2022

Stray is a videogame comprised of three different elements

-> cat
-> vibes
-> minimalist platforming

Take how you feel about all three, work out the average between the three, and that's how you'll feel about Stray, the cat videogame about the videogame cat that does cat things like the cat but not on a planet it's not cat planet planet cat planet planet cat.

After being skeptical on the game when they showed footage of it, I generally came around to enjoying the game when I gave it more hours but I still have some gripes with it. Time for BULLET POINT THOUGHTS

- Characters are designed well and generally interesting. Lots of weird properties and status ailment shit as well as team exclusive shit because ultimately the game is a 2v2 game
- The game visually is... ok? It has a better budget than other games of its ilk but honestly presentation wise it's rather bland. Even the soundtrack shares the problems newer Mortal Konbats have with their soundtracks where they fail to stand out in gameplay at all and you can barely tell that the game has an ost at all.
- A big contributor to the game's blandness is its stages, these things feel the most incomplete due to how little they have going on, and the fact that multiple stages have multiple layout variants to test out for potential competitive play means they get boring to look at real quick. The most complete stages are the most gimmicky ones and they're mostly fine but annoying. Also, having death pitfalls in the middle of the stage sucks and is dumb and please do not continue doing it ty.
- Gameplay itself at the level you'll get from a beta that's a week old for some is largely a giant chaotic mess in 2v2. If you're a normal human being shitting down to do some dumb button mashing you'll have a grand ol' time but if you want to really dig deep into the co-op mechanics and shit you will need a friend because hooray we put a solo queue experience into a fucking fighting game how novel
- Perks are a neat system that's bad in practice because it's in a F2P game and we HAVE to tie it to some dumb grind leveling system. You wanna play a new character? Accept the fact that it'll take some 20 odd matches until you get at a sufficient level to unlock the perks that actually make the character complete. At the very least when you queue into a match you can use perks that your teammate unlocked and you can stack them for marginal bonuses which is nice
- Coins, the game's main currency, should only be used to unlock characters. The amount of coins you get from matches is paltry and the surplus of coins you'll get early on is tied to leveling your profile or your characters profile or your battle pass and that's shit that can dry out quick. Using coins for unlocking perks for characters and additional rerolls when a battle pass quest tells you to play a certain character you haven't unlocked yet is shit.

So yeah that's the dumb bullet point rant. I'll probably continue to play it because my broken brain runs on doing daily quest shit (and hey you can do battle pass bullshit against bots) and Pickle Rick is gonna be in the game in a few weeks time. Hooray.

P.S. They ruined the one fun thing Iron Giant could do which was using an uppercut to juggle people because you could rise in the air with fuel. It wasn't even broken because you could DI and dodge out of it at normal percents. Please fix thx

A large improvement over the original Fire Emblem Warriors game, but what makes it cool is that a lot of the improvements are tied to the mechanics of Three Houses. Gameplay is normal musou affair but it saw some polish with how guard breaking works with three houses weapon arts and how those work with the weapon durability system. On top of that a greater emphasis was put on directing the AI so they can accomplish things themselves and gives the game some manner of tactical gameplay.

The base camp stuff is a better way to sort out all the micromanaging stuff vs the menus of the original FEW game. And the obnoxious skill trees have been given to certain facilities instead of the characters and have been super simplified which makes maxing them out much less painful.

I didn't really care for the bigger story but I liked the characters and having more time with them is neat. Even if some characters get shafted by the amount of supports being scattershot, but the game still has stuff from three houses like the expedition thing being a tea party equivalent so it's fine.

So yeah game's pretty good, needs a bullshit golden route so that I can use all the characters in one route.

The additions here are really neat, the different weapons and chalice being a funky-kong-in-tropical-freeze esque character are all welcome additions to the game. For the game's low price the new island is a pretty solid size with a good number of quality bosses to rout, in addition to some gimmick minibosses.

However due to this DLC I hate cows, lime wedges, and tiny flames and this has impacted the score as a result

Probably one of the most complete packages of any modern beat-em-up you could ask for. Every facet of videogame you can think of is expertly presented here. Whatever expectation you have for a Teenage Mutant Ninja Turtle beat-em-up in 2022 is probably met here, and if your expectation is that the game is 8+ hours I don't know what to tell you other than you buy an arcade beat-em-up game to play the same 2 hour game an endless amount of times and if there's any game that deserves that many plays it's this fuckin thing.

Also this can't be stressed enough, despite some bugs the game is playable and beatable with 6 different people online at 300ms ping and basically has two button drop-in and drop-out online co-op. For the love of god everyone trying to make a game like this should steal this online functionality.

come for the big bunger

stay for the endless challenges to earn decorations for your big ass hut

poinpy is a real fuckin videogame y'know

just bounce on shit until the poinpy economy crashes and all the fruit juice is thrown out the window

netflix has entered the videogame marketplace with a true videogame ass videogame that you can play for a bit and then it ends and yeah alright that's it that's the videogame

I don't know

It's certainly a Kao the Kangaroo game in 2022 that's for sure. For what it is it'd honestly be pretty solid if it wasn't for the general lack of gameplay polish that permeates for the entire game leading to dumb bugs and glitches from visual faux-pas to "oops I clipped through the word time to restart the level".

Probably the most egregious glitch thing the game has is when you fall into a pit or bad water or whatever. There are lots of coins in all the levels not unlike coins in a super mario game and they're used to purchase heart pieces, lives and character customization things. When you fall into a bad pit water whatever, your coins are reverted to whatever amount they were when you hit the checkpoint you respawned at, but the coins don't respawn. So you can get a shitload of coins, lose a heart by falling into bad water, but also lose the coins you picked up before the checkpoint and falling. Coins don't mean much because you probably won't be running out of lives but it's dumb I tell you! Dumb and feeds into the game being unpolished and rough!

Battletoads, like its predecessor, is a variety game that doesn't do any of the variety stuff well. The closest the gameplay gets to good is during the beat-em-up segments and they aren't without their follies either.

Most of the problems with the gameplay could be waved off if they nailed what they were trying to do with the presentation but it's miserably unfunny most of the time with maybe a sensible chuckle at best, and while I don't hate the artstyle it's not the best thing in the world either.

I AM glad that I forced my friend to play it to completion after literal years of prodding however. What a moment of time Battletoads (2020) will be!

local psycho game developers manage to amass a rather impressive collection of indie IPs only to sloppily shove them all together into a processed mulch that could maybe pass for a C tier newgrounds flash game

Kirby and the Forgotten Land is essentially an iteration on Super Mario 3D World of all things. It's an inspired choice but it pays off well because the franchise and gameplay changes suit the wider levels more. General gameplay is largely a refinement on what you'd want from Kirby but the switch to 3D allows for new secret design, and there's a lot of secrets to find and
conditions to satisfy to collect all the waddle deez.

The game's pretty hefty to 100%, my gameplay clocked in at just over 22 hours and it's probably the easiest Kirby game to 100% because the game's true arena equivalent can be cheesed with a well spent 600 coins and a specific thing you get later on. It's a Kirby game so it's generally a fun breeze through, outside of the true arena optional power based challenges can be difficult when opting to go for the target times or at least simple but with tight time requirements.

Ultimately gameplay is good but the Kirby charm is what matters and when you fully complete the Waddle Dee town and all your waddle homies are chilling out, eating food, playing music it Feels Good and that's what I want from this franchise so who cares don't read this review or any reviews from this account they're too long they ramble about nothing I got Ds in High School English what year is it I'm going to bed bye

A solid follow-up to the already fantastic first game. It's by and large more of the same but that's all it really needed to be. Main problems are unless you're shoving your face 5 inches from the screen the game is just too damn dark even on it's highest brightness setting which causes a lot of puzzles and movement to become more obnoxious than they should be. Also the school level stinks and it sucks more because every other level is fantastic. Overall, there's some good spooky times up in this bitch.

A simple button-mashy top down affair elevated by the achievement desigh, which urges you to explore the world and well as your powerset so that you can make the numbers go up and wreak havoc with random builds from different classes that create hellish synchronicity. Everything else, from art, writing and music are pretty good and I don't really have complaints. Not my favourite Drinkbox affair but a solid time regardless.

Look at me my will is waning
From three hours of renovating (one home)
Now I've had too much House Flipper
Na na na na

This review contains spoilers

a fun dumb game that, while simple, throws enough weird dumb gimmicks at you that it won't get old by the time its done

didn't think the game needed an 'eversion' gimmick but the uh factory/testing part of Lab 00 reminded me of this https://www.youtube.com/watch?v=WxhZuYMlNRQ