Spooky pokemon snap and also its jurassic park. I enjoyed it a lot but would like it to be longer.

8/10

In space no one can see where they're walking.

I guess its because I played this directly after resident evil 4 remake but dead space has so many problems that resident evil 4 just doesn't.

Complain all you want about yellow paint for re4 remake is way easier to read in a way dead space isn't. I found myself constantly checking the little guide line since its just incredibly difficult to follow what's going on, being so dark. That being said the looping is a cool concept and me saying "oh yeah i've been here before." was neat but not worth the confusion of not knowing where i'm going constantly.
Since I can't be bothered to remember that this body filled, very dark, industrial room is surgery and this other body filled, very dark, industrial room is gardening or whatever.

Oh the UI, or lack of UI, is cool, I like that. I also like the gun ideas, they all feel like something i'd see on a big mining ship, even if they all feel kinda bad to actually use.

The zombie aliens are cool looking, when you can actually see them i mean, its so dark on this ship.

6/10

An interesting game idea that I wanted to be much better, resale shop with bidding. The main issue is that it gets very repetitive quickly with no definite forward progress or indicator where you are in the game.

Am I halfway through? 1/4th through? How am I even doing? There's just not a ton of feedback in an form.

5/10

A fine smaller version of the sims with a specific goal. Sadly the progress slows to a crawl later on so I stopped playing

5/10

Exactly what I was waiting a very long time for, a very default fantasy RPG in the olden sense with a great story. That being said I do enjoy how weird it gets in parts.

-1 point for "the absolute" state of it on pc. Hee hee hee hee. No but really it crashed like 30 times during my playthrough. I also saved constantly just incase something messed up, my save folder is 15gb, send help. Oh also forcing you to make someone... i don't want to ruin it... at the very end, was not cool and i spent 30 minutes learning how to install mods for this specific game just to go around that choice.

When I playthrough again in a few years I'll install that same mod again and also a remove the party limit mod so i don't have to choose the 3 characters i'm going to actually play the game with while everyone else sits in the camp for 70 hours and acts like I did so much with them at the end.

9/10

A fine goofy little adventure game where you play a king taking money from everyone to throw the most luxurious party possible. 100% the game to make the rival king cry and unlock a code for the goofy epilogue.

Couldn't find that last 100G so i just cheated at the end instead of spending another hour of the 2 hour long game looking for the one hidden room i missed.

Had some solid jokes i liked, press R to [R]eform the church. Press X to E[X]ecute people.

7/10

pretty great roguelike deck builder that airs a bit on the easy side and doesn't have much else to do but go for unlocks.

9/10

Everything all bowled into one, one of if not the best stealth video games. Great balancing between serious and comedy. My only complaints are still how complicated just buying everything is and the always online part for unlocking more options for the levels.

Its like Resident Evil 4 but they cleaned up the more rough parts a bit. The main thing beyond it just looking pretty and cleaning up the general level design just a bit is the story just got a lot more effort.

Luis is way bigger of a character, the infection bit has some more consequences, just more story in general, makes the game feel a bit less lonely through its fairly long runtime for a 3rd person shooter.

Also the pacing is a bit better spread, original game was very castle heavy, they did a good job pacing out the chapters. oh also the challenges for the shop keeper.

So... 90% original RE4 by volume but the 10% really makes the game feel better all around.

9/10

A very goofy 30 minutes that feels like a joke game someone made up but actually existed. Not just in the concept but also the design.

Just the right difficulty by default on the dreamcast version
I would have been really upset if I had purchased this for full price back in the day though, again 30 minutes long and barely any replayability unlike something like crazy taxi. Only 4 levels.

6/10

A relatively solid base that needs to be fine tuned a bit and needs... some sort of actual goal that's achievable within like 10 hours. Solid early game loop that peeters out. I enjoy that all the pals have specific things they're good at outside of combat and this feeds into the base building. Really just more of a progression through areas and a mild story is needed... like breath of the wild or something. Also the flying feels like crap for now.

Will try again when early access is done, glad its on xbox game pass so it cost me just the usual subscription. Also congrats on some base building game figuring out that you shouldn't need to actually be carrying all the parts in the base to build something, just take them from the chests.

6/10

I decided to take a break from the giant 10/10 games i've been playing through recently to play through a short classic i got on xbox 360 way back in the day i remembered enjoying a lot.

An evolution of the tower defense genre that shows its age a bit with some rough patches. The camera doesn't like some of the traps and some of the traps are really broken if you force all the orcs through them, a trillion archers, the swinging mace, tar pits, and a few others.

When its done, it just sort of ends with a few sentences and not much else. I did enjoy how weird the main character is, his quirkiness is so overdone that its endearing.

7/10

A really nice spongebob statue, probably nicer than anything else that has ever been put out. Also was a great price on clearance at best buy for $40. Why is this and the ultra expensive version on here?

I have a brain parasite that forces me to enjoy older 3d platformers. This game was really f.u.n. and only occasionally tedious. I loved how the setting of spongebob was used. Frankly the closest any game I've played has gotten to feeling like super mario 64 in its general layout and atmosphere.

A few mild complaints that could have been polished out. Some small floor objects added into this remake/remaster/refinishing have collision when they didn't in the original. A few other things like 1 or 2 objects moving when they shouldn't be.

Graphics generally look much better though despite rarely having that "modern cartoon game bloom" that wind waker hd suffers from a lot. Also ran fairly well on my switch only occasionally dropping frames in the hub world and taking a few seconds to load in all the textures.

7/10

Love the look, like the music, don't like most else. It's movement mechanics feel restricting in a way tony hawk didn't 20 years ago, you only have 3 tricks in big open void levels with grinding only specifically on rails. it's way to easy and stale to bust out a million point combo. Combine that with the repetitive combat you have to do occasionally and I'm done after 2ish hours trying to play.

At least it's better done gameplay than jet set radio but only just
Honestly just play tony hawk.
5/10