Not much to say with this other than I really enjoyed it and it was much of the same Resident Evil gameplay that I loved in 2. It's a lot longer than the other remakes but it doesn't suffer from it, you move through the areas quickly and there's so much detail and love put into all of them. I particularly liked the castle.

The only real things I can put the game down for are the story and the more action-focused gameplay. The story is a bit cheesy, but I didn't really care because the gameplay was fun. The greater focus on action is a little less interesting to me than 2 which had the unique gameplay loop of avoiding enemies to conserve ammo; I practically killed every enemy in this one and had plenty of ammo in most situations. This is not the fault of the remake I don't think, but it's just up to personal preference of preferring the survival horror aspects of the earlier games.

There are a lot of cool tense moments though and there's enough survival horror in here to still keep a consistent
atmosphere.

There's a few performance issues on PS5 with stuttering whilst traversing the map, likely from the texture streaming system, so I had to switch off ray tracing which was a little disappointing but this was most prevalent in early areas.

Enjoyed this a bit more than Ages after playing both back to back. I think the pacing is just better; the dungeons are a little shorter than Ages and there's a greater variety in areas due to the season-changing mechanic.

Changing seasons is fun and unique compared to the time travel we've seen over and over in Ages. I also really liked the underworld with the Subrosians who I thought were pretty cool if underutilised a little.

The linked content was pretty good but I thought the final boss fight with Ganon was a little easy and underwhelming. It only took a few spin attacks to beat him.

Overall this game is decent and a fun follow-up to Link's Awakening. I don't think it's quite as polished or fun as that game and the dungeons in both the Oracle games have been a little unmemorable compared to some of the other 2D games but Capcom get the basic formula right here.

This one was certainly more memorable for me than Ages, however, as the world felt more connected and the overworld puzzles felt tighter and less obtuse. The dungeons being easier was made up for with the fact they were pretty intuitive and backtracking extensively for a key I missed was something that didn't happen.

Also really enjoyed some of the items in this game. The magnetic gloves were awesome and I didn't really expect them to be so creatively used.

Good but pretty derivative. There's not much here I haven't experienced in ALTTP or Link's Awakening. Capcom takes the sprites, music, and mechanics from LA to create a new realm of Labrynna with a new villain. This sounds exciting, but with the exception of a few cool items, this new realm is just the same as Hyrule or Koholint with the same NPC races and enemies, and the same time travel/dark world mechanic we've seen over and over.

It's mostly good fun, but it does hang on the edge of being overly long and complex. The dungeons are very complicated compared to other 2D Zeldas and there were many parts of the game where the next objective was so obtuse a guide was pretty much necessary. The music is also a little grating especially for the dungeons, which is unusual for Zelda. Most are just 10 second repeating clips.

It wasn't bad, but at the same time I've seen and done this all before in better games. Minish Cap had the courage to change up the formula a little and it was memorable for it, but this feels more like someone took Link's Awakening and just doubled the length.

My least favourite 2D Zelda so far, but again it's competent enough to still be fun. I liked the Ancient Tomb dungeon, and the first 4 dungeons were also pretty fun. Jabu Jabu's dungeon was easily the most complicated one I've seen in a 2D Zelda, but it was probably actually the best designed in the game and was pretty enjoyable. The Crescent Island part where all your stuff gets stolen is a unique challenge as well.

Struggles to compete with the 2 remake for me. So much forward momentum in the story and level design that you're not really encouraged to take in the surroundings or get immersed. Everything's so short, half the time you're in scripted segments running down a corridor away from nemesis, and the rest of the time there's so little in the way of exploration.

My favourite thing about 2 was navigating the same areas, doing different puzzles, and thinking about how I could conserve ammo and avoid dynamic threats like Mr X. The only real area I was able to take in at my own pace here was the hospital which was the only area of the game I really enjoyed.

Ultimately, I think nemesis just becomes inherently unthreatening because of the amount of time he's in the game and the linearity within the segments he's in. He's never really a threat because you can just reload the hallway chases if you die and other than in the starting area he doesn't follow you out in the open.

Again, I've never played the original 3, but if I was content with the 2 remake, then I'm more likely to play the original of this in the future to see what I'm missing.

There's also a few minor tweaks to the gameplay that are just worse. Sub weapons are gone for some reason? Instead you have to manually equip grenades and the knife and I couldn't figure a way to use the knife to get out of being grabbed.

Just pure fun. The RPD section of the game is some of the best game design I've ever seen, every time you hear Mr X around the corner it all clicks together and the station feels dynamic as you have to chart your way to the nearest safe room. Navigating the station and solving the puzzles requires planning and juggling things like ammo and enemy placement to avoid getting caught out.

Once the game progresses past the RPD it gets a little more linear; the sewers are semi-open but after that it's a straight line to the end really. I didn't mind this as it was all really fun, but the station stands out particularly.

Other than this, the graphics, lighting, and sound design are all excellent and the game runs amazingly well on PS5. Playing the game through twice as both Leon and Claire was also a lot of fun, there are slightly different areas, objectives, and a different story to both characters. I expected to enjoy the second playthrough less, but it was just as exciting if not more so. I should've played this earlier.

Saying this though I haven't played the original or even any other Resident Evil games to compare so I have no idea how this holds up against them. Excited to play the rest of the series!

A really good CRPG with loads of skills, choices, and different ways of progressing, filled with meaningful content. There's nothing I can say that hasn't been summed up more conclusively elsewhere.

I loved the characterisation of the main character and his central themes really hit hard. The detective-work felt fun and the world was incredibly well-realised; it was melancholic and understated and almost snuffed out of hope.

There's a lot of political critique here as well and a lot of it is cutting and made me reflect upon things, but some dialogue comes off a little pretentious and overwritten.

I really enjoyed this (I binged over 20 hours in 3 days) and I think it's a must-play. Equally though, I think there's something 'more' that I wanted out of it and I don't think of it as a masterpiece as many people do. There's a lot of threads in here that are really powerful and meaningful, but the RPG nature of the game means that wrong decisions, bad rolls, and missed interactions can cut you off from some of the most important conversations. I don't think I missed anything really, but I was left wishing I had experienced the same kind of surprise or wonder people attribute to some parts of this game. I just found it to be exceedingly competent.

Some good characters but my god is this game padded to a ridiculous extent. For a 40 hr game, it's about 20 hrs too long.

Side quests are filler with overly verbose dialogue in need of cutting and editing that adds very little to the experience. They are 90% of the time fetch quests that feel plucked out of an MMO.

The combat is fine, but it goes nowhere. There is no real progression and the few attacks you have are not enough to carry the repetitive combinations of enemies. What starts off fun quickly becomes a slog.

The story is fun initially and hooks you with its medieval political drama but sort of falls apart in the second and third acts as it becomes a standard JRPG 'let's all kill God' adventure and forgets pretty much everything about the world its been building for the last 20 hours.

Technically, the game is a mixed bag. It looks great (apart from the stiff character animations), but stutters a lot even in PS5 performance mode. There are no real game-breaking bugs though.

This is my first Final Fantasy game, so I have no real insight into the franchise, but I think I would probably prefer the turn-based games. The game is basically straddled between action and RPG and the RPG elements are so light they might as well not exist.

Finally got around to this, Drinkbox is one of my favourite indie studios and this was pretty fun all the way through.

A nice casual action RPG, the main gimmick of unlocking new forms is fun and rewarding and the sense of progression kept me hooked.

The game is pretty fast-paced once you get the hang of it and doesn't really stick around long enough to get boring. The completionist in me wanted to do every dungeon and get all the collectibles, but the open nature of the game means you don't really have to do everything, there are plenty of ways to get enough stars to unlock all the dungeons.

If you're looking to go for 100%, it might feel a bit more drawn out, but I had a lot of fun just with the main quest and faction questlines.

More Dark Souls than Castlevania, but really fun nonetheless. The art and sound direction are some of the best I've seen, the atmosphere is amazing and the play on Spanish Catholicism is so inspired and fresh.

Some seem to think the combat is boring, but I think it's weighty and fair compared to a lot of other 2D action games; the boss fights in particular are really polished and skill based, there's really nothing that you can't beat with some practice. You can tell the devs spent a lot of effort making the boss fights.

Story is very soulslike with little nuggets of lore laid throughout. I can't say I got it all, and I did miss a lot of the sidequests and DLC content, but what I did experience was enough to keep me interested.

Don't go in expecting Symphony of the Night, the exploration is fun, there's just only really 2 permanent upgrades and 1 of them is really optional.

Ultimately very fun, will jump in with 2 at some point!

Actually a lot more enjoyable than its bad reputation would have you believe. Yes, the music is sometimes grating and sometimes the next steps are cryptic at best, but I don't think it's really any worse than other games in the series.

This game is just a constant torrent of new areas and new bosses, it has a constant forward motion and a sense of progression through upgrades that makes it an enjoyable, short adventure. Getting all the parts of Dracula for the final boss is a little confusing, but there's always a spot on the map you haven't filled in yet if you do get lost.

Struggled to enjoy this one. Off the back of playing both SOTN and Aria earlier this year, this feels markedly lower quality, with an uninspired plot and castle, ugly graphics, and an overall clunkiness to both its gameplay systems and presentation.

On a gameplay level, the exploration is fine and a lot of fun systems from previous Castlevanias make a return like the shard system. The difficulty and pacing, though, is extremely inconsistent.

It's a shame I couldn't enjoy this more considering it does a lot of things the other games do, which I loved, but it does nothing fundamentally new and feels like a low-effort retread - especially with the tacky mobile-quality character models. I'd much rather play Aria again.

Gameplay is even better this time around: combat is Sekiro-lite and there's a lot of fun, more open-world, Metroidvania exploration in here.

The story is pretty cool right up until the end. Without spoiling anything, the villains' motivations just feel contrived.

On a technical level, though, this is pretty substandard. Near-constant pop-in on PS5 with frequent crashes, frame stutters and bugs. The game clocks in at a crazy 148gb as well, leaving me feeling that a lot is just super unoptimized. After playing TOTK and seeing that game run a clean 30fps on Switch, I don't think it's unreasonable to expect a modern AAA game to deliver at least this on the most powerful console hardware currently available.

Improves on almost everything from BOTW and there was actually some plot to keep me hooked this time. Took me a long time to beat but it didn't seem to drag as much as BOTW with all the shrines being more fun.

It's like they looked at everything I like about Metroidvanias and threw it all in.

Movement and controls are perfect, the castle and upgrades are satisfyingly paced, and the game looks and sounds amazing. The main gimmick of the soul cards is also awesome and makes killing the enemies rewarding; every enemy gives you a unique spell or ability.

I think, because this is a GBA game, the only thing holding it back is the sense of scale. The castle is fun to explore, but it distills the essence of SotN into a tight, extremely fun, handheld experience. While SotN excelled in atmosphere and spectacle, this game necessarily doesn't have the grandiose sense of scale in areas like the clock tower or catacombs; everything is a little smaller.

Overall though, this is a must-play Metroidvania, and one that beats a lot of Metroid games for me.

Extremely solid. You can easily see how this is the inspiration for games like Hollow Knight, but also so much more: elements of Rogue Legacy, The Messenger, and even the Soulsborne games.

The map was fun to explore and the progression was decent, although I wish some upgrades were needed more often, the double jump becomes a bit useless once you get the bat. I loved the visuals, the cheesy ridiculous PS1 dialogue, and the familiars.

It's a testament to this game that it still feels pretty modern compared to other metroidvanias. A lot of games are still emulating this formula. While I enjoyed Super Metroid a little more, I think this is pretty much nearly as good. The only negative thing is the combat really; the bosses feel a bit messy sometimes and difficult to read, and the upgrades make combat very easy by the end.