Obviously a pokémon clone, but damn it actually slaps. Probably the wake-up call Game Freak needed, because if they would have improved Pokémon over the years, this would not exist. The monsters are charming, some designs are too similiar though. The catching and building mechanics work surprisingly well and the gameplay loop is motivating. The world is livelier than everything Game Freak has shat out.

Gameplay: challenging and addictive
Themes: ominous yet brave
Lore: deep and thought-provoking
World Design: a masterclass in interconnectivity and atmosphere
My heart: stolen

While Dark Souls refined Souls, it was actually Demon's Souls that created it - and what a start it is!

This game is not only the best Zelda, it might be the best game of all time

This review contains spoilers

I have extremely conflicting feelings regarding this game. The surface sokoban gameplay is okay, nothing too great about it. But early on you realize there is much more. And it feels absolutely awesome finding the secrets, for example when I got the first time to crawlspace and found the wings, it was epic! However while I found the wings, I could not find the ability to talk to rocks and only found out later about it, when Adam Millard talked about it in one of his videos. It is easy to gloss over important items or clues and when it happens, it is brutal. Several hours of gameplay have to be redone, which sucks. This game wastes so much time and the conclusion is not enough for a casual fan. It is niche and for people who do not mind redoing 200+ rooms because they accidentally took the stairs for some nice new lore titbit, it is brillant. But the average fan will get burned out by the simplistic surface dungeon crawling

I cannot believe they made Portal even better...

I played it only in the first week, but it seems to have become much better, so this review might not be accurate

You will miss a map and some jumps are insane, but the movement in this game is incredible

This review contains spoilers

Yeah, I am that weirdo who does not get Outer Wilds.
I really like it, but do not love it. I think it's the controls which are realistic, but also floaty, wobbly and unprecise. Some puzzles exspect you to accidentally stumble upon the clue (looking at you Tower of Quantum Knowledge). While I think the physics sandbox is fantastic, the feels never got me. I thought it was more shallow than deep in the thought provoking factor. Furthermore they really botched it for people who have motion sickness, it is hardly (in some cases even not) playable.
Listen to the others, I would call it solid, but not a masterpiece.

Extremely well written, but boring combat and very stressful mechanics

It's fine, but you might only like it, if you enjoy rhythm and rogue games

2014

Unfortunately we saw not much of this extremely promising game, but what we got was absolutely hideous (in a good way) and eerie. Some puzzles were a little bit too unintuive though.

Thanks Konami!