The Quarry is your typical summercamp slasher movie turned interactive. Don’t expect much real time gameplay here. The interactivity is reduced to some walking scenes, dialogue options and (very basic) quick time events. However, if you go into the adventure expecting to see a movie where you are the director you’ll have great time. The atmosphere is top notch, production value is high and the sound design is terrific. I had a blast unravelling the mystery!

2022

Norco is above all an experience, more so than a videogame. It marries soundscapes, (abstract) impressions, emotions and it thoughtprovoking. You could classify this under a heavily textualized point&click but it is so much more. It's not for everyone, that's for sure. But if the atmosphere and theme sticks, it pulls you easily through it's 5-6 hours length and you'll leave the game baffled.

This game has a lot of potential. Great graphics and performance, a stunning and huge island as playground, many cars, it has it all. However once you start delving deeper you’re met with inconsistent driving models, the very worst of In App Purchasing and a confusing mess of menu’s. My god, how I wanted to have an Horizon Motorsport like on Playstation. Well that didn’t turn out well.

The base game was already a masterclass in gameplay and storytelling. This DLC cleverly expands on the concept with neverending tower of challenging battles. Each time you die, you start back at the ground floor. The allegory of Sysiphus and his boulder integrates perfectly in the Returnal lore.

Grindstone was the reason I subscribed to Apple Arcade and I didn’t regret it. This is the ideal pick up and play game. A great mix of puzzling and matching with a serious lifespan. It took me several months to clear the base campaign.

A great followup to an already stellar first episode, Guacamelee is more of the same with an emphasis on fun.

I followed Larian for quite some time. Divinity Original Sin 2 was on my backlog and just when I was about to start that game I heard their next game was about to be released. So, I decided to wait for that one. I wasn’t prepared to get so immersed in a world as I became in Baldur’s Gate 3. It’s truly remarkable what Larian achieved with this gem. I played my fair share of RPG’s in my 44 years as a gamer but how Larian managed to create such a mastodont of a game is beyond me. The amount of choice and possibilities in this game is mind boggling. You would assume that making such a complex game would cause sacrifices on other elements but nothing is further from the truth. The storyline, the graphics, the sound design, dialogue, gameplay… just about everything oozes quality. It took me 160 hours for my first playthrough but what an experience it has been. Surely, I will pick this game up later on to have another go on it.

There’s something ominous about this game and I can’t quite put my finger on it. The hypnotic soundtrack that can’t even be defined as music yet is strangely rythmic, the Cthulhu-like shapes moving about, the endless track speeding about at an insane tempo. There’s a real sense of dread present in this game. Thumper is a real gem. Once you get the mechanics it becomes something quite visceral akin to a drug induced trip. You find yourself losing track of time and just living in the moment, especially in VR.

If you played the first Insomniac Spider-Man and if you tried Miles Morales, you know what you're getting here. Spider-Man 2 is essentially more of the same. Insomniac fine-tuned their formula and you can't fault them on a technical level. Gorgeous graphics, a game engine that just devours anything that you throw at it, it's simply stunning what they achieved. However, if you look at gameplay and experience, you could say this is very cookie cutter. Like most Marvel movies, a lot happens, but in the end nothing ever matters. Fast food for the masses.

2022

Refreshing at first, the novelty of being a cat quickly wears of and we’re left with a game that’s still good but left me on my hunger. The platforming could have been much better. Instead, the developers opted for a gameplay based on prompts telling you where you can jump and where not. The concept of being a cat could have been pushed much further offering some parkour like acrobatic gameplay. The world building is decent but nothing that hasn’t been done before. I enjoyed Stray but couldn’t shake off the feeling of lost potential.

Beautifully crafted indiegame. The story is rather standard Lovecraft but it shakes things up by putting it in a tropical setting and adding a romance story that never felt forced. The puzzles are the meat of the game and are mostly well constructed. Some of them can be though to crack but in the end with some patience and logical thinking you should be able to overcome them without having to look them up online.

It’s immediately obvious this is an Arkane Lyon title. It carries the Dishonored DNA in it being a game offering a lot of creative ways to tackle it’s challenges. It’s very creative. However, this is not a stealth game at it’s core, so fans of the studio might have to watch their expectations. The story is rather convoluted at times and the start of the game can feel a bit rocky between the amount of explanations, menu’s etc. But once you powered through the first 2-3 hours the gameplay opens up and the possibilities show themselves.

Onz of the best co-op games I played in a long time. A bittersweet story of divorcing couple serves as the backdrop for an action platformer high on fantasy. The developers succeeded in providing a lot of variety in gameplay elements and situations. I had the luck to play this game with my girlfriend adding to the charme of the concept. Highly recommended!

The world buidling is much better than in the previous Diablo. We’re back to a sinister atmosphere which is one of the core elements of the franchise. However the gameplay can’t keep me hooked. I’m currently level 50 and just finished off the main campaign. I’m not quite sure if I’m willing to set my quest further to level 100…

Rather decent short game having a lot of themes reminiscent of other episodes. The worldchanging, the psychological horror. This game even touches rather heavily on themes of suicide which is rather risky. Aside from the FMV sections which I found to be totally out of character, I truly enjoyed this little stint into the minds of the Silent Hill team. The monster design is great also!