You will either spam attack, spam magic, or spam cure; for a gameplay where the point is to think about what move to use next, I did not need to think a lot, whenever I want to use either thunder or quake magic it just doesn't matter unless the enemy is immune to it, I'm not wasting a turn to use sense and check what the enemy is weak to if they already die quick enough, the gameplay feels the same from start to end and it gets tedious little by little.
The story didn't impress me either, it's not bad, just wasn't impressive for the most part, it has memorable moments that overshadow the tedious gameplay, then it's gameplay time and it overshadows the story, to the point I wasn't giving a shit about the story anymore and just wanted to finish the game.
I had played a few JRPGs before, and this is the first one I did not like. I get SOME of its praise, this game tries, just doesn't succeed to me; if I had to replay any game, this one would be the last. Totally deserved a Remake.

Late review but as someone who liked the Zero games, this one simply sucks.
It's not even the garbage map system, it's how they managed to add the "X" to "Z" and take it seriously. In the Zero games, the Buster and Saber were pretty well balanced, the Saber was better but that was the focus, in this game it feels like they deal nearly the same damage (outside of bosses), you could either go for Saber and take damage to every single enemy, or the Buster which I don't remember a single enemy surviving a charge shot from it, but you don't need to charge, nah, 99% of the enemies die in 1 to 3 hits, and most of the areas feel like corridors, so you can just walk forward and spam the buster 90% of the time like it's X7 and you will rarely get hit, some spots here and there where the saber is good, but very few. Model H is overrated unless you're a speedrunner, good luck trying to not get hit because you flew too fast, high, or far, ZX is the best one for melee combat because it attacks much quicker than any other Model, H's attacks feel too slow, that combo doesn't matter if every enemy can hit you while you do it or die in the first swing while you do it, and the distance sucks too, I would rather use model L because that one got better attack range, or even better; Model P because it has ranged attacks, and just like the buster, you can watch everything die. The areas in this game do get progressively more challenging and better over time but it just goes from terrible to below average, Area O was the only one I had fun with. What saves this game from being terrible to just bad, are the bosses, most of them are very great (the final boss is not one of them, so don't be excited), though Model ZX is the best Model to use against them because of faster Saber swings, unless you want to use the weakness. But somehow it feels like the people who made the bosses and Minibosses are completely different, the Minibosses gotta be the one of worst I ever seen in a Video Game, you can stay in one spot and slowly but easily kill them, none of them are above terrible, they're all garbage and tedious. The music in this game is quite good and so are the visuals and charm; also that one secret boss (which I don't want to spoil its name) does what secret bosses should do, they wreck your ass until you beat them, except you only get a reward for it after beating the game... Simply stupid... Especially that they think I'll keep playing this game with it

Cool, but God said: Drum Shotgun

Game updates pretty constantly compared to other games and that's the reason why it's still alive. Never felt bad to me, just like Minecraft we all stop playing and come back. New fort is as fun as OG, and I play since season 1, I just don't have blinded nostalgia.

[edited cuz 3 book pages aren't worth it for this game]. Imagine a 20 people free-for-all in your house except 3x smaller and maybe fewer walls. That's what the maps in this game feel like

The Basic:

Fun platform, when you find the right games, except a person who wants to give it a try for the first time, will have to deal with 90% of the front page being bombarded with shitty/uninteresting games that leave a bad taste in people's mouths, because 9 year olds would rather give popularity to some Sonic.exe game and I'm here crying because one of my favorite Roblox games only got 2 chapters, since 1 people a-day were playing it. You can find some hidden gems if you're willing to spend time trying every game that pops up and looks interesting or if you follow devs on Youtube, Reddit, or Twitter, or follow people who recommend games that actually feel like games and not a TikTok simulator, since Roblox doesn't have the greatest search system with tags, filters, etc, you can search for a random word and most of the games that appear aren't even games, just a map with nothing to do that are just there to consume space and waste your time.

If you have a lot of games to play, I wouldn't recommend it, because finding interesting games take time due to 9 year olds not caring about good Roblox games. I barely play Roblox games myself due to the number of backlogged games I have, but if you have time, patience, or not a lot of games to play, you can try it.

Additional info:

I would recommend games like Entry Point, Adventure Forward 2, the upcoming Stars Align, In Plain Sight 2, RBLxware, Running From the Internet, and pretty much any FPS that has a decent amount of players since it's the best genre in the platform,
It all depends on your taste towards those games, you can be the biggest Roblox hater in history, and there will always be at least one game that suits you, but you will probably never know about it.
Also, the moderation and updates are around the same level as Youtube, Twitch, and Twitter. What surprises me is that those 4 platforms are not made by the same people, a lot of updates changing or adding useless features and removing good ones, tags are quite annoying but you get used to them over time, and a bunch of the decent and popular games play the same as a non-Roblox game but slightly downgraded and with very few differences or innovation, Typical Colors is decent but it's just TF2 on Roblox, same for Counter Blox. But you also have games that take inspiration and try something different, like how Running From the Internet took inspiration from those Gmod next-bot modes or whatever, then actually tried something different, or you have games that copy other games but do it differently so it's technically not a copy? idk, like Despicable Forces which is just Sonic Forces but better, or Pyrite Adventure 2 which is Sonic Adventure but with different level design despite using the same level environments.

Devs also apparently get paid around 20% of the Robux a player spends in their games which is why so many people play safe and make a boring and effortless game that gets more players than an actual good game that usually takes years to make + games that were abandoned by it's devs can break due to updates for Roblox Studio.

Thoughts:
depends on how you approach, front page games alone are a 3/10 most of the time, hidden gems are like a 7 or 8 depending on the game. Overall it's what I said above, mainly the first part of this review, it's around a 6 if you only care about the games like I do (and don't give a shit about the community and other things outside of the games), but it can depend on which games you enjoy.

Oh, and old Roblox is overrated