God bless Milton and his team for I'm of two different minds about this game. While I haven't played the original Metroid 2 I can tell this is an excellent remake of it. The problem is, Metroid 2 fuckin sucks. They very successfully polished a turd here and I'm glad Milton has moved on to bigger and better things.

Simple arcade racing game. The key selling point here is that the entire game is filled with nonsense. Cars range from basic corvettes to a hammerhead shark and everything in between. There's a lot of track reusing/remixing here but it's at least fun because they'll change the gimmick of the track by adding police cruisers or stealth choppers or dinosaurs or UFOs. I found it fun enough to complete all the tours/arcade tracks and get all the keys.

Yeah its Warioware, there's a lot of complaints that the game is short but I just went through most of the games and it's a comparable length to the others. Not only that, but the game does a lot better job compelling me to actually invest in replaying stuff more than the other games did due to the character customization stuff.

The different character gimmick is a lot of fun honestly. For every frustrating moment where a character and microgame together cause pain, there's a character that can trivialize a microgame in a wacky way. It can lead to pain but it's far more likely to lead to something fun and stupid happening.

gyro and rumble stuff on the gba is novel and elevates the warioware wario wario to ever wario

I don't know how Get It Together! will pan out, but I'm looking forward to getting into a microgame immediately understanding what aspect of the microgame I'm controlling. It took me three tries to understand I was controlling the Wario shooting cannon and I STILL won each time.

I should like this game a lot more than I did, but unfortunately with no real special mechanics it all feels like well trodded ground. I like the aesthetics a lot but it's not enough to carry the experience and I found myself more annoyed than anything at the various challenges. That fat piece of shit with the mace can piss off into a volcano for a thousand years.

Had a lot better time with this then Super, mainly because the controls and game feel are far better here. Bosses are better here as well, although Mother Brain is a real dumb DPS/facetank check boss. I think my favourite part of this game ended up being the Zero Mission stuff before you get the super suit, the stealth platforming stuff is different from the rest of the game but that's what makes it cool to me.

It's warioware and it's good but some stuff feels off. Most stages end after 12 microgames which feels too short, the transitional sequences between microgames usually feel too static, blowing minigames etc. Still wario, still good, just lacking.

A completely fine baby's first platforming collectathon videogame. It wears its influences on its sleeve. The game could've used a movement option that made you faster. Shoutouts to the all the great wrestling references.

Hey
The game's ok
It looks too cool
Gameplay's a bore
Peaks before end

The minute I booted up this game I felt all of the almost five years it's been since Spirit of Justice hit North America. While I wish these games didn't take this long to get localized, I'm ultimately happy I got to play them back to back as they're essentially two halves to one whole. Not that they're bad games standalone just the first game creates and leaves so many loose ends I imagine it was just begging you to buy the sequel when it came out.

Outside of all that, the stories are good, the characters and the writing are good, the music is great, the new mechanics for the trial and investigation periods are great and the presentation is absolutely fucking phenomenal holy SHIT.

For the cost of zero dollars you can not only experience the least optimized menus this industry has to offer, but also you can queue into random matches and bully children for overextending into your healing zones.

Fairly simple beat em up RPG with good art. Not much to say other than that. I guess it's constantly weirdly horny too? The mayor of that one town hitting on the early teenager main character probably wouldn't be a thing today. Yeah.

A pretty decent puzzle platformer with solid escalation and difficulty if a bit on the easy side, mostly carried by it's art design and presentation.

This game is essentially Fire Emblem: Slightly Different but Mostly Worse. The game never really feels like its own thing and most of the core changes to the Fire Emblem experience don't really pan out well at all. Probably the best changes here are no forced deployment for the main characters, most support conversations reference and play off of story beats and the 2000 health raid bosses are actually fun.

My favourite level is absolutely the level that tries to do the Ike and the Black Knight gimmick from Radiant Dawn. Because of the aforementioned no forced deployment gimmick, you don't have to deploy Ike! If you don't deploy the main character, you can still complete the level by defeating enemies with your other units, as defeating an enemy does damage to the boss or something. Can't actually verify that's how it works but after like 9 turns I won the level for no reason so that was funny. Dumb game.