Proof that walking sims can actually be good.

They put Link in a fighting game

Opening the chests gave me some really good SNES jrpg feelings. Good time.

All action RPGs should rip off the damage scaling that Kingdom Hearts 2 had. The combat in this game can be pretty fun if you just rush through the story and keep the enemies within 3 levels of you. But if you're a bit too underleveled its nothing but chip damage. A bit too overleveled and everything dies before they even have a chance to register your presence.

Good for Taro getting to include lots of actual cool SHMUP sections throughout the game. He loves SHMUP. Just a shame that they made the SHMUP sections so easy that they become busywork. SHMUPs are usually challenging. Almost unforgiving. And Nier Automata taught me that they're probably built like that because otherwise theres nothing to them.

Story is fine. 9S is one of my favorite characters of the this gen.

Woah! Naughty Dog made a game that does one thing really well again? Nice! Too bad it also became the game they act sorta ashamed about.

Not to slag on another game to praise this one but this 2D pre-carnation of Metal Gear Solid outclasses its 3D predecessor in so many ways. It's a shame so many overlook it for being old and not having the technical capabilities to be cinematic. The story is stronger in this one even. I mean you have a scientist needing to take a pee break to give Snake the space necessary to reach a Olympians heart.

The bug porn game at the end is kindve a drag ain't it? Otherwise its perfect and I thank Twin Beard for giving something to show my classmates in those dull typing classes.

This game has no flaws. Not even Ashley is a flaw. Ashley is revolutionary and incredible and it's a damn shame the lessons that could have been learned from her were thrown out the window for games like Bioshock Infinite.

Best action RPG combat since Kingdom Hearts 2. Square Enix did it again!

Just a shame everything outside the combat is mediocre nonsense.

This is like a perfect masterpiece of an open 3D collect a thon platformer. This game brings me nothing other than pure joy and wonder.

I mean Daxter is too much an asshole but whatever.

This game really delivers on giving you that early 2000s feeling of watching a chill anime late at night on Toonami and having your mind blown that cartoons can have solemn emotions.

That is all it provides. Everything else is traaaash.

It feels good to fly and swat at bad guys I guess but it's so boring. And the boss fights are boring.

All the characters are boring too except Rock Thunderheart.

I dont think frustration at the funky motion controls was what the devs intended with this game. Controlling the pedals is fine unless you need to turn. Having to turn when controlling these things makes me head sore. And they design so much of this game using circles! Oh no!

Why did it take Nintendo another 17 years to realize that Zelda games should be 90% side quests?

This game provides the best experience when it comes to piloting a super mech and fighting other mechs in it. The normal combat is pretty lame though. This should have just been a boss rush game like Shadow of the Colosuss or Furi and it might have managed to be perfect.

2004

The hopping vehicle saves this game. Great game. Vehicle hops.

Tried playing this again after having a really good time with Uncharted 2. I just don't think I can play through this game again. It feels so bad to play. Drakes animations are all over the place and the character and camera get caught on so much of the geometry. Its quote astonishing how bad it can feel to just move around and shoot in this thing.

Changing my rating from 2 stars to 1 star. Cant belive I actually ended up enjoying this worse than 1. The story was never something to take super seriously or anything but it's just so hilariously bad in this game too. Not even in fun campy ways theres just lazy plot devices and stupid moments constantly and for no reason other than seeming laziness or poor planning on the part of the storytellers.