I’m sure if I had played other metal gear games this would make me upset but I haven’t so I just have fun blowing shit up while blasting weeb trash from my in-game speakers

I hope whoever designed the boss fights and QTEs in this game is dead.

Play this if you wanna be a crow gamer

It's unfortunate that 95% of the discourse about this game is dominated by people who either dropped the game two hours in, or are parroting the opinions of people who dropped the game two hours in, because nobody is talking about the ACTUAL worst parts of the game.

So the opening is bad and goes on for too long before you get anything more than just a melee weapon, then once I got all my gear I started to enjoy myself for a decent chunk, then the entire back half of the game is fucking dog shit.

You get five weapons in total, the first is a powerful pistol, the second is a pistol-shotgun, then a real shotgun, then a bad pistol, and then a bad burst-fire assault rifle. So of your five weapons, three of them are good, and and even then two of those three are basically the same thing. And of these weapons, only your first pistol and the real shotgun are unmissable- the other three require you to pick up a schematic that you can miss, and if you end up doing so then tough shit, you don't have that weapon. And yeah I think 2 of the 3 weapons you need a schematic for are bad, but it takes so long for you to get new shit in and there's so little you get overall that it feels like you're constantly starving for the game to give you anything new.

While on the subject of equipment, aside from the five guns, you have your melee weapon and kinesis that can also be upgraded. You cannot upgrade your health. You only get one suit in this game at around the halfway point, and this is the only time you get increased health and inventory space. Yet despite the fact that you essentially have a fixed amount of health at all points in the game, the amount of damage enemies can do feels shockingly unbalanced. So you constantly feel like you need to upgrade your health, but you never have the ability to do so, and you only get one health boost in the entire game.

Yes, the melee combat is not good. I think people are exacerbating and/or misrepresenting some of its problems (see my opening comments regarding the discourse surrounding this game) on top of just overthinking it and/or not understanding the tutorial, but it's such a bizarre system and I don't know why they didn't just make something more... normal?

There are 8 chapters in total (unless I'm dumb and miscounted), and at the end of chapter 5 the game introduces the first boss, which it then proceeds to make you fight three more times in the remaining chapters. This boss essentially only has two attacks, a left punch and a right punch, but if you get hit by either of them it's an instant kill. And you're always forced to fight this boss in very tight quarters in a game where everything from movement to swapping weapons feels comically slow. There's one point where you need to get an item in another room, and you can see this item through a window, at which point there's nothing else in the room, but as soon as you walk in the door locks behind you and this boss just pops into existence directly in front of the item, and simply picking up the item and running isn't an option- every time the game makes you fight this boss you have to kill it, despite the fact that it can be a huge ammo sink before you understand exactly how you're supposed to fight it.

It should be noted that when I say "first boss," the only other boss in the game is the final boss (which I think is slightly less frustrating but still not good), and since the game waited until over halfway through to introduce this boss it makes me confused as to why they even bothered at all.

The chapter that ends with you fighting this boss is almost entirely filled with one single enemy type. This enemy is blind and can only find you based on sound, and because you (theoretically) don't have to worry about being rushed down by a ton of enemies at once, the game just constantly puts 5 in a room with you, so even with them being blind you still have to play pretty carefully, because having to fight one while the others are still active will just attract everyone to you and at that point you don't really have a way to get back into hiding. This all ends up making this the most tedious chapter in the entire game (which is saying a lot, because many individual segments in this game feel like they're way longer than they should be), and the rest of the game isn't really much better, if at all.

There are also lots of little places here and there where taking damage is practically unavoidable? Sometimes when you open a chest or a locker a tiny enemy will jump out at you and latch onto your neck and you have to do a QTE to get rid of it. You can technically use kinesis or a gun on these before they jump on you, but to do so you pretty much HAVE to know it's coming, and if you know it's coming you don't have any reason to open that container/locker in the first place, because there's never anything else in those containers aside from the tiny enemies.

The save/checkpoint system is incredibly fucking inconsistent, to say the least. Manual saves won't always actually save the things you've done since the last autosave, sometimes when a checkpoint reloads after you die, items in the environment will still be where they should be, but then if you die again they just won't be there anymore and you can't get them at all (this happened to me multiple times). I've never seen a game where the save/checkpoint system just didn't fucking work, and it's honestly inexcusable. This is just another of many reasons (incredibly poor PC performance, subtitles that only show up half the time and don't always match up exactly with what's being said, etc) that the game needed more time in the oven before shipping.

The story sure is there. It's one of those stories where you can't even go "ha, called it," because unless this is the first piece of media you're experiencing in your entire life, every element that's introduced just makes you go "ah so this other thing is what's really happening," and you get confused when the game acts as though you aren't supposed to have figured these things out. Granted, in a game like this, the story doesn't need to do much more than act as an excuse for the game to happen and for there to be some setpieces here and there, but it feels like it doesn't even reach that level, and the gameplay being plagued with so many problems certainly doesn't help.

Overall there were just so, so many baffling design decisions made during development. There is no way testers played this game (ESPECIALLY the back half) and said anything but "what the fuck are you doing."

In the words of AVGN, "WHAT WERE THEY THINKING?!"

What if Celeste was 3D but you weren't trans and had a gun and you kept getting tormented by horrible women

Nobody told me the part where you use a lady as a door-stopper was immediately after a dog-kicking puzzle

"Father, I cannot click the book": the game

The game ends with the villain slapping an "Apex" sticker on your titan and I fucking blacked out.

Jonathan Blow wishes he was this smart

If you have brain damage like me and soypoint when you see certain DR characters and want to see more of their interactions it's worth getting, but otherwise it's fairly barebones since it's basically just a slightly expanded version of the board game from V3.

Spike Chunsoft has said they're interested in doing more DR spinoffs and I hope whatever ones we get after this are more proper "full games"- I like DR:S and even I would be disappointed if all the new spinoffs they made were on this tier.

tl;dr danganronpa fighting game when

you can roundhouse kick a ghost

I want to mating press the bitch that smokes all the time.

I overall liked this game a lot but the abilities you need to unlock and things you need to do to progress through the game are sometimes so obtuse or specific that it almost feels like the game doesn't want you to beat it. As an example, to get the ability that lets you swim underwater, you need to kill an enemy that's in the water and comes up to the surface sometimes. And like all shards this one has a random chance at dropping. So if you make the logical assumption that this ability doesn't come from an enemy in an area type you can't even traverse, you're not gonna know what the fuck to do unless you look up how to get this ability.

There are a lot of things in the game like this, some of which I would argue are even more obtuse. Things I thought would be secrets ended up containing key items/abilities that are needed for progression. In metroidvanias like Hollow Knight or Blasphemous basically all of your important abilities are locked behind a boss or are placed at the end of a tough area or something along those lines, but here some of the progression items you need can just be in the most random places that you would intuitively assume would just be secrets.

The game is also horrifically unbalanced. Not just from area to area, but even within the same room you will have enemies that pose basically no threat at all, and then the next second you'll be going "why did that flying tiny sword just one-shot me." This ended up with me often asking myself "am I supposed to be in this area yet," because in most games you can tell by how much damage you do to enemies or vice versa what level of difficulty an area is, but because it's all over the place here it can legitimately feel impossible to tell which areas you're "supposed" to be in.

I think this lack of balance is due in part to the RPG elements of the game, which I think are incredibly unnecessary and just overcomplicate things and add lots of gear/weapons that just pile up in your inventory. I don't want to say RPG elements in a game like this can't work but boy does this game not really do it well.

Also I wished the game just had normal 2D art- the 2.5D art style is very hit-or-miss.

Again, I still like the game overall but even just getting to the end credits feels like it requires you to jump through so many weird hoops.

Good and very short game but nothing that special imo. Very much a "get it when it's on sale if it looks interesting to you" kinda game.