She relink on my gran 'till I'm blue.

I can't even think of a funny thing to say here I'm just really, really happy that this game exists and that it's basically as good as it could ever possibly be.

This free 3D platformer that the Celeste devs made in a week is better than some full-priced 3D platformers. Short but very good. It's a ways away but I'm very excited for their next game.

The natural rizz of a PS1 RPG

What if RE4 was in first-person

This is like if a persona game was condensed down to 15-20 hours and let you kiss a boy so if that sounds like a good time to you I cannot recommend this game enough, for a game basically made by 1 dude this kicks ass, the final act is unironically peak.

Immaculate super game that sucked my dick and made me cum.

It only took me three playthroughs but I finally like this game! Still has a lot of baffling decisions sprinkled throughout, though, which isn't new for a Fromsoft game but this game is far more rigid in terms of there being a "correct" way to approach encounters so it only magnifies these issues when they appear. Soulsborne games (and ESPECIALLY Elden Ring) usually have a billion different ways you can break the game over your knee if something is really giving you trouble, but most of the time in Sekiro if the game throws something at you that's bad and sucks you have to actually engage with the thing that's bad and sucks, and that's bad and sucks.

Though once you learn exactly how to deal with everything the game can throw at you and you get even remotely decent at consistently deflecting attacks, the game just turns into total cheese. I replayed the game for the first time in four years and beat nearly every boss and miniboss in one try, and even things like Demon of Hatred and Sword Saint Isshin only took me three tries each. On one hand it feels good to be able to floss on the game to this extent, but once you hit this point it can also kind of feel like you've gotten everything you possibly can out of the game, since despite the amount of prosthetic tools and combat arts you have at your disposal, most are just not worth using and the ones that are worth using are often very situational, so you don't have much room to experiment, much less play the game with different "builds" like you can in Soulsborne games. It doesn't help that you need to complete the game twice if you want to unlock all of the prosthetic tool upgrades, and you'll have to do hours upon hours upon grinding to unlock everything in your skill books only to realize that the only combat arts worth using are still Ichimonji and Mortal Draw.

No but for real Kisara is insanely caked up who she haulin around all that ass for.

They weren't lyin, that sequel do be better

I like most things about this game but I wish the combat didn’t feel like shit because otherwise I would probably feel motivated to finish it. People who gas this series up as having amazing 3D beat-‘em-up combat are delusional.

The main game and co-op are both fun but honestly I wish the game had at least some puzzles that were actually challenging to figure out.

A neat game I’ll probably never play again