PineConesRULE
2015
Mechanically, this is the best MK game. The speed and brutality this game possesses is unmatched by any of the other installments. The roster is on the weaker side, but thats a small price for how much of a jump this game made from MK9 in terms of playstyle and content. Certainly my favorite of the current gen era of MK.
1997
A quick trip down memory lane.
This game is an oddity to me. It’s incredibly short, simplistic enough, and repetitious. I played the holy hell out of this game as a kid, but would typically only make it halfway through before losing all my lives and giving up. It’s something I have a disgusting amount of nostalgia for.
A recent attempt to play the game without saves on co-op just banked us all the way to the 2nd to last level and we ran out of continues meaning we’d have to start all over again.
This wouldn’t have been such a bad thing if the game wasn’t so dense. You can complete the game in just under 2 hours, but the moves are limited, and the gameplay is quite stiff. NOT LIKE I REMEMBER! lol
There isn’t a real big learning curve to the game, it’s just a simple “beat ‘em’ up” and the challenge comes from the enemies garnering more health, block more often, and less health drops.
It is a bit watered down in a heavy genre that has a lot better games to offer, and I think the nostalgia dose for this game for a lot of people comes from the demo disc days. A lot of people that had demo discs or access to the Tomb Raider games, probably touched the demo of this game and found it really fun. However, the fun does wear out its welcome.
Fighting Force is a decent time to play with a friend until you’ve spent all of your continues. After that, move onto something with a little more substance.
This game is an oddity to me. It’s incredibly short, simplistic enough, and repetitious. I played the holy hell out of this game as a kid, but would typically only make it halfway through before losing all my lives and giving up. It’s something I have a disgusting amount of nostalgia for.
A recent attempt to play the game without saves on co-op just banked us all the way to the 2nd to last level and we ran out of continues meaning we’d have to start all over again.
This wouldn’t have been such a bad thing if the game wasn’t so dense. You can complete the game in just under 2 hours, but the moves are limited, and the gameplay is quite stiff. NOT LIKE I REMEMBER! lol
There isn’t a real big learning curve to the game, it’s just a simple “beat ‘em’ up” and the challenge comes from the enemies garnering more health, block more often, and less health drops.
It is a bit watered down in a heavy genre that has a lot better games to offer, and I think the nostalgia dose for this game for a lot of people comes from the demo disc days. A lot of people that had demo discs or access to the Tomb Raider games, probably touched the demo of this game and found it really fun. However, the fun does wear out its welcome.
Fighting Force is a decent time to play with a friend until you’ve spent all of your continues. After that, move onto something with a little more substance.
1997
A hilariously good time. The game is worth it purely to watch the ending cinematics with each character. MK4 is the one entry in the series that does not fit. It has some weird characters, boring fatalities, and a heavily repetitious nature. The hilarity of its 3D / Sloppy format make for a fun time though.
1997
1996
1996
My first PS1 game I've ever played. Mostly blinded by nostalgia with this one, since its blocky textures, rough draw distance, and clunky controls can be sore for new players. Atmospherically though, there is a charming sense of adventure here especially in the first level before things get tougher than overcooked venison. Plus, the score is one of the best in gaming.
1996
Entertaining, whimsical, colorful, and holds up beautifully. This was one of the biggest flexes any studio pulled on the PS1. Really pushed the capabilities of what we could do with gaming. Sure its quite challenging for a game aimed towards all age groups, but it was the start of something magical.
1995
1995
A fall backwards from 2, especially with the roster being one of the weakest in the franchise. The gameplay is the biggest/best standout, although at times the unbalanced nature of the roster makes it tough to find a fighter that'll leave you with a fair-feeling chance of grinding through the towers.
1994
1994