231 Reviews liked by Superhondanut


Pretty good, worth the 10 hours.

The art takes a step up from reverie, but the gameplay felt a bit more dull. Boss fights felt more dumbed down both in difficulty and complexity which is a shame as they were my favourite aspect of the previous entry in the series.

I do have to give some praise to the sigil system for keeping it fresh. I switched up playstyle a fair bit by moving the sigils around and it was a lot of fun to experiment with (I ran bow focused, glass cannon, and magic focused throughout my playthrough)

A refreshing 3D platformer that's just a bit too samey and unpolished throughout its campaign. I wanted to give this 4 stars but if we're comparing it to the 3D platformer greats then it doesn't really stack up.

The movement is very impressive and new for the genre, but the 'make your own fun using the tools provided' approach only goes so far. The game feels like it's missing something. Maybe the game needed more tools for the player. Maybe it needed more power ups. Maybe it needed more level gimmicks. But for whatever reason a lot of the levels end up feeling too similar to each other.

I like this game a lot and I want to see where this team can go from here. I can see either a sequel or DLC to this game being REALLY good.

Fuck you hurt. Padding lame ass design choices forced walkies and some really lame levels. Clouded by the most emotional highs I've felt in some time and hype I've been exposed to. The characters sell this hard (except Jessie) and I just fall to my knees when I hear any music from this. The remake does some exceptionally triumphant things and moments I'll never forget and thank fuck is it highly replayable. Materia is so much fun to mess around with and the combat with its flaws is highly rewarding and challenging. I've replayed it 3 times now and I still very do love this 7/10 so much I can't help but be a little kind to give it a 8. There's some modern design elements I really loathe in this and it's in it really common. And sometimes I feel like a certain part or two can really kick the motivation to keep playing. But I eventually always push through cause I love avalanche. I love this world. I do love final fantasy vii remake.

Wow. I thought it'd be a safe little game to play and surely enough it was but also it was a little bit more than that. It's got a lot of charm and a huge amount of variety. The levels are extremely bite sized. Like 1-2 minutes each which is incredibly perfect for handheld and also for binge. Like I played most of this game in the car and trips and it flew by. The whole I'll play a few turned in to a lot more. It was great using the 3d effect, both for the cute novelty and immersive experience of it but also the depth perception for Jumps really helped any enemy placements as well. The 3d took a little adjustment but I never wanted to turn it off. This games bosses are a little lame but challenging still and I'd say the final Bowser stretch was a great finale one of the best. There's special worlds as post game to beat to save Luigi that I may revisit for but this really was a good light fun trip to the 3ds. My first 3ds game I've beaten

Finally. A competent quick and hype af story mode. Finally roll back. Oh damn another metre??? Replays that allow you to learn what you could've done better and the game will allow you to relive moment you could've done better and captialise on??? Also thank god finally quick load times again. Like ps2 era. This game finally gets that generational leap I think we've been waiting for since t6 really and it's astonishing how eye catching it is. The ground tears up and explodes on impact and dragging. The hit effects are delightfully over the top and exceptionally crunchy(with the option to turn down the saturation if u so wish) 32 character base roster which is rather generous like Tekken use to be. Customisation is back and while still not as many options as previous entrys. Like those last games no doubt will get more assets in the form of both free and paid DLC. Training mode is better than any Tekken has ever had although I'd say sf6 has the better teaching tools with character quire's and combo challenges being more plentiful. The replay system Tekken has is legendary. The game makes each fight feel like a cinematic last fight with how hit effects work with zooms on crush counter. Small little pauses on moment like attacks colliding or a low parry. The slowmo at the critical last hit for either opponent always is a showpiece. And holy shit unique intros and some outros as well with dialogue for a lot of characters. This game has a wealth of content offline with its 32 character endings and the tutorial campaign arcade quest. Also Tekken ball is back baby. It's really good like basically any issue Tekken has had as been addressed. Online use to be Tekkens funny bone now has actual roll back. While no sf6 it feels like you can actually play and not be tilted off as much. Replays tell you where you went wrong. Loads used to kill so much motivation to rematch now it's super fast. Don't like a characters design? Make your own. It's just astonishing how much is here and isn't extra DLC or something. This game is very generous with its content and features and is worth full price honestly

One of the harder FEs with probably the easiest final final map (it literally took two turns; Roy can one-turn the boss at this point, and I had given him boots). Despite being an interesting set of characters, half the cast is difficult to use. Roy himself isn't very good since he doesn't promote until chapter 21, which is actually the penultimate chapter if you're not going for the true ending. Other than that, it's a pretty standard FE story, with interesting maps that aren't toooo annoying, although same turn reinforcements were. Building supports also takes way too long, though I'm pretty sure that's constant throughout the GBA games.

This game slaps (u in the face and you die)

While I haven't beaten the story mode as it's a little ass although a different style of campaign I'd admire the attempt of. I think I've played enough to gather an opinion on this pretty solid next gen Tekken. While it does falter a little of how rich in polish and content (and possibly presentation at least for some situations)Tekken 5 was, this one I can still throw down at any time. The moves continue to expand and grow and the stages get quite the expansion to with breaks and higher detail. The customisation that Tekken is known gets introduced here and it's shockingly rich for an first attempt. Rage is introduced and an welcome addition Into Tekken comeback mechanic. Bob's in this one and he bustin also electric fountain fucks. The load times are a bit smelly amd some models and lighting look a little ugly in some areas and levels. But playing it on a modern series X loads near instant. I still remember loving this one growing up from the jump to Tekken 4 and 6 had me hyped as a kid. But the next game arguably gave us way more. Perhaps too much

Not really sure what drove me to finish this game. The music wasn't remarkable and some dungeons were a massive pain. The story itself was very decent and expected from a 90s game, and there were characters that I enjoyed (like Mary). The part I liked the most was the setting that Soul Hackers takes place in.

Recruiting demons was interesting, and the personality system helped keep a somewhat refreshing feel to it, but being an old SMT game it usually didn't feel rewarding to forge a new demon. Cutscenes and dialogue were also unskippable and had to be sat through every time. Because of that, the old-JRPG-features like random encounters and dying on the first turn to some Mudo was tiring. One of the most memorable bosses (in a bad way) was one really hard boss that came after a 2-3 minute cutscene. Luckily, the 3DS port of this game comes with modifiers that include difficulty. Among those mods is an automap hack, which will automatically give you the layout to the dungeon floor you're in, making the game less of a slog to get through, especially through the evil dungeons where they make you go up and down it multiple times. (One dungeon that stood out in particular was a huge room with invisible walls and doors and you had to find a certain room to enter - but they weren't invisible on the automap.)

That being said, I did have enough fun to finish the game. In the end, there were a couple demons that felt satisfying to fuse (after searching for the base demons and hoping my conversations went well enough, and then finally fusing up to the final demon), and because of that optimization, the final boss was fairly simple. However, the ending of the story felt pretty abrupt to me, and I have no desire to do New Game+ nor the post-game dungeon that unlocks after the first clear. This was the first SMT game I've played - discounting Persona 3 to 5 - and the start of my journey through these old SMT games. Next on the to-play list are the 1994 games like SMT2, if..., and Devil Summoner. I'm not expecting these games to be any more fun, but I'm starting to understand the appeal for old JRPGs and excited to get through them.

Going from Tekken 7 to Tekken 8, one can easily see the shift from defensively to offensively centered combat. The heat system, power crush changes, chip damage and other frame data modifications make is more rewarding to press buttons and pressure your opponent. Because of that, I think defensive gameplay becomes even more important.

The graphics received a huge overhaul and now the game looks gorgeous.

gotta say... this game is peak

It does feel very different compared to the rest, it especially feels smaller in scale, considering how big 5 was.

The plot, however, while pretty predictable, and not always handled correctly, was one of the most emotionally impactful in the franchise.

I like it. I like crying.

What an admirable start. The places where you fight and characters that start here are very cool to see. The move list is tiny compared to how the series would start. Like 8 each. The moon jumps are strange and the speed of the fight but is super strange and slow. Kinda interesting to check out if your a fan of the series but I'd recommend starting else where. Not a bad first stab at 3d.

Really is just easier to say Tekken but better. The speed and input accuracy feels far greater and the music oml gets a bit groovier. The pre render fmvs keep getting better and I like the main character switch a lot. Roster gets a bump and is all round a better game objectively. Had fun with this

Damn this shit holds up and the features are rich with this one. Tekken ball and all. The roster is greater again and the new blood is really here to stay. Jin rocks and the music actually does too. Animations are simply astounding for the system it's on and the combat is something that feels compelling enough to be competitive with. A triumph for the series and a promising peak so far

Damn this probably may be the single most impressive Tekken. A roster of 40 characters. Lots of stages. One really beautiful and vibrant presentation. The soundtrack and fighting feels like modern Tekken in the best way. Individual story cutscenes for every character. Load times have retained its briefness still from all tekkens. Camera work is phenomenal and moves continue to expand and grow in size in variety. This is objectively maybe the most tight Tekken I've played. I'm just slightly biased to two other titles in this series. I'd play this one tho any day