231 Reviews liked by Superhondanut


prior to playing pikmin 2, i had only heard undying praise for it. i knew that it was a fan favorite--not a single peep about it being known as hit or miss. i absolutely adored pikmin 1, so needless to say i was overjoyed to continue experiencing these wonderfully unique games, unaware of the fact that this is the most divisive title in the series

initially, i was intrigued by the lack of the time limit that shaped the first entry's gameplay loop, but i soon realized that the absence of this feature gave me no motivation to keep moving forward--something i found to be an essential part of the first game. however, i don't think that adding a time limit to any or all parts of the game would magically improve it, as the lack of one goes hand in hand with the problems i have with its core design

where pikmin 1 chose to combine micromanagement with skillfully crafted level design, pikmin 2 takes a bold 180 and introduces dungeon-crawling. the caves are an interesting addition and quite exciting at first, having some structure but being largely characterized by random elements. nevertheless, their soulless nature quickly shows itself.

speaking as a big fan of roguelikes and games with roguelike elements, the randomness of pikmin 2's caves feels more like a shallow attempt to change the gameplay loop for the sake of change rather than a well-thought-out, meaningful shift that (better) suits the gameplay. pikmin 1 resonated with me because it has such elegantly crafted level design. both games allow for multiple solutions to the same problem but random enemy placement and level layouts feel at odds with the groundwork that the first game laid out.

the caves, especially the later ones (namely the dream den), drag on for far too long and are a great example of why i think that quantity hardly equates to quality within games.

the strong focus on caves robbed the overworld of its charm, and the lack of a time limit took away my incentive to collect (albeit cool) treasure, at least past the milestone of repaying the entirety of the debt.

towards the end of my playthrough, i was constantly audibly frustrated and desperate to move onto 3, a sharp contrast to my experience with the latter half of 1. the final boss was especially exhausting, as i beat it on my first try but it dragged on for what felt like hours

i think that the dynamic music, addition of boss music, and improvements to quality of life are all great. i love purple and white pikmin they are so soooo silly but pikmin 2 is probably the most disappointing game i've ever played because i had such high hopes for it after becoming completely enamored with 1. it polishes up some jank and adds some neat new stuff but it also strips away what makes the first game so engaging to me

i respect this game's attempts to innovate on the pikmin formula, especially when so many game series prefer to play it safe and fear taking risks, but new doesn't always equal good/better. i can kinda see the appeal of this game's design and its chaotic nature but i guess they thought it was new year's eve because they totally dropped the baaaaaaaaall

when funny man miyamoto was developing pikmin, he said that he wanted it to be “the next mario.” well that doesn’t make any sense because there’s no fucking goombas in this game

in terms of sales numbers, pikmin ended up becoming more like the next metroid, but it certainly rivals mario in terms of creativity and innovation

this game is an absolute joy to play. it tickles parts of my brain that i didn't even know could be tickled. i hate being micromanaged in real life but when it comes to games i either love or hate it and boy do i love it here. the rewind function was something i didn't think id ever use, but i found myself frequently taking advantage of it, as i was surprised to enjoy the pressure i felt that came from having to manage my time efficiently.

there are so many amazing ideas here and the way they are all brilliantly executed and intertwined together is an absolute marvel, especially considering how old this game is. every part of each area is a little puzzle that often depends on other parts of the map (sometimes even spanning between stages), all forming together to make one big puzzle, the pieces of which fit together perfectly. it is so satisfying to progress through this game and i love how it isn't linear. the fact that it is short and sweet only left me wanting more, but still beyond satisfied with the time i spent with it

this game's age does show, as the mechanics can be a bit janky at times but they're overall quite polished, and pikmin tripping or falling into the void was more funny to me than it was frustrating. it gave me a sense of realism that i didn't expect from a game like this and only immersed me more in my role as a space man with a big nose

i wish i grew up with this series as a wee lad because commanding up to 100 little guys to recover ship parts, fight goblins, and more is so damn fun. you've gotta play pikmin or else you're dumb






A difficult but satisfying and rewarding precision platformer. The controls are simple but can be fully utilized to make tight movements and complicated execution. The last chapter was a ton of fun and felt so good to finally complete... and then I had to do the last screen all over again for the moon berry! I didn't bother going for the golden strawberries because I'm not built with that kind of patience, but maybe in a later date I'll redownload the game and suffer again.

Wowie zowie. A great time with constant suprises a visual and mechanical delight that it feels like it's going to shape the future of Mario for the best. Almost holding itself back. Semi linear is great and the badges make a fun addition and replay value. The flowers are great and so is the music. My only problem that's holding it back from a 5 is the fact there's unskipable cutscenes? That kinda like occur although short but a lot. Same with text heavy sequences that feel like it just gets in the way a bit too much. Some seeds feel so freely given while others are much more rewarding to earn. Its great that there's levels to choose to skip or complete depending on how hard you want your game but some mandatory ones feel so damn cheap. Otherwise a great game that is a lot of fun alone or with friends but is definitely not designed for co-op at all

It's not a lake. It's a ocean.

Kinda reminds me of the super early uncharted template. Similar environments but variety in levels. Cinematic albeit short walk sequences that allow you to soak in the world. The story is rather simple compared to what it would become but the story telling is engaging. Honestly a faulty average game but with a great slap of character that helped me be endeared to the series. Having the flash light be the cursor is cool imo.

Pretty hard game to review, I felt all kinds of way while playing it. The new abilities are a step up from BOTW and all really good, the story has some great moments and the gameplay loop created by the previous game still holds up super well.

Unfortunately I don't think the decision of reusing the map paid off, especially because of how much repetition in content there is in the stuff that is new. The depths, while a cool concept and great at first, is way too big with very few things to do and rewards that amount to dlcs from the previous game, which are just not satisfying at all to find. The sky islands are definitely better but there's so much repetition in them with the same concepts being used multiple times until you know exactly what you're going to find based on the shape of the island, with a few exceptions.

The story is probably one of my major gripes with it, as it overlooks a lot of what we experienced in BOTW. What's even more perplexing is its failure to acknowledge integral aspects within ITS OWN STORYLINE, which is baffling to me. I don't want to get into spoilers but having so many quests framed around investigating something you can learn early in the game with absolutely no reactivity is very immersion breaking.

Ultimately this is a good game that disappointed me in a lot of ways, and I don't think it comes close to reaching the revolutionary status that BOTW achieved, even if it improved it in some ways. Also very annoying they had so many years to fix flurry rush and it's still just as inconsistent as it was before.

I don't really like old school platformers, nor am I a metroidvania fan.

Aaaand I 100%'d this baby! Worth it, they did such a fantastic job at making this fun and challenging, without a hint of jank to be seen. Hilarious dialogue too, I love the shopkeeper.

I think my favourite part was the boss fights, they're super hard but really reward you for learning their patterns after a gazillion tries.

Very fun game with super tight controls, it does some bold things and I was there for all of it. The story/dialogue was good and it didn't take itself very seriously, at the few moments it did it fell a bit flat for me, but all around just tons of fun.

The boss fights were probably my favourite part with some great encounters, even though I found some of the final bosses to be a bit anticlimactic with how quick they went down compared to others in the middle of the game.

Peak.














I literally should not say anything about this game. It's an experience that should be experienced by everyone.

Better written than the first one, but it tries to delve into some philosophical territories, and the results are often semi-embarrassing.

It's fine. Short with some fun gameplay and a really cool boss at the end. Story wise it's nothing to write home about, and if you're more of a character guy like me then you'll get nothing out of it there, but does tie up some lore threads the base game dropped. Next DLC should hopefully more interesting, considering this one was just a fraction of the price of the overall expansion pass

I didn't realise this was an entry. Anyways this is the best fucking version of Majora's Mask please play.

i mean it's ok i guess.

Started out enjoying it a fair amount, then the pacing got kind of whack, and then it fell very flat