2010

The combat is pretty nothing. The quests are mostly tedious. The story starts really good but the string of twists after Route A ruins it for me. I love the excessive bloom and aesthetic of the world and characters. The atmosphere and feelings you get running around the game world make the game worth playing above all else. The music has some great stuff but most tracks are too short and loop too often.

All the pieces are in place for me to love it but every element just needed to be way better. The game is an exciting start and a dull slog by the time you're reaching for the true ending. Route C and D ask way too much of you for what little new content there is.

This game alone justifies the purchase of PSVR.

Cool thing about emulation is getting all the GBA games and finding something you forgot you even once owned and going "oh yea I knew everything about this game"

Its also scary how a game I learned back to front over like 2 years just completely left my memory. It makes me belive that there are definitely entire childhood friendships I have completely forgotten as well.

Good lord why is this so slooooooow. Ive never played a game with no human feel like it was presided over by the most boring referee

Thry got my name right in the title but I was really confused for over one minute on the first screen of where to go and what to do. Why would I continue further?

This game provides the best experience when it comes to piloting a super mech and fighting other mechs in it. The normal combat is pretty lame though. This should have just been a boss rush game like Shadow of the Colosuss or Furi and it might have managed to be perfect.

The Sacred Cards had a direct sequel this whole time???

This game really delivers on giving you that early 2000s feeling of watching a chill anime late at night on Toonami and having your mind blown that cartoons can have solemn emotions.

That is all it provides. Everything else is traaaash.

It feels good to fly and swat at bad guys I guess but it's so boring. And the boss fights are boring.

All the characters are boring too except Rock Thunderheart.

Opening the chests gave me some really good SNES jrpg feelings. Good time.

All action RPGs should rip off the damage scaling that Kingdom Hearts 2 had. The combat in this game can be pretty fun if you just rush through the story and keep the enemies within 3 levels of you. But if you're a bit too underleveled its nothing but chip damage. A bit too overleveled and everything dies before they even have a chance to register your presence.

Good for Taro getting to include lots of actual cool SHMUP sections throughout the game. He loves SHMUP. Just a shame that they made the SHMUP sections so easy that they become busywork. SHMUPs are usually challenging. Almost unforgiving. And Nier Automata taught me that they're probably built like that because otherwise theres nothing to them.

Story is fine. 9S is one of my favorite characters of the this gen.

This is like a perfect masterpiece of an open 3D collect a thon platformer. This game brings me nothing other than pure joy and wonder.

I mean Daxter is too much an asshole but whatever.

I dont think frustration at the funky motion controls was what the devs intended with this game. Controlling the pedals is fine unless you need to turn. Having to turn when controlling these things makes me head sore. And they design so much of this game using circles! Oh no!

This game has no flaws. Not even Ashley is a flaw. Ashley is revolutionary and incredible and it's a damn shame the lessons that could have been learned from her were thrown out the window for games like Bioshock Infinite.

Best action RPG combat since Kingdom Hearts 2. Square Enix did it again!

Just a shame everything outside the combat is mediocre nonsense.

2004

The hopping vehicle saves this game. Great game. Vehicle hops.

Woah! Naughty Dog made a game that does one thing really well again? Nice! Too bad it also became the game they act sorta ashamed about.