This used to be a good game I couldn't recommend due to being the most unoptimized thing I've played in my life but they seem to have fixed the microstuttering so now it's probably in the top 3 Sam games (which I'm sure doesn't mean much to a lot of people but there you go). It's short but replayable, really well-paced, and has the best final boss since The Second Encounter even though it's just Senator Armstrong and Minos Prime crammed into one guy. I don't know why it took them so long to just make a final boss that's a guy you shoot until he dies but thanks! I will say the writing got worse since 4 because 90% of the """humor""" in this one is just puns straight off Page 1 of Google but thankfully you can just turn the dialogue off if you feel you're starting to go insane.

Anyway good job new team! This series is now officially a bit less embarrassing to recommend to people

Guy who thinks his 2006 Battleguard beatdown deck is an adequate representation of "good old Yugioh" and pretends new mechanics don't exist: "the turns are long and I'm losing, rip my childhood 0/5"

I love how genuinely nasty this is for a AAA release in 2017; in one game you get your hand chopped by a chainsaw in first person, fist a dead guy's neckhole, watch a crackhead rip his nails off and shoot a half-naked grandma's bulging beehive crotch inbetween moments of listening to her give birth to a swarm of locusts. There's something beautiful in the fact that under all the Evil Dead and Texas Chainsaw inspiration, Biohazard makes room for its own irreverence as one of the filthiest games you'll ever play from a high-budget studio production.
I don't have much to add to the gameplay discussion that hasn't been said yet. I guess the last third was not nearly as bad as people build it up to be, it's decently short and functions well enough as a climax. Hope nothing bad happens to the Winters family after this kooky quest!

People bring up Joss Whedon's quipping these days as a catch-all complaint against a lot of stuff that doesn't really deserve it but the Weapon AI's entire script is actually the most insufferable MCU parody-tier shit I've heard in my life. "I'm calling them flying octopus monkeys!" Oh do they also narwhal bacon at midnight? Give me a fucking break

50% chill and comfy vibes, 50% digging up where the world's most esoteric feng shui practitioner would place a roll of gift paper because the game doesn't let you proceed otherwise. $20 for 4 hours of this is also kinda lame

Indies have been churning out half-assed metroidvanias on a production line for a decade and it only took one Metroid to remind people what a good one looks like

monster hunter for boring people

1997

It's insane how ahead of the time this is. It feels like a game that would be made today as a tribute to retro shooters but it actually did come out 24 years ago

i'm convinced open world games would be slightly better on average today if this had never come out

korra beats more enemies in the first 5 minutes of this game than she does in the entirety of the show

One of the weirdest difficulty curves I've ever seen in a video game. It's not hard in the first place, but I've never played a game where its systems are made so that it's about 20 times easier to die to random mobs and stage hazards than it is to bosses.
Fine enough metroidvania otherwise, basically a trimmed-down SotN.

Peak action platformer if you turn it off right before the final boss

I just want to go fast again.

Unrateable - god-tier character aesthetics and combat system trapped in a grindy, awkwardly structured generic mess of a Korean MMO, I mourn its fate to this day