The Edgy Adventures of Inafune's Epic OC shifted into full gear with X tagging along for chump change

Nighttime London Sim kinda rocks

Crazy how this came out two generations ago and action games still haven't figured out the importance of vocals kicking in during the final phase of a boss fight

this plays how a death grips album sounds

They did it. They made a game that runs at 60FPS while there are 800 enemies on screen but drops below 25 when there's a dozen minor mobs in a small parking area

You can literally cut out an entire half of this game and it improves twofold.

2020

It feels like a fantastic VN and a mediocre Earthbound clone crammed together like oil and water.

Wonderful and haunting story about overcoming a very well-portrayed trauma, with each character given adequate spotlight in its emotional core.

Annoyingly dragged-out, plodding gameplay and combat that majorly take place in a setting completely irrelevant to the story, to the point where you're begging the game to just get on with it. If the idea was to represent the futility of repression and escapism, I'd say it overstayed its welcome more than a little bit in that aspect.

Again, the story is worth it and there are enough characters here to relate to when it comes to shitty childhood experiences of growing up in a dull countryside town, but whether you can stomach the gameplay or not is up to you.

The studio got a GOTY award on Gamespot for this back in 2001 and they've been chasing that high ever since by making the same game over and over again

Should've stopped here, Croteam

Not particularly deep, wears a little thin, but has probably the comfiest soundscape ever put into a video game. The menu sounds alone are soothing.

none of the irreparable damage Portal did to internet humor for a solid decade can ever take away from how charmingly written and atmospheric it is to this day

2016

A godsend on release, trailblazing a wave of retro shooters for years to come, but just "pretty cool" after half a decade.
Still the absolute peak of tone and character portrayal when it comes to Doom, though.

I can't believe something this self-indulgent came out of a AAA studio.

Exploration and progression from the base game trimmed away exclusively in favor of stringed-together combat arenas, paired up with some obnoxious enemy design. Story beginning to hit the shitter big time.
Feels like a $20 canonical nuts.wad.