My opinion on this game is similar to the first, though it has both new positives and negatives, making levels doesn't feel as good with the new worse interface and lack of gamepad. However the new tools make for an incredible new variety of levels and creative ideas. I especially love the world maker addition. Overall a very great game, but not amongst my most played.

Building Levels is a Blast, but it is unfortunate that all the amazing levels uploaded online will essentially be gone forever when the online is gone.

The Wii U version was already a masterpiece, but the additional improvements made on the switch version make this play like a dream I even 100% completed the game (except those last two bullcrap levels, the 40 challenge house and Champions road, they can go jump off a cliff)

I'm not a huge fan of some of the art style changes, Shulk and Melia barely look like their original designs. But the quality of life improvements and general graphics upgrade are enough to make this the best way to play the game.

I played this game again recently, and now I can see that it is in fact a full blown masterpiece, one of the best Metroid games, even in a sea of amazing Metroid games

For a Game Boy Color puzzle game, this is alright I guess, there a decent amount of content, though starting the game over because of one failed level out of 30 when you also have a time limit which the game does not inform you of until it's almost out, isn't the best.

You may also go inside from hearing the grand total of 3 or so music tracks on loop for this 2h+ long experience. But the actual puzzles are pretty decently designed and salvage the game to "OK" if occasionally mediocre in my opinion.

I like the locations of this game the best so far in this series, but I still find the gunfight sections to be extremely tedious, especially in the second half of the game. They just grind the pacing of the game to a halt every time and whenever I die I feel like putting the game down because of how obnoxious it is to redo them. The story is pretty decent though, and is engaging enough to keep me going to the end, as well as the puzzles which occasionally pop up.

Litterally just the Wii U masterpiece, but better.

All the fun of Mario Kart has been sucked out and replaced with randomly generated points that get boosted by pay-to-win mechanics. It's not very good, but the character and track selection are great, if only the gameplay were close to the main games, then it might actually be a pretty solid game.

A solid hack and slash game, but the story is absolute garbage and I am still mad that Nintendo lied to us and made us think it would be canon.

I really wanted to like this game more than I do, but it's controls feel slippery and the screen is too zoomed in compared to the sequels, that I makes it hard to prepare for where you are going. It still has a few pretty good levels though, so it's not terrible or anything, but I really don't understand when people say they like this game but not the other "New" games.

This is like the most basic level of "pretty good" when it comes to a Mario game, nothing special, but pretty fun still.

I love how creative the wall painting gimmick in this game is, as well as how you can do a lot of the dungeons in any order you want. Probably the best 2D Zelda game.

This was actually the first Zelda game I ever played, despite being so different from the mainline games, I have it to thank for making me a fan.

Only one word can describe this game, STRESSFUL