It's not bad, but it hasn't aged too well. The graphics are really starting to show it's age, and gameplay starts off really damn slow. It was fun at the time and I was really curious where the series was going to go, though. It's still good if you have a hankering for a 3d zelda game with more engaging combat.

Better than the first. I could have done without the 'everything at the kitchen sink' loot system, though. Some bosses are fun, and Death is a really smooth character to control, but theres quite a few repetitive side things to do, and the final boss and ending is a huge anti climax. If I could give a 2.75 I would.

Don't get me wrong, it's really atmospheric and the game is fun... when you aren't using stealth. The AI is braindead and the powercreep you get from all the powers you use just breaks the game over it's knee. Despite the wealth of options the game feels really repetitive. Not to mention a dry, personality barren plot.

Not a good horror game, but a great action adventure game that the future titles never lived up to. The controls are pretty stiff and janky to use now adays and the bosses are cakewalks but the exploration elements and b movie charm save the game from becoming the mediocre sludge the games after would. I would have been fine if RE continued down this direction, instead of... what we got.

There's a good game in here, I swear. Also, maybe has the worst, stupidest AI companion you will see in any game ever. Almost unplayable without coop.

It has some of the fun things in RE4, but it lowers the exploration and treasure finding elements and tries to get more serious with the plot to its downsides. The inventory is also hell on earth to try and manage. It does get a bit too much flak, I think, but it's not unfounded.

It's bad. It's so, SO damn bad. The controls are actually surprisingly smooth when you learn them, but everything else is so, so bad. The plot is dumb. The characters are grim and stoic hollywood protagonists. The enemy design is bland. Everything sucks. It sucks. It is HILARIOUS, though, if you can play something ironically with a friend.

I have no idea what to rate this, because I feel like rating it as its aged to sin is not reflective of the experience I had, but rating it as I have it now would not reflect how... unfortunate the gameplay has gotten. Play without the tank controls in the modern versions and the game is way too easy, but they are hell to use. And the constant, CONSTANT door loading screens after the trick has worn off. I don't know. I loved it. I don't love it anymore, but think it's cool. Idk.

It's not perfect. The game doesn't really start until DMD, the learning curve is obtuse and brutal, and the level design/camera is pretty bad. But there's rarely a game that rewards mastery of its systems in place like DMC3. As stylish as you could ever want to be, with whatever style you want, with as many weapons as you want. Be the guy in the cutscene. Rock on.

Doesn't have quite the endless depth of DMC3, but it's combat system is so much cleaner and more refined, with the most insane variation of Dante to date. V's style is probably not to everyones taste, and it took me awhile to get used to myself, but it was refreshing seeing Nero finally come into his own gameplay wise instead of being the context sensitive button masher he was prior.

The camera is better than 3's or 4's, but not by much, though, and the microtransactions on release put a bad taste in my mouth. But whatever. Great game.

I'm going to try and pretend that the devs of this game weren't outright antagonistic to original Devil May Cry fans.

The plot is dribbling shit, and Dante in this game is both hard to sympathize with and hard to like, with some of the most immature dialogue I've ever heard. But honestly, I think the combat get's too much flak. It isn't THAT bad, even if the alternate weapons outside of 2 aren't all that fun to use, and the devil trigger is dumb, and... okay, it's not super great, but it has the spirit of devil may cry in it.

You can still be pretty stylish (and the meter was adjusted post release to reflect this instead of being childishly easy to get) and this game actually has real level design, unlike the rest of the series. So it's not a total wash. It's conflicting, since I was one of the DMC fans annoyed at this pre release, but I don't think it's as bad as people say.


One of the best character action games disguised as an FPS you can find. The game has a rough learning curve initially and the lack of ammo can be pretty frustrating for the uninitiated, but it has so many more solid gameplay mechanics to encourage weapon swapping and really engaging with the mechanics. I could be biased, mind, because I have only played on nightmare, so I can't speak if this all rings true for earlier difficulties.

Longtime fans of DOOM might be sad at the turn away from more labyrinth level design in favor of an arena fighter, but I think it created a perfect match.

Gives you access to Vergil, who is absurdly fun and just as rewarding to master. Trish is okay too, I guess. Lady... not so much.

The game unfortunately still feels a bit unfinished in every regard, though. Adding some new characters doesn't entirely fix how much of a boring mess Nero is to play, and the reptitiveness that happens later. The combat engine of this game is REALLY damn good though, and honestly this was dantes ultimate form before 5 just from a solitaire game experience.

Did some things in action games that have never been replicated as well across any game, with a fun emphasis on positioning instead of attacking.

Unfortunately, being based on positioning is really unfortunate when your camera is some of the worst thats ever been seen in character action. The terrible balance of this game also leads to game that gets significantly harder, but gets absurdly boring as it does. The harder the game gets and the more you learn, the less of your entire kit you use, prefering to just run jump evade forever, use one or two moves, then repeat. The games horrible balance across usable attacks means that the game gets absurdly repetitive as you learn more of it.

It still has some of the most satisfying movement to pull off for a protagonist though, and I do wish more games borrowed from its way of changing the game through difficulty options. Flawed gem.

This is a very conflicting game for me. Because if I were to rate Kingdom Hearts 2 based on just what its normal gameplay is like, it would not be high at all, barely above a 1.5. But this is one of the most gnurpable games with some of the tightest mechanics you can find. Underneath the layers upon layers of safety locks and overly powerful player abilities lays an extremely rewarding character action game with the best movement and bosses you can find.

But it requires doing a ton; Setting the game on critical mode isn't even enough, Sora still just bashes his way mindlessly through everything. You not only have to set it to Crit, Level 1, not use summons... the list goes on. And even then, there's plenty of rough and poor spots in the main game. If it were just based on what I think the game is like at its peak, it'd be my favorite, but it's too inaccessible. Still, what a bizarre game this is.

A rather boring movie with... not terrible gameplay to accompany it.

I do wish that The Last of Us didn't oversaturate the gaming world with "white protagonist loves his daughter" stories so strongly, but what can you do. The game was very technically impressive at the time and there's some good voice acting and set pieces, but I think the game really struggles in the middle. Nothing in the middle ever really feels like it matters, it's just all this interchangeable blob of "stuff that happened so we could grow closer." The only big game changer is the ending of the game.

Not a bad game, but pretty overrated in my honest opinion.